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use config bindable directly
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@ -45,7 +45,7 @@ namespace osu.Game.Screens.Play
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private ScoreProcessor scoreProcessor;
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private HitRenderer hitRenderer;
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private Bindable<int> dimLevel = new Bindable<int>();
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private Bindable<int> dimLevel;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game)
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@ -114,8 +114,7 @@ namespace osu.Game.Screens.Play
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},
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scoreOverlay,
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};
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dimLevel.Weld(game.Config.GetBindable<int>(OsuConfig.DimLevel));
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dimLevel.ValueChanged += dimChanged;
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dimLevel = game.Config.GetBindable<int>(OsuConfig.DimLevel);
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}
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protected override void LoadComplete()
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@ -154,6 +153,7 @@ namespace osu.Game.Screens.Play
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Background?.FadeTo((100f- dimLevel)/100, 1000);
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Content.Alpha = 0;
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dimLevel.ValueChanged += dimChanged;
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}
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protected override bool OnExiting(GameMode next)
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