1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 00:33:21 +08:00

Formatting

This commit is contained in:
DrabWeb 2017-03-23 07:24:43 -03:00
parent 3923892863
commit ca2816f9c8
3 changed files with 10 additions and 10 deletions

View File

@ -57,7 +57,7 @@ namespace osu.Game.Modes.UI
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Depth = -2, //todo: find out why this doesn't put progress on top of PauseOverlay
Values = new int[] { 3 }, //todo: removeme
Values = new[] { 3 }, //todo: removeme
};
}
}

View File

@ -13,14 +13,14 @@ namespace osu.Game.Screens.Play
{
public class SongProgress : OverlayContainer
{
private readonly int bar_height = 5;
private readonly int graph_height = 34;
private readonly Vector2 handle_size = new Vector2(14, 25);
private readonly Color4 fill_colour = new Color4(221, 255, 255, 255);
private const int bar_height = 5;
private const int graph_height = 34;
private readonly Vector2 handleSize = new Vector2(14, 25);
private readonly Color4 fillColour = new Color4(221, 255, 255, 255);
private const float transition_duration = 200;
private SongProgressBar bar;
private SongProgressGraph graph;
private readonly SongProgressBar bar;
private readonly SongProgressGraph graph;
public Action<double> OnSeek;
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Play
public SongProgress()
{
RelativeSizeAxes = Axes.X;
Height = bar_height + graph_height + SongProgressGraph.Column.HEIGHT + handle_size.Y;
Height = bar_height + graph_height + SongProgressGraph.Column.HEIGHT + handleSize.Y;
Children = new Drawable[]
{
@ -70,7 +70,7 @@ namespace osu.Game.Screens.Play
Bottom = bar_height
}
},
bar = new SongProgressBar(bar_height + graph_height, handle_size, fill_colour)
bar = new SongProgressBar(bar_height + graph_height, handleSize, fillColour)
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,

View File

@ -88,7 +88,7 @@ namespace osu.Game.Screens.Play
}
/// <summary>
/// Takes <see cref="Values"> and adjusts it to fit the amount of columns.
/// Takes <see cref="Values"/> and adjusts it to fit the amount of columns.
/// </summary>
private void recalculateValues()
{