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Refactor not just rename

This commit is contained in:
DrabWeb
2017-03-02 09:26:29 -04:00
Unverified
parent 1eeb4aa875
commit 223962121e
@@ -53,17 +53,17 @@ namespace osu.Game.Screens.Play
private void fillActive()
{
Color4 colour = State == ColumnState.Lit ? lit_colour : dimmed_colour;
Color4 colour = State == ColumnState.Lit ? litColour : dimmedColour;
for (int i = 0; i < drawableRows.Count; i++)
{
if (Filled == 0) // i <= Filled doesn't work for zero fill
{
drawableRows[i].Colour = empty_colour;
drawableRows[i].Colour = emptyColour;
}
else
{
drawableRows[i].Colour = i <= Filled ? colour : empty_colour;
drawableRows[i].Colour = i <= Filled ? colour : emptyColour;
}
}
}