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Add back HandleInput disable overrides

This commit is contained in:
smoogipoo 2017-12-11 15:19:00 +09:00
parent 74d261ea11
commit ed81ed7c54
6 changed files with 11 additions and 0 deletions

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@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerBackground : CircularContainer, IHasAccentColour
{
public override bool HandleInput => false;
protected Box Disc;
public Color4 AccentColour

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@ -21,6 +21,8 @@ namespace osu.Game.Overlays
{
private readonly Container box;
public override bool HandleInput => false;
private readonly SpriteText textLine1;
private readonly SpriteText textLine2;
private readonly SpriteText textLine3;

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@ -64,6 +64,8 @@ namespace osu.Game.Screens.Menu
private readonly float[] frequencyAmplitudes = new float[256];
public override bool HandleInput => false;
private Shader shader;
private readonly Texture texture;

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@ -19,6 +19,8 @@ namespace osu.Game.Screens.Menu
{
public class MenuSideFlashes : BeatSyncedContainer
{
public override bool HandleInput => false;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly Box leftBox;

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@ -21,6 +21,8 @@ namespace osu.Game.Screens.Play
public int ColumnCount => columns.Length;
public override bool HandleInput => false;
private int progress;
public int Progress
{

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@ -26,6 +26,7 @@ namespace osu.Game.Storyboards.Drawables
protected override Container<DrawableStoryboardLayer> Content => content;
protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480);
public override bool HandleInput => false;
private bool passing = true;
public bool Passing