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Refactor not just rename
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1eeb4aa875
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@ -53,17 +53,17 @@ namespace osu.Game.Screens.Play
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private void fillActive()
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{
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Color4 colour = State == ColumnState.Lit ? lit_colour : dimmed_colour;
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Color4 colour = State == ColumnState.Lit ? litColour : dimmedColour;
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for (int i = 0; i < drawableRows.Count; i++)
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{
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if (Filled == 0) // i <= Filled doesn't work for zero fill
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{
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drawableRows[i].Colour = empty_colour;
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drawableRows[i].Colour = emptyColour;
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}
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else
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{
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drawableRows[i].Colour = i <= Filled ? colour : empty_colour;
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drawableRows[i].Colour = i <= Filled ? colour : emptyColour;
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}
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}
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}
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