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Remove unnecessary base.Update() in PlayerInputManager.

This commit is contained in:
Dean Herbert
2017-04-24 13:45:35 +09:00
Unverified
parent 3c98170330
commit 2d6fa711d1
@@ -38,8 +38,6 @@ namespace osu.Game.Screens.Play
protected override void Update()
{
base.Update();
if (parentClock == null) return;
clock.Rate = parentClock.Rate;