mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 21:02:54 +08:00
71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Input.Handlers;
|
|
|
|
namespace osu.Game.Screens.Play
|
|
{
|
|
public class PlayerInputManager : PassThroughInputManager
|
|
{
|
|
private readonly ManualClock clock = new ManualClock();
|
|
private IFrameBasedClock parentClock;
|
|
|
|
private ReplayInputHandler replayInputHandler;
|
|
public ReplayInputHandler ReplayInputHandler
|
|
{
|
|
get { return replayInputHandler; }
|
|
set
|
|
{
|
|
if (replayInputHandler != null) RemoveHandler(replayInputHandler);
|
|
|
|
replayInputHandler = value;
|
|
UseParentState = replayInputHandler == null;
|
|
|
|
if (replayInputHandler != null)
|
|
AddHandler(replayInputHandler);
|
|
}
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
parentClock = Clock;
|
|
Clock = new FramedClock(clock);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
if (parentClock == null) return;
|
|
|
|
clock.Rate = parentClock.Rate;
|
|
clock.IsRunning = parentClock.IsRunning;
|
|
|
|
//if a replayHandler is not attached, we should just pass-through.
|
|
if (UseParentState || replayInputHandler == null)
|
|
{
|
|
clock.CurrentTime = parentClock.CurrentTime;
|
|
base.Update();
|
|
return;
|
|
}
|
|
|
|
while (true)
|
|
{
|
|
double? newTime = replayInputHandler.SetFrameFromTime(parentClock.CurrentTime);
|
|
|
|
if (newTime == null)
|
|
//we shouldn't execute for this time value
|
|
break;
|
|
|
|
if (clock.CurrentTime == parentClock.CurrentTime)
|
|
break;
|
|
|
|
clock.CurrentTime = newTime.Value;
|
|
base.Update();
|
|
}
|
|
}
|
|
}
|
|
}
|