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Block hover to use UI cursor instead of gameplay cursor

This commit is contained in:
Dean Herbert 2018-05-22 02:05:08 +09:00
parent ebda287e81
commit 946a75ddb2

View File

@ -57,7 +57,7 @@ namespace osu.Game.Screens.Play.HUD
protected override bool OnHover(InputState state)
{
text.FadeIn(500, Easing.OutQuint);
return base.OnHover(state);
return true;
}
protected override void OnHoverLost(InputState state)