mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Move all storyboard loading to Player itself
This commit is contained in:
parent
4535e09607
commit
c57e8785e2
@ -5,6 +5,8 @@ using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
@ -14,7 +16,7 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets;
|
||||
@ -23,10 +25,11 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play.BreaksOverlay;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class Player : PlayerBase, IProvideCursor
|
||||
public class Player : ScreenWithBeatmapBackground, IProvideCursor
|
||||
{
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
|
||||
@ -53,18 +56,24 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private APIAccess api;
|
||||
|
||||
private SampleChannel sampleRestart;
|
||||
|
||||
private ScoreProcessor scoreProcessor;
|
||||
protected RulesetContainer RulesetContainer;
|
||||
|
||||
private HUDOverlay hudOverlay;
|
||||
private FailOverlay failOverlay;
|
||||
|
||||
private DrawableStoryboard storyboard;
|
||||
private Container storyboardContainer;
|
||||
|
||||
private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, APIAccess api)
|
||||
private void load(AudioManager audio, APIAccess api)
|
||||
{
|
||||
this.api = api;
|
||||
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
|
||||
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
Beatmap beatmap;
|
||||
@ -123,7 +132,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
StoryboardContainer = new Container
|
||||
storyboardContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = offsetClock,
|
||||
@ -185,7 +194,7 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
|
||||
if (ShowStoryboard)
|
||||
InitializeStoryboard(false);
|
||||
initializeStoryboard(false);
|
||||
|
||||
// Bind ScoreProcessor to ourselves
|
||||
scoreProcessor.AllJudged += onCompletion;
|
||||
@ -206,7 +215,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
SampleRestart?.Play();
|
||||
sampleRestart?.Play();
|
||||
ValidForResume = false;
|
||||
RestartRequested?.Invoke();
|
||||
Exit();
|
||||
@ -330,5 +339,40 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
protected override bool OnWheel(InputState state) => MouseWheelDisabled.Value && !pauseContainer.IsPaused;
|
||||
|
||||
private void initializeStoryboard(bool asyncLoad)
|
||||
{
|
||||
if (storyboardContainer == null)
|
||||
return;
|
||||
|
||||
var beatmap = Beatmap.Value;
|
||||
|
||||
storyboard = beatmap.Storyboard.CreateDrawable(Beatmap.Value);
|
||||
storyboard.Masking = true;
|
||||
|
||||
if (asyncLoad)
|
||||
LoadComponentAsync(storyboard, storyboardContainer.Add);
|
||||
else
|
||||
storyboardContainer.Add(storyboard);
|
||||
}
|
||||
|
||||
protected override void UpdateBackgroundElements()
|
||||
{
|
||||
if (!IsCurrentScreen) return;
|
||||
|
||||
base.UpdateBackgroundElements();
|
||||
|
||||
if (ShowStoryboard && storyboard == null)
|
||||
initializeStoryboard(true);
|
||||
|
||||
var beatmap = Beatmap.Value;
|
||||
var storyboardVisible = ShowStoryboard && beatmap.Storyboard.HasDrawable;
|
||||
|
||||
storyboardContainer?
|
||||
.FadeColour(OsuColour.Gray(Opacity), Duration, Easing.OutQuint)
|
||||
.FadeTo(storyboardVisible && Opacity > 0 ? 1 : 0, Duration, Easing.OutQuint);
|
||||
|
||||
Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? Opacity : 0, Duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,98 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public abstract class PlayerBase : OsuScreen
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
public override bool AllowBeatmapRulesetChange => false;
|
||||
|
||||
#region User Settings
|
||||
|
||||
protected Bindable<double> DimLevel;
|
||||
protected Bindable<double> BlurLevel;
|
||||
protected Bindable<bool> ShowStoryboard;
|
||||
protected Bindable<bool> MouseWheelDisabled;
|
||||
protected Bindable<double> UserAudioOffset;
|
||||
|
||||
protected SampleChannel SampleRestart;
|
||||
|
||||
#endregion
|
||||
|
||||
protected DrawableStoryboard Storyboard;
|
||||
protected Container StoryboardContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuConfigManager config)
|
||||
{
|
||||
DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||
BlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
|
||||
MouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
||||
|
||||
SampleRestart = audio.Sample.Get(@"Gameplay/restart");
|
||||
|
||||
UserAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
||||
}
|
||||
|
||||
protected void ConfigureBackgroundUpdate()
|
||||
{
|
||||
DimLevel.ValueChanged += _ => UpdateBackgroundElements();
|
||||
BlurLevel.ValueChanged += _ => UpdateBackgroundElements();
|
||||
ShowStoryboard.ValueChanged += _ => UpdateBackgroundElements();
|
||||
UpdateBackgroundElements();
|
||||
}
|
||||
|
||||
protected void UpdateBackgroundElements()
|
||||
{
|
||||
if (!IsCurrentScreen) return;
|
||||
|
||||
const float duration = 800;
|
||||
|
||||
var opacity = 1 - (float)DimLevel;
|
||||
|
||||
if (ShowStoryboard && Storyboard == null)
|
||||
InitializeStoryboard(true);
|
||||
|
||||
var beatmap = Beatmap.Value;
|
||||
var storyboardVisible = ShowStoryboard && beatmap.Storyboard.HasDrawable;
|
||||
|
||||
StoryboardContainer?
|
||||
.FadeColour(OsuColour.Gray(opacity), duration, Easing.OutQuint)
|
||||
.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0, duration, Easing.OutQuint);
|
||||
|
||||
(Background as BackgroundScreenBeatmap)?.BlurTo(new Vector2((float)BlurLevel.Value * 25), duration, Easing.OutQuint);
|
||||
Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected void InitializeStoryboard(bool asyncLoad)
|
||||
{
|
||||
if (StoryboardContainer == null)
|
||||
return;
|
||||
|
||||
var beatmap = Beatmap.Value;
|
||||
|
||||
Storyboard = beatmap.Storyboard.CreateDrawable(Beatmap.Value);
|
||||
Storyboard.Masking = true;
|
||||
|
||||
if (asyncLoad)
|
||||
LoadComponentAsync(Storyboard, StoryboardContainer.Add);
|
||||
else
|
||||
StoryboardContainer.Add(Storyboard);
|
||||
}
|
||||
}
|
||||
}
|
@ -16,7 +16,7 @@ using osu.Game.Screens.Play.PlayerSettings;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class PlayerLoader : PlayerBase
|
||||
public class PlayerLoader : ScreenWithBeatmapBackground
|
||||
{
|
||||
private Player player;
|
||||
|
||||
@ -263,5 +263,13 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateBackgroundElements()
|
||||
{
|
||||
if (!IsCurrentScreen) return;
|
||||
|
||||
base.UpdateBackgroundElements();
|
||||
Background?.FadeTo(Opacity, Duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
58
osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs
Normal file
58
osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs
Normal file
@ -0,0 +1,58 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public abstract class ScreenWithBeatmapBackground : OsuScreen
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
public override bool AllowBeatmapRulesetChange => false;
|
||||
|
||||
protected float Duration => 800;
|
||||
protected float Opacity => 1 - (float)DimLevel;
|
||||
|
||||
#region User Settings
|
||||
|
||||
protected Bindable<double> DimLevel;
|
||||
protected Bindable<double> BlurLevel;
|
||||
protected Bindable<bool> ShowStoryboard;
|
||||
protected Bindable<bool> MouseWheelDisabled;
|
||||
protected Bindable<double> UserAudioOffset;
|
||||
|
||||
#endregion
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||
BlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
|
||||
MouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
||||
|
||||
UserAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
||||
}
|
||||
|
||||
protected void ConfigureBackgroundUpdate()
|
||||
{
|
||||
DimLevel.ValueChanged += _ => UpdateBackgroundElements();
|
||||
BlurLevel.ValueChanged += _ => UpdateBackgroundElements();
|
||||
ShowStoryboard.ValueChanged += _ => UpdateBackgroundElements();
|
||||
UpdateBackgroundElements();
|
||||
}
|
||||
|
||||
protected virtual void UpdateBackgroundElements()
|
||||
{
|
||||
if (!IsCurrentScreen) return;
|
||||
|
||||
(Background as BackgroundScreenBeatmap)?.BlurTo(new Vector2((float)BlurLevel.Value * 25), Duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
@ -340,7 +340,7 @@
|
||||
<Compile Include="Overlays\Social\SocialPanel.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
|
||||
<Compile Include="Rulesets\Objects\HitWindows.cs" />
|
||||
<Compile Include="Screens\Play\PlayerBase.cs" />
|
||||
<Compile Include="Screens\Play\ScreenWithBeatmapBackground.cs" />
|
||||
<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
|
||||
<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
|
||||
<Compile Include="Rulesets\UI\HitObjectContainer.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user