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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00

responsive to dim changes

This commit is contained in:
n4b3l 2016-12-17 20:59:41 +01:00
parent 36049cc493
commit 224e6a877a

View File

@ -23,6 +23,7 @@ using osu.Game.Modes.UI;
using osu.Game.Screens.Ranking;
using osu.Game.Configuration;
using osu.Framework.Configuration;
using System;
namespace osu.Game.Screens.Play
{
@ -44,7 +45,7 @@ namespace osu.Game.Screens.Play
private ScoreProcessor scoreProcessor;
private HitRenderer hitRenderer;
private Bindable<int> dimLevel;
private Bindable<int> dimLevel = new Bindable<int>();
[BackgroundDependencyLoader]
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game)
@ -113,11 +114,13 @@ namespace osu.Game.Screens.Play
},
scoreOverlay,
};
dimLevel = game.Config.GetBindable<int>(OsuConfig.DimLevel);
dimLevel.Weld(game.Config.GetBindable<int>(OsuConfig.DimLevel));
dimLevel.ValueChanged += dimChanged;
}
protected override void LoadComplete()
{
base.LoadComplete();
Delay(250, true);
@ -156,10 +159,16 @@ namespace osu.Game.Screens.Play
protected override bool OnExiting(GameMode next)
{
dimLevel.ValueChanged -= dimChanged;
Background?.FadeTo(1f, 200);
return base.OnExiting(next);
}
private void dimChanged(object sender, EventArgs e)
{
Background?.FadeTo((100f - dimLevel) / 100, 800);
}
class PlayerInputManager : UserInputManager
{
public PlayerInputManager(BasicGameHost host)