From 3845c7ac7de3f17ea64aa225037915f71280baf4 Mon Sep 17 00:00:00 2001 From: ColdVolcano Date: Thu, 28 Dec 2017 14:31:34 -0600 Subject: [PATCH] Remove bluring of storyboard --- osu.Game/Screens/Play/Player.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 8430acbc73..8b94f41686 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -75,7 +75,7 @@ namespace osu.Game.Screens.Play #endregion private BreakOverlay breakOverlay; - private BufferedContainer storyboardContainer; + private Container storyboardContainer; private DrawableStoryboard storyboard; private HUDOverlay hudOverlay; @@ -149,7 +149,7 @@ namespace osu.Game.Screens.Play Children = new Drawable[] { - storyboardContainer = new BufferedContainer + storyboardContainer = new Container { RelativeSizeAxes = Axes.Both, Clock = offsetClock, @@ -389,7 +389,6 @@ namespace osu.Game.Screens.Play storyboardContainer.FadeColour(new Color4(opacity, opacity, opacity, 1), 800); storyboardContainer.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0, 800, Easing.OutQuint); - storyboardContainer.BlurTo(blur, 800, Easing.OutQuint); Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, 800, Easing.OutQuint); (Background as BackgroundScreenBeatmap)?.BlurTo(blur, 800, Easing.OutQuint);