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https://github.com/ppy/osu.git
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Merge branch 'master' into player-reduced-parallax
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commit
bda673e6fe
@ -1 +1 @@
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Subproject commit 9a773e62eb246206b918ba4fccf9f2507aaa4595
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Subproject commit 500a791577979669e47eece699d5bd8b9068ee4b
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@ -207,6 +207,12 @@ namespace osu.Game.Tests.Visual
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checkVisibleItemCount(true, 0);
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AddAssert("Selection is null", () => currentSelection == null);
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advanceSelection(true);
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AddAssert("Selection is null", () => currentSelection == null);
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advanceSelection(false);
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AddAssert("Selection is null", () => currentSelection == null);
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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AddAssert("Selection is non-null", () => currentSelection != null);
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@ -8,6 +8,7 @@ using OpenTK;
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.MathUtils;
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namespace osu.Game.Graphics.Containers
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{
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@ -63,8 +64,9 @@ namespace osu.Game.Graphics.Containers
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if (parallaxEnabled)
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{
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Vector2 offset = input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2;
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content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, Easing.OutQuint);
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Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount;
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content.Position = Interpolation.ValueAt(Clock.ElapsedFrameTime, content.Position, offset, 0, 1000, Easing.OutQuint);
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content.Scale = new Vector2(1 + ParallaxAmount);
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}
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@ -65,6 +65,14 @@ namespace osu.Game.Overlays.Mods
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Ruleset.TriggerChange();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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Ruleset.UnbindAll();
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SelectedMods.UnbindAll();
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}
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private void selectedModsChanged(IEnumerable<Mod> obj)
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{
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foreach (ModSection section in ModSectionsContainer.Children)
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@ -353,7 +353,7 @@ namespace osu.Game.Screens.Play
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protected override bool OnExiting(Screen next)
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{
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if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) && (!pauseContainer?.IsResuming ?? false))
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if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) && (!pauseContainer?.IsResuming ?? true))
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{
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// In the case of replays, we may have changed the playback rate.
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applyRateFromMods();
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@ -109,7 +109,7 @@ namespace osu.Game.Screens.Play
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{
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var xFill = value * UsableWidth;
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fill.Width = xFill;
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handleBase.MoveToX(xFill);
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handleBase.X = xFill;
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}
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protected override void OnUserChange() => OnSeek?.Invoke(Current);
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@ -192,7 +192,9 @@ namespace osu.Game.Screens.Select
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/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
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public void SelectNext(int direction = 1, bool skipDifficulties = true)
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{
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if (!Items.Any())
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var visibleItems = Items.Where(s => !s.Item.Filtered).ToList();
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if (!visibleItems.Any())
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return;
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DrawableCarouselItem drawable = null;
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@ -202,15 +204,15 @@ namespace osu.Game.Screens.Select
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// we can fix this by changing this method to not reference drawables / Items in the first place.
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return;
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int originalIndex = Items.IndexOf(drawable);
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int originalIndex = visibleItems.IndexOf(drawable);
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int currentIndex = originalIndex;
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// local function to increment the index in the required direction, wrapping over extremities.
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int incrementIndex() => currentIndex = (currentIndex + direction + Items.Count) % Items.Count;
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int incrementIndex() => currentIndex = (currentIndex + direction + visibleItems.Count) % visibleItems.Count;
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while (incrementIndex() != originalIndex)
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{
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var item = Items[currentIndex].Item;
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var item = visibleItems[currentIndex].Item;
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if (item.Filtered || item.State == CarouselItemState.Selected) continue;
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@ -407,12 +409,14 @@ namespace osu.Game.Screens.Select
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continue;
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}
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float depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0);
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// Only add if we're not already part of the content.
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if (!scrollableContent.Contains(item))
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{
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// Makes sure headers are always _below_ items,
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// and depth flows downward.
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item.Depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0);
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item.Depth = depth;
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switch (item.LoadState)
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{
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@ -426,6 +430,10 @@ namespace osu.Game.Screens.Select
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break;
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}
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}
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else
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{
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scrollableContent.ChangeChildDepth(item, depth);
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}
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}
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// this is not actually useful right now, but once we have groups may well be.
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@ -1,11 +1,13 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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@ -47,13 +49,15 @@ namespace osu.Game.Screens.Select
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private SampleChannel sampleConfirm;
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, OsuGame game)
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{
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sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
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public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new List<Mod>());
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if (game != null)
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modSelect.SelectedMods.BindTo(game.SelectedMods);
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, OsuGame osu)
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{
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if (osu != null) SelectedMods.BindTo(osu.SelectedMods);
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modSelect.SelectedMods.BindTo(SelectedMods);
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sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
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Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue);
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@ -80,7 +84,7 @@ namespace osu.Game.Screens.Select
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{
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base.UpdateBeatmap(beatmap);
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beatmap.Mods.BindTo(modSelect.SelectedMods);
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beatmap.Mods.BindTo(SelectedMods);
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BeatmapDetails.Beatmap = beatmap;
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@ -95,7 +99,7 @@ namespace osu.Game.Screens.Select
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if (removeAutoModOnResume)
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{
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var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
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modSelect.SelectedMods.Value = modSelect.SelectedMods.Value.Where(m => m.GetType() != autoType).ToArray();
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SelectedMods.Value = SelectedMods.Value.Where(m => m.GetType() != autoType).ToArray();
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removeAutoModOnResume = false;
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}
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@ -125,7 +129,7 @@ namespace osu.Game.Screens.Select
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if (Beatmap.Value.Track != null)
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Beatmap.Value.Track.Looping = false;
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Beatmap.Value.Mods.UnbindBindings();
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SelectedMods.UnbindAll();
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Beatmap.Value.Mods.Value = new Mod[] { };
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return false;
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@ -386,6 +386,8 @@ namespace osu.Game.Screens.Select
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protected override bool OnExiting(Screen next)
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{
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FinaliseSelection();
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beatmapInfoWedge.State = Visibility.Hidden;
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Content.FadeOut(100);
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