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Merge branch 'master' into disallow-beatmap-change

This commit is contained in:
Dan Balasescu 2018-06-06 20:26:17 +09:00 committed by GitHub
commit c30861186b
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13 changed files with 140 additions and 105 deletions

@ -1 +1 @@
Subproject commit b963ce82505bc953db0a0763679e1ec80a060811
Subproject commit e13e156beb78e2588e3140527491099b0fb84495

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@ -264,7 +264,8 @@ namespace osu.Game.Tests.Beatmaps.IO
private string createTemporaryBeatmap()
{
var temp = new FileInfo(osz_path).CopyTo(Path.GetTempFileName(), true).FullName;
var temp = Path.GetTempFileName() + ".osz";
File.Copy(osz_path, temp, true);
Assert.IsTrue(File.Exists(temp));
return temp;
}
@ -344,12 +345,12 @@ namespace osu.Game.Tests.Beatmaps.IO
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Action waitAction = () =>
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
};
});
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage);
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
}
}

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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK;
using osu.Framework.Configuration;
using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers
{
@ -16,13 +17,13 @@ namespace osu.Game.Graphics.Containers
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
private readonly BindableBool allowOpeningOverlays = new BindableBool(true);
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame, AudioManager audio)
{
if (osuGame != null)
allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
@ -52,20 +53,18 @@ namespace osu.Game.Graphics.Containers
private void onStateChanged(Visibility visibility)
{
if (allowOpeningOverlays)
switch (visibility)
{
switch (visibility)
{
case Visibility.Visible:
case Visibility.Visible:
if (OverlayActivationMode != OverlayActivation.Disabled)
samplePopIn?.Play();
break;
case Visibility.Hidden:
samplePopOut?.Play();
break;
}
else
State = Visibility.Hidden;
break;
case Visibility.Hidden:
samplePopOut?.Play();
break;
}
else
State = Visibility.Hidden;
}
}
}

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@ -77,8 +77,7 @@ namespace osu.Game
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
public readonly BindableBool HideOverlaysOnEnter = new BindableBool();
public readonly BindableBool AllowOpeningOverlays = new BindableBool(true);
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
private OsuScreen screenStack;
@ -94,6 +93,8 @@ namespace osu.Game
private SettingsOverlay settings;
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
// todo: move this to SongSelect once Screen has the ability to unsuspend.
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new List<Mod>());
@ -106,6 +107,17 @@ namespace osu.Game
public void ToggleDirect() => direct.ToggleVisibility();
/// <summary>
/// Close all game-wide overlays.
/// </summary>
/// <param name="toolbar">Whether the toolbar should also be hidden.</param>
public void CloseAllOverlays(bool toolbar = true)
{
foreach (var o in overlays)
o.State = Visibility.Hidden;
if (toolbar) Toolbar.State = Visibility.Hidden;
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
@ -251,7 +263,7 @@ namespace osu.Game
Depth = -5,
OnHome = delegate
{
hideAllOverlays();
CloseAllOverlays(false);
intro?.ChildScreen?.MakeCurrent();
},
}, overlayContent.Add);
@ -308,6 +320,8 @@ namespace osu.Game
// ensure only one of these overlays are open at once.
var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct };
overlays.AddRange(singleDisplayOverlays);
foreach (var overlay in singleDisplayOverlays)
{
overlay.StateChanged += state =>
@ -323,6 +337,8 @@ namespace osu.Game
}
var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };
overlays.AddRange(singleDisplaySideOverlays);
foreach (var overlay in singleDisplaySideOverlays)
{
overlay.StateChanged += state =>
@ -339,6 +355,8 @@ namespace osu.Game
// eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time.
var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile };
overlays.AddRange(informationalOverlays);
foreach (var overlay in informationalOverlays)
{
overlay.StateChanged += state =>
@ -353,6 +371,11 @@ namespace osu.Game
};
}
OverlayActivationMode.ValueChanged += v =>
{
if (v != OverlayActivation.All) CloseAllOverlays();
};
void updateScreenOffset()
{
float offset = 0;
@ -367,21 +390,6 @@ namespace osu.Game
settings.StateChanged += _ => updateScreenOffset();
notifications.StateChanged += _ => updateScreenOffset();
notifications.Enabled.BindTo(AllowOpeningOverlays);
HideOverlaysOnEnter.ValueChanged += hide =>
{
//central game screen change logic.
if (hide)
{
hideAllOverlays();
musicController.State = Visibility.Hidden;
Toolbar.State = Visibility.Hidden;
}
else
Toolbar.State = Visibility.Visible;
};
}
private void forwardLoggedErrorsToNotifications()
@ -498,16 +506,6 @@ namespace osu.Game
private OsuScreen currentScreen;
private FrameworkConfigManager frameworkConfig;
private void hideAllOverlays()
{
settings.State = Visibility.Hidden;
chat.State = Visibility.Hidden;
direct.State = Visibility.Hidden;
social.State = Visibility.Hidden;
userProfile.State = Visibility.Hidden;
notifications.State = Visibility.Hidden;
}
protected override bool OnExiting()
{
if (screenStack.ChildScreen == null) return false;

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@ -22,11 +22,6 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600;
/// <summary>
/// Whether posted notifications should be processed.
/// </summary>
public readonly BindableBool Enabled = new BindableBool(true);
private FlowContainer<NotificationSection> sections;
/// <summary>
@ -34,27 +29,6 @@ namespace osu.Game.Overlays
/// </summary>
public Func<float> GetToolbarHeight;
public NotificationOverlay()
{
ScheduledDelegate notificationsEnabler = null;
Enabled.ValueChanged += v =>
{
if (!IsLoaded)
{
processingPosts = v;
return;
}
notificationsEnabler?.Cancel();
if (v)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, 1000);
else
processingPosts = false;
};
}
[BackgroundDependencyLoader]
private void load()
{
@ -103,6 +77,29 @@ namespace osu.Game.Overlays
};
}
private ScheduledDelegate notificationsEnabler;
private void updateProcessingMode()
{
bool enabled = OverlayActivationMode == OverlayActivation.All || State == Visibility.Visible;
notificationsEnabler?.Cancel();
if (enabled)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State == Visibility.Visible ? 0 : 1000);
else
processingPosts = false;
}
protected override void LoadComplete()
{
base.LoadComplete();
StateChanged += _ => updateProcessingMode();
OverlayActivationMode.ValueChanged += _ => updateProcessingMode();
OverlayActivationMode.TriggerChange();
}
private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
private int unreadCount => sections.Select(c => c.UnreadCount).Sum();

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@ -0,0 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Overlays
{
public enum OverlayActivation
{
Disabled,
UserTriggered,
All
}
}

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@ -10,6 +10,8 @@ using osu.Framework.Input;
using osu.Game.Graphics;
using OpenTK;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
namespace osu.Game.Overlays.Toolbar
{
@ -29,6 +31,8 @@ namespace osu.Game.Overlays.Toolbar
private const float alpha_hovering = 0.8f;
private const float alpha_normal = 0.6f;
private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
public Toolbar()
{
Children = new Drawable[]
@ -76,6 +80,19 @@ namespace osu.Game.Overlays.Toolbar
Size = new Vector2(1, HEIGHT);
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame)
{
if (osuGame != null)
overlayActivationMode.BindTo(osuGame.OverlayActivationMode);
StateChanged += visibility =>
{
if (overlayActivationMode == OverlayActivation.Disabled)
State = Visibility.Hidden;
};
}
public class ToolbarBackground : Container
{
private readonly Box solidBackground;

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@ -8,7 +8,6 @@ using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -17,6 +16,7 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
@ -27,9 +27,6 @@ namespace osu.Game.Screens.Menu
{
public event Action<MenuState> StateChanged;
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
private readonly BindableBool allowOpeningOverlays = new BindableBool();
public Action OnEdit;
public Action OnExit;
public Action OnDirect;
@ -133,15 +130,12 @@ namespace osu.Game.Screens.Menu
buttonFlow.AddRange(buttonsTopLevel);
}
private OsuGame game;
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game)
{
if (game != null)
{
hideOverlaysOnEnter.BindTo(game.HideOverlaysOnEnter);
allowOpeningOverlays.BindTo(game.AllowOpeningOverlays);
}
this.game = game;
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
}
@ -328,18 +322,18 @@ namespace osu.Game.Screens.Menu
case MenuState.Initial:
logoDelayedAction?.Cancel();
logoDelayedAction = Scheduler.AddDelayed(() =>
{
logoTracking = false;
{
logoTracking = false;
hideOverlaysOnEnter.Value = true;
allowOpeningOverlays.Value = false;
if (game != null)
game.OverlayActivationMode.Value = state == MenuState.Exit ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo.ScaleTo(1, 800, Easing.OutExpo);
}, buttonArea.Alpha * 150);
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo.ScaleTo(1, 800, Easing.OutExpo);
}, buttonArea.Alpha * 150);
break;
case MenuState.TopLevel:
case MenuState.Play:
@ -366,8 +360,11 @@ namespace osu.Game.Screens.Menu
if (impact)
logo.Impact();
hideOverlaysOnEnter.Value = false;
allowOpeningOverlays.Value = true;
if (game != null)
{
game.OverlayActivationMode.Value = OverlayActivation.All;
game.Toolbar.State = Visibility.Visible;
}
}, 200);
break;
default:

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@ -9,6 +9,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.Menu
{
@ -19,7 +20,7 @@ namespace osu.Game.Screens.Menu
private Color4 iconColour;
protected override bool HideOverlaysOnEnter => true;
protected override bool AllowOpeningOverlays => false;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;

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@ -15,6 +15,7 @@ using osu.Game.IO.Archives;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.Menu
{
@ -34,7 +35,7 @@ namespace osu.Game.Screens.Menu
private SampleChannel seeya;
protected override bool HideOverlaysOnEnter => true;
protected override bool AllowOpeningOverlays => false;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;

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@ -25,7 +25,6 @@ namespace osu.Game.Screens.Menu
private readonly ButtonSystem buttons;
protected override bool HideOverlaysOnEnter => buttons.State == MenuState.Initial;
protected override bool AllowOpeningOverlays => buttons.State != MenuState.Initial;
protected override bool AllowBackButton => buttons.State != MenuState.Initial;

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@ -17,6 +17,8 @@ using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using OpenTK;
using OpenTK.Input;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens
{
@ -39,19 +41,19 @@ namespace osu.Game.Screens
/// </summary>
protected virtual BackgroundScreen CreateBackground() => null;
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
private Action updateOverlayStates;
/// <summary>
/// Whether overlays should be hidden when this screen is entered or resumed.
/// Whether all overlays should be hidden when this screen is entered or resumed.
/// </summary>
protected virtual bool HideOverlaysOnEnter => false;
private readonly BindableBool allowOpeningOverlays = new BindableBool();
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
/// <summary>
/// Whether overlays should be able to be opened while this screen is active.
/// Whether overlays should be able to be opened once this screen is entered or resumed.
/// </summary>
protected virtual bool AllowOpeningOverlays => true;
protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
/// <summary>
/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
@ -87,8 +89,15 @@ namespace osu.Game.Screens
if (osuGame != null)
{
Ruleset.BindTo(osuGame.Ruleset);
hideOverlaysOnEnter.BindTo(osuGame.HideOverlaysOnEnter);
allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
updateOverlayStates = () =>
{
if (HideOverlaysOnEnter)
osuGame.CloseAllOverlays();
else
osuGame.Toolbar.State = Visibility.Visible;
};
}
sampleExit = audio.Sample.Get(@"UI/screen-back");
@ -224,8 +233,9 @@ namespace osu.Game.Screens
if (backgroundParallaxContainer != null)
backgroundParallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * BackgroundParallaxAmount;
hideOverlaysOnEnter.Value = HideOverlaysOnEnter;
allowOpeningOverlays.Value = AllowOpeningOverlays;
OverlayActivationMode.Value = InitialOverlayActivationMode;
updateOverlayStates?.Invoke();
}
private void onExitingLogo()

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@ -21,6 +21,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@ -37,6 +38,8 @@ namespace osu.Game.Screens.Play
protected override bool HideOverlaysOnEnter => true;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
public Action RestartRequested;
public bool HasFailed { get; private set; }