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Fixed pause and fail screen overlap

This commit is contained in:
ocboogie 2017-04-12 00:20:41 -07:00
parent 5676541173
commit 8cad09370d

View File

@ -273,6 +273,11 @@ namespace osu.Game.Screens.Play
private void onFail()
{
if (IsPaused)
{
pauseOverlay.Hide();
IsPaused = false;
}
sourceClock.Stop();
Delay(500);