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innerCircle -> overlayCircle

This commit is contained in:
Dean Herbert 2018-05-22 15:59:53 +09:00
parent ef55c3c197
commit 58ae545747

View File

@ -82,7 +82,7 @@ namespace osu.Game.Screens.Play.HUD
{
private SpriteIcon icon;
private CircularProgress circularProgress;
private Circle innerCircle;
private Circle overlayCircle;
protected override bool AllowMultipleFires => true;
@ -108,7 +108,7 @@ namespace osu.Game.Screens.Play.HUD
RelativeSizeAxes = Axes.Both,
InnerRadius = 1
},
innerCircle = new Circle
overlayCircle = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -150,7 +150,7 @@ namespace osu.Game.Screens.Play.HUD
// avoid starting a new confirm call until we finish animating.
pendingAnimation = true;
innerCircle.ScaleTo(0, 100)
overlayCircle.ScaleTo(0, 100)
.Then().FadeOut().ScaleTo(1).FadeIn(500)
.OnComplete(a => circularProgress.FadeOut(100).OnComplete(_ =>
{