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Always display the key counter during replay/autoplay
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parent
370e079640
commit
c70c7a476b
@ -18,7 +18,8 @@ namespace osu.Game.Screens.Play
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{
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private const int duration = 100;
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private Bindable<bool> showKeyCounter;
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public readonly Bindable<bool> Visible = new Bindable<bool>(true);
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private readonly Bindable<bool> alwaysVisible = new Bindable<bool>();
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public KeyCounterCollection()
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{
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@ -46,9 +47,10 @@ namespace osu.Game.Screens.Play
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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showKeyCounter = config.GetBindable<bool>(OsuSetting.KeyOverlay);
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showKeyCounter.ValueChanged += keyCounterVisibility => this.FadeTo(keyCounterVisibility ? 1 : 0, duration);
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showKeyCounter.TriggerChange();
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config.BindWith(OsuSetting.KeyOverlay, alwaysVisible);
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Visible.BindValueChanged(_ => updateVisibility());
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alwaysVisible.BindValueChanged(_ => updateVisibility(), true);
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}
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//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
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@ -111,6 +113,8 @@ namespace osu.Game.Screens.Play
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}
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}
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private void updateVisibility() => this.FadeTo(Visible.Value || alwaysVisible.Value ? 1 : 0, duration);
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public override bool HandleKeyboardInput => receptor == null;
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public override bool HandleMouseInput => receptor == null;
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@ -77,7 +77,7 @@ namespace osu.Game.Screens.Play
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protected ScoreProcessor ScoreProcessor;
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protected RulesetContainer RulesetContainer;
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private HUDOverlay hudOverlay;
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protected HUDOverlay HudOverlay;
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private FailOverlay failOverlay;
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private DrawableStoryboard storyboard;
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@ -170,9 +170,9 @@ namespace osu.Game.Screens.Play
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OnPause = () =>
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{
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pauseContainer.Retries = RestartCount;
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hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
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HudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
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},
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OnResume = () => hudOverlay.KeyCounter.IsCounting = true,
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OnResume = () => HudOverlay.KeyCounter.IsCounting = true,
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Children = new[]
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{
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storyboardContainer = new Container
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@ -193,7 +193,7 @@ namespace osu.Game.Screens.Play
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Breaks = beatmap.Breaks
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},
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RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
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hudOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
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HudOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
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{
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Clock = Clock, // hud overlay doesn't want to use the audio clock directly
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ProcessCustomClock = false,
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@ -228,7 +228,8 @@ namespace osu.Game.Screens.Play
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}
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};
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hudOverlay.HoldToQuit.Action = Exit;
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HudOverlay.HoldToQuit.Action = Exit;
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HudOverlay.KeyCounter.Visible.Value = RulesetContainer.HasReplayLoaded;
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if (ShowStoryboard)
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initializeStoryboard(false);
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@ -368,7 +369,7 @@ namespace osu.Game.Screens.Play
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RulesetContainer?.FadeOut(fade_out_duration);
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Content.FadeOut(fade_out_duration);
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hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, Easing.In);
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HudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, Easing.In);
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Background?.FadeTo(1f, fade_out_duration);
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Screens.Play
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@ -14,6 +15,12 @@ namespace osu.Game.Screens.Play
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Replay = replay;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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HudOverlay.KeyCounter.Visible.Value = true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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