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AlwaysReceiveInput and InternalContains.
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@ -28,6 +28,10 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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public DrawableSlider(Slider s) : base(s)
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{
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// Since the DrawableSlider itself is just a container without a size we need to
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// pass all input through.
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AlwaysReceiveInput = true;
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SliderBouncer bouncer1;
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slider = s;
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@ -91,10 +95,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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}
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}
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// Since the DrawableSlider itself is just a container without a size we need to
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// pass all input through.
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public override bool Contains(Vector2 screenSpacePos) => true;
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private int currentRepeat;
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protected override void Update()
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@ -24,6 +24,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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public DrawableSpinner(Spinner s) : base(s)
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{
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AlwaysReceiveInput = true;
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Origin = Anchor.Centre;
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Position = s.Position;
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@ -69,8 +71,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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disc.Scale = scaleToCircle;
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}
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public override bool Contains(Vector2 screenSpacePos) => true;
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protected override void CheckJudgement(bool userTriggered)
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{
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if (Time.Current < HitObject.StartTime) return;
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@ -19,8 +19,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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public class SpinnerDisc : CircularContainer
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{
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public override bool Contains(Vector2 screenSpacePos) => true;
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protected Sprite Disc;
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public SRGBColour DiscColour
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@ -101,6 +99,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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public SpinnerDisc()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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@ -18,10 +18,10 @@ namespace osu.Game.Graphics.Containers
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private Bindable<bool> parallaxEnabled;
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public override bool Contains(Vector2 screenSpacePos) => true;
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public ParallaxContainer()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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AddInternal(content = new Container
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{
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@ -18,7 +18,6 @@ namespace osu.Game.Graphics.Cursor
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{
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internal class CursorTrail : Drawable
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{
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public override bool Contains(Vector2 screenSpacePos) => true;
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public override bool HandleInput => true;
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private int currentIndex;
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@ -59,6 +58,7 @@ namespace osu.Game.Graphics.Cursor
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public CursorTrail()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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for (int i = 0; i < max_sprites; i++)
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@ -10,10 +10,9 @@ namespace osu.Game.Graphics.Processing
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{
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internal class RatioAdjust : Container
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{
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public override bool Contains(Vector2 screenSpacePos) => true;
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public RatioAdjust()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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}
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@ -88,7 +88,7 @@ namespace osu.Game.Graphics.UserInterface
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private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
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public override bool Contains(Vector2 screenSpacePos) => backgroundContainer.Contains(screenSpacePos);
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protected override bool InternalContains(Vector2 screenSpacePos) => backgroundContainer.Contains(screenSpacePos);
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protected override bool OnClick(Framework.Input.InputState state)
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{
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@ -158,7 +158,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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public override bool Contains(Vector2 screenSpacePos) => IconLayer.Contains(screenSpacePos) || TextLayer.Contains(screenSpacePos);
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protected override bool InternalContains(Vector2 screenSpacePos) => IconLayer.Contains(screenSpacePos) || TextLayer.Contains(screenSpacePos);
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protected override bool OnHover(InputState state)
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{
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@ -18,7 +18,6 @@ namespace osu.Game.Modes.UI
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/// The HitObjects contained in this Playfield.
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/// </summary>
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public HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects;
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public override bool Contains(Vector2 screenSpacePos) => true;
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internal Container<Drawable> ScaledContent;
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@ -31,6 +30,8 @@ namespace osu.Game.Modes.UI
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/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width.</param>
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protected Playfield(float? customWidth = null)
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{
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AlwaysReceiveInput = true;
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AddInternal(ScaledContent = new ScaledContainer
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{
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CustomWidth = customWidth,
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@ -77,12 +78,18 @@ namespace osu.Game.Modes.UI
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//dividing by the customwidth will effectively scale our content to the required container size.
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protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
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public override bool Contains(Vector2 screenSpacePos) => true;
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public ScaledContainer()
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{
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AlwaysReceiveInput = true;
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}
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}
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public class HitObjectContainer<U> : Container<U> where U : Drawable
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{
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public override bool Contains(Vector2 screenSpacePos) => true;
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public HitObjectContainer()
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{
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AlwaysReceiveInput = true;
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}
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}
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}
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}
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@ -35,10 +35,10 @@ namespace osu.Game.Overlays.Toolbar
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private const float alpha_hovering = 0.8f;
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private const float alpha_normal = 0.6f;
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public override bool Contains(Vector2 screenSpacePos) => true;
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public Toolbar()
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{
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AlwaysReceiveInput = true;
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Children = new Drawable[]
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{
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new ToolbarBackground(),
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@ -63,8 +63,9 @@ namespace osu.Game.Overlays.Toolbar
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}
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}
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},
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new PassThroughFlowContainer
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new FillFlowContainer
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{
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AlwaysReceiveInput = true,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Direction = FillDirection.Horizontal,
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@ -144,11 +145,5 @@ namespace osu.Game.Overlays.Toolbar
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MoveToY(-DrawSize.Y, transition_time, EasingTypes.OutQuint);
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FadeOut(transition_time);
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}
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private class PassThroughFlowContainer : FillFlowContainer
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{
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//needed to get input to the login overlay.
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public override bool Contains(Vector2 screenSpacePos) => true;
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}
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}
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}
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@ -15,10 +15,10 @@ namespace osu.Game.Overlays.Toolbar
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public override RectangleF BoundingBox => button.BoundingBox;
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public override bool Contains(Vector2 screenSpacePos) => true;
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public ToolbarUserArea()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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@ -35,10 +35,7 @@ namespace osu.Game.Screens.Menu
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private Key triggerKey;
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private SampleChannel sampleClick;
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public override bool Contains(Vector2 screenSpacePos)
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{
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return box.Contains(screenSpacePos);
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}
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protected override bool InternalContains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
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public Button(string text, string internalName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
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{
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@ -50,10 +50,7 @@ namespace osu.Game.Screens.Menu
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}
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}
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public override bool Contains(Vector2 screenSpacePos)
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{
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return logoContainer.Contains(screenSpacePos);
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}
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protected override bool InternalContains(Vector2 screenSpacePos) => logoContainer.Contains(screenSpacePos);
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public bool Ripple
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{
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@ -14,6 +14,8 @@ namespace osu.Game.Screens.Play
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{
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public KeyCounterCollection()
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{
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AlwaysReceiveInput = true;
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Direction = FillDirection.Horizontal;
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AutoSizeAxes = Axes.Both;
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}
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@ -33,8 +35,6 @@ namespace osu.Game.Screens.Play
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counter.ResetCount();
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}
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public override bool Contains(Vector2 screenSpacePos) => true;
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//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
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private bool isCounting;
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public bool IsCounting
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@ -111,12 +111,11 @@ namespace osu.Game.Screens.Play
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public Receptor(KeyCounterCollection target)
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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this.target = target;
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}
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public override bool Contains(Vector2 screenSpacePos) => true;
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public override bool HandleInput => true;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerKeyDown(state, args));
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@ -13,6 +13,7 @@ namespace osu.Game.Screens.Play
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public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button))
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{
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AlwaysReceiveInput = true;
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Button = button;
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}
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@ -29,8 +30,6 @@ namespace osu.Game.Screens.Play
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}
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}
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public override bool Contains(Vector2 screenSpacePos) => true;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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if (args.Button == Button) IsLit = true;
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@ -70,7 +70,6 @@ namespace osu.Game.Screens.Play
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private FillFlowContainer retryCounterContainer;
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public override bool Contains(Vector2 screenSpacePos) => true;
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public override bool HandleInput => State == Visibility.Visible;
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protected override void PopIn() => FadeIn(transition_duration, EasingTypes.In);
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@ -217,6 +216,7 @@ namespace osu.Game.Screens.Play
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public PauseOverlay()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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}
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}
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@ -60,7 +60,7 @@ namespace osu.Game.Screens.Select
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private SearchTextBox searchTextBox;
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public override bool Contains(Vector2 screenSpacePos) => base.Contains(screenSpacePos) || groupTabs.Contains(screenSpacePos) || sortTabs.Contains(screenSpacePos);
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protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || groupTabs.Contains(screenSpacePos) || sortTabs.Contains(screenSpacePos);
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public FilterControl()
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{
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@ -75,7 +75,7 @@ namespace osu.Game.Screens.Select
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new Container
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{
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Padding = new MarginPadding(20),
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BypassContainsCheck = true,
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AlwaysReceiveInput = true,
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Anchor = Anchor.TopRight,
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@ -107,7 +107,7 @@ namespace osu.Game.Screens.Select
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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BypassContainsCheck = true,
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AlwaysReceiveInput = true,
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Children = new Drawable[]
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{
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groupTabs = new OsuTabControl<GroupMode>
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@ -26,8 +26,6 @@ namespace osu.Game.Screens.Select
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private const float padding = 80;
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public override bool Contains(Vector2 screenSpacePos) => true;
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public Action OnBack;
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public Action OnStart;
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@ -69,6 +67,8 @@ namespace osu.Game.Screens.Select
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public Footer()
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{
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AlwaysReceiveInput = true;
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const float bottom_tool_height = 50;
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RelativeSizeAxes = Axes.X;
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@ -83,7 +83,7 @@ namespace osu.Game.Screens.Select.Options
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return false;
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}
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public override bool Contains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
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protected override bool InternalContains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
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public BeatmapOptionsButton()
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{
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