1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Merge branch 'master' into netcoreapp2.1

This commit is contained in:
Thomas Müller 2018-06-04 05:30:25 +02:00 committed by GitHub
commit 88b23d4e66
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 20 additions and 9 deletions

View File

@ -65,11 +65,7 @@ namespace osu.Game.Tests.Visual
carousel.SelectionChanged = s => currentSelection = s;
AddStep("Load Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
bool changed = false;
carousel.BeatmapSetsChanged = () => changed = true;
AddUntilStep(() => changed, "Wait for load");
loadBeatmaps(beatmapSets);
testTraversal();
testFiltering();
@ -84,6 +80,17 @@ namespace osu.Game.Tests.Visual
testCarouselRootIsRandom();
}
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets)
{
bool changed = false;
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
{
carousel.BeatmapSetsChanged = () => changed = true;
carousel.BeatmapSets = beatmapSets;
});
AddUntilStep(() => changed, "Wait for load");
}
private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
@ -423,7 +430,7 @@ namespace osu.Game.Tests.Visual
for (int i = 1; i <= 50; i++)
beatmapSets.Add(createTestBeatmapSet(i));
AddStep("Load 50 Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
loadBeatmaps(beatmapSets);
advanceSelection(direction: 1, diff: false);
checkNonmatchingFilter();
checkNonmatchingFilter();

View File

@ -50,11 +50,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
content.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
}
button.FadeColour(expanded ? buttonActiveColour : Color4.White, 200, Easing.OutQuint);
updateExpanded();
}
}
private Color4 buttonActiveColour;
private Color4 expandedColour;
protected PlayerSettingsGroup()
{
@ -130,9 +130,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
button.Colour = buttonActiveColour = colours.Yellow;
expandedColour = colours.Yellow;
updateExpanded();
}
private void updateExpanded() => button.FadeColour(expanded ? expandedColour : Color4.White, 200, Easing.InOutQuint);
protected override Container<Drawable> Content => content;
protected override bool OnHover(InputState state) => true;