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Fix skip button not receiving screen-wide input

This commit is contained in:
Dean Herbert 2018-02-06 14:29:03 +09:00
parent a0c5336d5c
commit dd8955cd90

View File

@ -32,6 +32,8 @@ namespace osu.Game.Screens.Play
private FadeContainer fadeContainer;
private double displayTime;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public SkipButton(double startTime)
{
this.startTime = startTime;