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Refactor pause buttons
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commit
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Game.Graphics;
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@ -8,19 +9,13 @@ using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Play.Pause
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{
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public class ResumeButton : DialogButton
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public class PauseButton : DialogButton
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{
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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ButtonColour = colours.Green;
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SampleHover = audio.Sample.Get(@"Menu/menuclick");
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SampleClick = audio.Sample.Get(@"Menu/menuback");
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}
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public ResumeButton()
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{
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Text = @"Continue";
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}
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}
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}
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@ -1,26 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Game.Graphics.UserInterface;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Play.Pause
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{
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public class QuitButton : DialogButton
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{
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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ButtonColour = new Color4(170, 27, 39, 255); // The red from the design isn't in the palette so it's used directly
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SampleHover = audio.Sample.Get(@"Menu/menuclick");
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SampleClick = audio.Sample.Get(@"Menu/menuback");
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}
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public QuitButton()
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{
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Text = @"Quit to Main Menu";
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}
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}
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}
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@ -1,26 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Play.Pause
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{
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public class RetryButton : DialogButton
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{
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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ButtonColour = colours.YellowDark;
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SampleHover = audio.Sample.Get(@"Menu/menuclick");
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SampleClick = audio.Sample.Get(@"Menu/menu-play-click");
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}
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public RetryButton()
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{
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Text = @"Retry";
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}
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}
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}
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