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Remove bluring of storyboard

This commit is contained in:
ColdVolcano 2017-12-28 14:31:34 -06:00
parent bc90793b1c
commit 3845c7ac7d

View File

@ -75,7 +75,7 @@ namespace osu.Game.Screens.Play
#endregion
private BreakOverlay breakOverlay;
private BufferedContainer storyboardContainer;
private Container storyboardContainer;
private DrawableStoryboard storyboard;
private HUDOverlay hudOverlay;
@ -149,7 +149,7 @@ namespace osu.Game.Screens.Play
Children = new Drawable[]
{
storyboardContainer = new BufferedContainer
storyboardContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Clock = offsetClock,
@ -389,7 +389,6 @@ namespace osu.Game.Screens.Play
storyboardContainer.FadeColour(new Color4(opacity, opacity, opacity, 1), 800);
storyboardContainer.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0, 800, Easing.OutQuint);
storyboardContainer.BlurTo(blur, 800, Easing.OutQuint);
Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, 800, Easing.OutQuint);
(Background as BackgroundScreenBeatmap)?.BlurTo(blur, 800, Easing.OutQuint);