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Make a RulesetDatabase.
This commit is contained in:
parent
83b083ce64
commit
a4e2f34ee7
@ -4,11 +4,6 @@
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using NUnit.Framework;
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using osu.Desktop.VisualTests;
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using osu.Framework.Desktop.Platform;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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namespace osu.Desktop.Tests
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{
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@ -20,11 +15,6 @@ namespace osu.Desktop.Tests
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{
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using (var host = new HeadlessGameHost())
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{
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RulesetCollection.Register(typeof(OsuRuleset));
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RulesetCollection.Register(typeof(TaikoRuleset));
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RulesetCollection.Register(typeof(ManiaRuleset));
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RulesetCollection.Register(typeof(CatchRuleset));
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host.Run(new AutomatedVisualTestGame());
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}
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}
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@ -4,11 +4,6 @@
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using System;
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using osu.Framework.Desktop;
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using osu.Framework.Platform;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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namespace osu.Desktop.VisualTests
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{
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@ -21,11 +16,6 @@ namespace osu.Desktop.VisualTests
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using (GameHost host = Host.GetSuitableHost(@"osu"))
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{
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RulesetCollection.Register(typeof(OsuRuleset));
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RulesetCollection.Register(typeof(TaikoRuleset));
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RulesetCollection.Register(typeof(ManiaRuleset));
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RulesetCollection.Register(typeof(CatchRuleset));
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if (benchmark)
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host.Run(new AutomatedVisualTestGame());
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else
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@ -1,10 +1,11 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Mods;
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using osu.Framework.Testing;
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using osu.Game.Modes;
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using osu.Game.Database;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -13,6 +14,13 @@ namespace osu.Desktop.VisualTests.Tests
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public override string Description => @"Tests the mod select overlay";
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private ModSelectOverlay modSelect;
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private RulesetDatabase rulesets;
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[BackgroundDependencyLoader]
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private void load(RulesetDatabase rulesets)
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{
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this.rulesets = rulesets;
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}
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public override void Reset()
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{
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@ -27,8 +35,8 @@ namespace osu.Desktop.VisualTests.Tests
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AddStep("Toggle", modSelect.ToggleVisibility);
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foreach (var ruleset in RulesetCollection.AllRulesets)
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AddStep(ruleset.Description, () => modSelect.Ruleset.Value = ruleset);
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foreach (var ruleset in rulesets.AllRulesets)
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AddStep(ruleset.CreateInstance().Description, () => modSelect.Ruleset.Value = ruleset);
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}
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}
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}
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@ -3,12 +3,12 @@
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using System.Collections.Generic;
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using osu.Desktop.VisualTests.Platform;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Framework.MathUtils;
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using osu.Game.Database;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Filter;
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using osu.Game.Modes;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -20,6 +20,14 @@ namespace osu.Desktop.VisualTests.Tests
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public override string Description => @"with fake data";
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private RulesetDatabase rulesets;
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[BackgroundDependencyLoader]
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private void load(RulesetDatabase rulesets)
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{
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this.rulesets = rulesets;
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}
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public override void Reset()
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{
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base.Reset();
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@ -72,7 +80,7 @@ namespace osu.Desktop.VisualTests.Tests
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new BeatmapInfo
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{
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OnlineBeatmapID = 1234 + i,
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Ruleset = RulesetCollection.GetRuleset(0),
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Path = "normal.osu",
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Version = "Normal",
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Difficulty = new BeatmapDifficulty
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@ -83,7 +91,7 @@ namespace osu.Desktop.VisualTests.Tests
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new BeatmapInfo
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{
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OnlineBeatmapID = 1235 + i,
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Ruleset = RulesetCollection.GetRuleset(0),
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Path = "hard.osu",
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Version = "Hard",
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Difficulty = new BeatmapDifficulty
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@ -94,7 +102,7 @@ namespace osu.Desktop.VisualTests.Tests
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new BeatmapInfo
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{
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OnlineBeatmapID = 1236 + i,
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Ruleset = RulesetCollection.GetRuleset(0),
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Path = "insane.osu",
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Version = "Insane",
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Difficulty = new BeatmapDifficulty
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@ -37,7 +37,7 @@ namespace osu.Desktop.VisualTests.Tests
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WorkingBeatmap beatmap = null;
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var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.Ruleset is OsuRuleset);
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var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.Ruleset.CreateInstance() is OsuRuleset);
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if (beatmapInfo != null)
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beatmap = db.GetWorkingBeatmap(beatmapInfo);
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@ -7,11 +7,6 @@ using osu.Desktop.Beatmaps.IO;
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using osu.Framework.Desktop;
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using osu.Framework.Desktop.Platform;
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using osu.Game.IPC;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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namespace osu.Desktop
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{
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@ -41,11 +36,6 @@ namespace osu.Desktop
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}
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else
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{
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RulesetCollection.Register(typeof(OsuRuleset));
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RulesetCollection.Register(typeof(TaikoRuleset));
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RulesetCollection.Register(typeof(ManiaRuleset));
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RulesetCollection.Register(typeof(CatchRuleset));
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host.Run(new OsuGameDesktop(args));
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}
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return 0;
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@ -90,5 +90,7 @@ namespace osu.Game.Modes.Catch
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
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public override int LegacyID => 2;
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}
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}
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@ -105,5 +105,7 @@ namespace osu.Game.Modes.Mania
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
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public override int LegacyID => 3;
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}
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}
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@ -110,5 +110,7 @@ namespace osu.Game.Modes.Osu
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};
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public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
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public override int LegacyID => 0;
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}
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}
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@ -91,5 +91,7 @@ namespace osu.Game.Modes.Taiko
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
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public override int LegacyID => 1;
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}
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}
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@ -6,7 +6,6 @@ using NUnit.Framework;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Modes;
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using osu.Game.Tests.Resources;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Objects.Legacy;
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@ -22,7 +21,6 @@ namespace osu.Game.Tests.Beatmaps.Formats
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public void SetUp()
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{
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OsuLegacyDecoder.Register();
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RulesetCollection.Register(typeof(OsuRuleset));
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}
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[Test]
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@ -58,7 +56,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual(false, beatmapInfo.Countdown);
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Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
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Assert.AreEqual(false, beatmapInfo.SpecialStyle);
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Assert.IsTrue(beatmapInfo.Ruleset is OsuRuleset);
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Assert.IsTrue(beatmapInfo.Ruleset.CreateInstance() is OsuRuleset);
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Assert.AreEqual(false, beatmapInfo.LetterboxInBreaks);
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Assert.AreEqual(false, beatmapInfo.WidescreenStoryboard);
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}
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@ -12,11 +12,7 @@ using osu.Framework.Desktop.Platform;
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.IPC;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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namespace osu.Game.Tests.Beatmaps.IO
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{
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@ -25,15 +21,6 @@ namespace osu.Game.Tests.Beatmaps.IO
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{
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private const string osz_path = @"../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
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[OneTimeSetUp]
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public void SetUp()
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{
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RulesetCollection.Register(typeof(OsuRuleset));
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RulesetCollection.Register(typeof(TaikoRuleset));
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RulesetCollection.Register(typeof(ManiaRuleset));
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RulesetCollection.Register(typeof(CatchRuleset));
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}
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[Test]
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public void TestImportWhenClosed()
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{
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@ -166,7 +153,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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Assert.IsTrue(set.Beatmaps.Count > 0);
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var beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.Ruleset is OsuRuleset))?.Beatmap;
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var beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.Ruleset.CreateInstance() is OsuRuleset))?.Beatmap;
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Assert.IsTrue(beatmap?.HitObjects.Count > 0);
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}
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using System.IO;
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using NUnit.Framework;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Modes;
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using osu.Game.Modes.Osu;
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using osu.Game.Tests.Resources;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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@ -19,7 +17,6 @@ namespace osu.Game.Tests.Beatmaps.IO
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public void SetUp()
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{
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OszArchiveReader.Register();
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RulesetCollection.Register(typeof(OsuRuleset));
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}
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[Test]
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/// Calculates the star difficulty for this Beatmap.
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/// </summary>
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/// <returns>The star difficulty.</returns>
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public double CalculateStarDifficulty() => BeatmapInfo.Ruleset.CreateDifficultyCalculator(this).Calculate();
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public double CalculateStarDifficulty() => BeatmapInfo.Ruleset.CreateInstance().CreateDifficultyCalculator(this).Calculate();
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/// <summary>
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/// Constructs a new beatmap.
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@ -44,7 +44,7 @@ namespace osu.Game.Beatmaps.Drawables
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Origin = Anchor.Centre,
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TextSize = Size.X,
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Colour = Color4.White,
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Icon = beatmap.Ruleset.Icon
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Icon = beatmap.Ruleset.CreateInstance().Icon
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}
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};
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}
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beatmap.BeatmapInfo.StackLeniency = float.Parse(val, NumberFormatInfo.InvariantInfo);
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break;
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case @"Mode":
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beatmap.BeatmapInfo.Mode = int.Parse(val);
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beatmap.BeatmapInfo.RulesetID = int.Parse(val);
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break;
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case @"LetterboxInBreaks":
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beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(val) == 1;
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@ -5,7 +5,6 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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@ -77,6 +76,8 @@ namespace osu.Game.Database
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public override void Reset()
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{
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Storage.DeleteDatabase(@"beatmaps");
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foreach (var setInfo in Query<BeatmapSetInfo>())
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{
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if (Storage.Exists(setInfo.Path))
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@ -89,6 +90,13 @@ namespace osu.Game.Database
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Connection.DeleteAll<BeatmapInfo>();
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}
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protected override Type[] ValidTypes => new[] {
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typeof(BeatmapSetInfo),
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typeof(BeatmapInfo),
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typeof(BeatmapMetadata),
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typeof(BeatmapDifficulty),
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};
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/// <summary>
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/// Import multiple <see cref="BeatmapSetInfo"/> from <paramref name="paths"/>.
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/// </summary>
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@ -275,47 +283,6 @@ namespace osu.Game.Database
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return working;
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}
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public TableQuery<T> Query<T>() where T : class
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{
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return Connection.Table<T>();
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}
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public T GetWithChildren<T>(object id) where T : class
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{
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return Connection.GetWithChildren<T>(id);
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}
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public List<T> GetAllWithChildren<T>(Expression<Func<T, bool>> filter = null, bool recursive = true)
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where T : class
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{
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return Connection.GetAllWithChildren(filter, recursive);
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}
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public T GetChildren<T>(T item, bool recursive = false)
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{
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if (item == null) return default(T);
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Connection.GetChildren(item, recursive);
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return item;
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}
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private readonly Type[] validTypes = {
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typeof(BeatmapSetInfo),
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typeof(BeatmapInfo),
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typeof(BeatmapMetadata),
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typeof(BeatmapDifficulty),
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};
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public void Update<T>(T record, bool cascade = true) where T : class
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{
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if (validTypes.All(t => t != typeof(T)))
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throw new ArgumentException("Must be a type managed by BeatmapDatabase", nameof(T));
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if (cascade)
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Connection.UpdateWithChildren(record);
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else
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Connection.Update(record);
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}
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public bool Exists(BeatmapSetInfo beatmapSet) => Storage.Exists(beatmapSet.Path);
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}
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}
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@ -3,7 +3,6 @@
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using Newtonsoft.Json;
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using osu.Game.IO.Serialization;
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using osu.Game.Modes;
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using SQLite.Net.Attributes;
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using SQLiteNetExtensions.Attributes;
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using System;
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@ -55,15 +54,12 @@ namespace osu.Game.Database
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public float StackLeniency { get; set; }
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public bool SpecialStyle { get; set; }
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public int Mode { get; set; }
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[ForeignKey(typeof(RulesetInfo))]
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public int RulesetID { get; set; }
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[OneToOne(CascadeOperations = CascadeOperation.All)]
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public RulesetInfo Ruleset { get; set; }
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[Ignore]
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public Ruleset Ruleset
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{
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get { return RulesetCollection.GetRuleset(Mode); }
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set { Mode = RulesetCollection.GetId(value); }
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}
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public bool LetterboxInBreaks { get; set; }
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public bool WidescreenStoryboard { get; set; }
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|
@ -2,9 +2,13 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq.Expressions;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using SQLite.Net;
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using SQLiteNetExtensions.Extensions;
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namespace osu.Game.Database
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{
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@ -24,8 +28,7 @@ namespace osu.Game.Database
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}
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catch (Exception e)
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{
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Logger.Error(e, @"Failed to initialise the beatmap database! Trying again with a clean database...");
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storage.DeleteDatabase(@"beatmaps");
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Logger.Error(e, $@"Failed to initialise the {GetType()}! Trying again with a clean database...");
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Reset();
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Prepare();
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}
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@ -40,5 +43,41 @@ namespace osu.Game.Database
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/// Reset this database to a default state. Undo all changes to database and storage backings.
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/// </summary>
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public abstract void Reset();
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public TableQuery<T> Query<T>() where T : class
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{
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return Connection.Table<T>();
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}
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public T GetWithChildren<T>(object id) where T : class
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{
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return Connection.GetWithChildren<T>(id);
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}
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public List<T> GetAllWithChildren<T>(Expression<Func<T, bool>> filter = null, bool recursive = true)
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where T : class
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{
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return Connection.GetAllWithChildren(filter, recursive);
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}
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public T GetChildren<T>(T item, bool recursive = false)
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{
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if (item == null) return default(T);
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Connection.GetChildren(item, recursive);
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return item;
|
||||
}
|
||||
|
||||
protected abstract Type[] ValidTypes { get; }
|
||||
|
||||
public void Update<T>(T record, bool cascade = true) where T : class
|
||||
{
|
||||
if (ValidTypes.All(t => t != typeof(T)))
|
||||
throw new ArgumentException("Must be a type managed by BeatmapDatabase", nameof(T));
|
||||
if (cascade)
|
||||
Connection.UpdateWithChildren(record);
|
||||
else
|
||||
Connection.Update(record);
|
||||
}
|
||||
}
|
||||
}
|
107
osu.Game/Database/RulesetDatabase.cs
Normal file
107
osu.Game/Database/RulesetDatabase.cs
Normal file
@ -0,0 +1,107 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Modes;
|
||||
using SQLite.Net;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// Todo: All of this needs to be moved to a RulesetDatabase.
|
||||
/// </summary>
|
||||
public class RulesetDatabase : Database
|
||||
{
|
||||
public IEnumerable<RulesetInfo> AllRulesets => Query<RulesetInfo>().Where(r => r.Available);
|
||||
|
||||
public RulesetDatabase(Storage storage, SQLiteConnection connection)
|
||||
: base(storage, connection)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Prepare()
|
||||
{
|
||||
Connection.CreateTable<RulesetInfo>();
|
||||
|
||||
List<Ruleset> instances = new List<Ruleset>();
|
||||
|
||||
foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, @"osu.Game.Modes.*.dll"))
|
||||
{
|
||||
try
|
||||
{
|
||||
var assembly = Assembly.LoadFile(file);
|
||||
var rulesets = assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(Ruleset)));
|
||||
|
||||
if (rulesets.Count() != 1)
|
||||
continue;
|
||||
|
||||
Assembly.LoadFile(file);
|
||||
|
||||
foreach (Type rulesetType in rulesets)
|
||||
instances.Add((Ruleset)Activator.CreateInstance(rulesetType));
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
|
||||
Connection.BeginTransaction();
|
||||
|
||||
//add all legacy modes in correct order
|
||||
foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
|
||||
{
|
||||
Connection.InsertOrReplace(createRulesetInfo(r));
|
||||
}
|
||||
|
||||
//add any other modes
|
||||
foreach (var r in instances.Where(r => r.LegacyID < 0))
|
||||
{
|
||||
var us = createRulesetInfo(r);
|
||||
|
||||
var existing = Query<RulesetInfo>().FirstOrDefault(ri => ri.InstantiationInfo == us.InstantiationInfo);
|
||||
|
||||
if (existing == null)
|
||||
Connection.Insert(us);
|
||||
}
|
||||
|
||||
//perform a consistency check
|
||||
foreach (var r in Query<RulesetInfo>())
|
||||
{
|
||||
try
|
||||
{
|
||||
r.CreateInstance();
|
||||
r.Available = true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
r.Available = false;
|
||||
}
|
||||
|
||||
Connection.Update(r);
|
||||
}
|
||||
|
||||
Connection.Commit();
|
||||
|
||||
|
||||
}
|
||||
|
||||
private RulesetInfo createRulesetInfo(Ruleset ruleset) => new RulesetInfo
|
||||
{
|
||||
Name = ruleset.Description,
|
||||
InstantiationInfo = ruleset.GetType().AssemblyQualifiedName,
|
||||
ID = ruleset.LegacyID
|
||||
};
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
Connection.DeleteAll<RulesetInfo>();
|
||||
}
|
||||
|
||||
protected override Type[] ValidTypes => new[] { typeof(RulesetInfo) };
|
||||
|
||||
public RulesetInfo GetRuleset(int id) => Query<RulesetInfo>().First(r => r.ID == id);
|
||||
}
|
||||
}
|
24
osu.Game/Database/RulesetInfo.cs
Normal file
24
osu.Game/Database/RulesetInfo.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Modes;
|
||||
using SQLite.Net.Attributes;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public class RulesetInfo
|
||||
{
|
||||
[PrimaryKey, AutoIncrement]
|
||||
public int ID { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string InstantiationInfo { get; set; }
|
||||
|
||||
[Indexed]
|
||||
public bool Available { get; set; }
|
||||
|
||||
public Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo));
|
||||
}
|
||||
}
|
@ -7,7 +7,6 @@ using System.Linq;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.IO.Legacy;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Scoring;
|
||||
using SharpCompress.Compressors.LZMA;
|
||||
using SQLite.Net;
|
||||
@ -17,17 +16,20 @@ namespace osu.Game.Database
|
||||
public class ScoreDatabase : Database
|
||||
{
|
||||
private readonly Storage storage;
|
||||
|
||||
private readonly BeatmapDatabase beatmaps;
|
||||
private readonly RulesetDatabase rulesets;
|
||||
|
||||
private const string replay_folder = @"replays";
|
||||
|
||||
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
|
||||
private ScoreIPCChannel ipc;
|
||||
|
||||
public ScoreDatabase(Storage storage, SQLiteConnection connection, IIpcHost importHost = null, BeatmapDatabase beatmaps = null) : base(storage, connection)
|
||||
public ScoreDatabase(Storage storage, SQLiteConnection connection, IIpcHost importHost = null, BeatmapDatabase beatmaps = null, RulesetDatabase rulesets = null) : base(storage, connection)
|
||||
{
|
||||
this.storage = storage;
|
||||
this.beatmaps = beatmaps;
|
||||
this.rulesets = rulesets;
|
||||
|
||||
if (importHost != null)
|
||||
ipc = new ScoreIPCChannel(importHost, this);
|
||||
@ -40,7 +42,7 @@ namespace osu.Game.Database
|
||||
using (Stream s = storage.GetStream(Path.Combine(replay_folder, replayFilename)))
|
||||
using (SerializationReader sr = new SerializationReader(s))
|
||||
{
|
||||
var ruleset = RulesetCollection.GetRuleset(sr.ReadByte());
|
||||
var ruleset = rulesets.GetRuleset(sr.ReadByte()).CreateInstance();
|
||||
score = ruleset.CreateScoreProcessor().CreateScore();
|
||||
|
||||
/* score.Pass = true;*/
|
||||
@ -116,5 +118,7 @@ namespace osu.Game.Database
|
||||
public override void Reset()
|
||||
{
|
||||
}
|
||||
|
||||
protected override Type[] ValidTypes => new[] { typeof(Score) };
|
||||
}
|
||||
}
|
||||
|
14
osu.Game/Modes/BeatmapStatistic.cs
Normal file
14
osu.Game/Modes/BeatmapStatistic.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Modes
|
||||
{
|
||||
public class BeatmapStatistic
|
||||
{
|
||||
public FontAwesome Icon;
|
||||
public string Content;
|
||||
public string Name;
|
||||
}
|
||||
}
|
@ -11,13 +11,6 @@ using osu.Game.Modes.Scoring;
|
||||
|
||||
namespace osu.Game.Modes
|
||||
{
|
||||
public class BeatmapStatistic
|
||||
{
|
||||
public FontAwesome Icon;
|
||||
public string Content;
|
||||
public string Name;
|
||||
}
|
||||
|
||||
public abstract class Ruleset
|
||||
{
|
||||
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
|
||||
@ -35,5 +28,10 @@ namespace osu.Game.Modes
|
||||
public abstract string Description { get; }
|
||||
|
||||
public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
|
||||
|
||||
/// <summary>
|
||||
/// Do not override this unless you are a legacy mode.
|
||||
/// </summary>
|
||||
public virtual int LegacyID => -1;
|
||||
}
|
||||
}
|
||||
|
@ -1,42 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Modes
|
||||
{
|
||||
/// <summary>
|
||||
/// Todo: All of this needs to be moved to a RulesetDatabase.
|
||||
/// </summary>
|
||||
public static class RulesetCollection
|
||||
{
|
||||
private static readonly ConcurrentDictionary<int, Ruleset> available_rulesets = new ConcurrentDictionary<int, Ruleset>();
|
||||
|
||||
public static void Register(Type type)
|
||||
{
|
||||
var ruleset = Activator.CreateInstance(type) as Ruleset;
|
||||
|
||||
if (ruleset == null)
|
||||
return;
|
||||
|
||||
available_rulesets.TryAdd(available_rulesets.Count, ruleset);
|
||||
}
|
||||
|
||||
public static Ruleset GetRuleset(int rulesetId)
|
||||
{
|
||||
Ruleset ruleset;
|
||||
|
||||
if (!available_rulesets.TryGetValue(rulesetId, out ruleset))
|
||||
return null;
|
||||
|
||||
return ruleset;
|
||||
}
|
||||
|
||||
public static int GetId(Ruleset ruleset) => available_rulesets.First(kvp => kvp.Value == ruleset).Key;
|
||||
|
||||
public static IEnumerable<Ruleset> AllRulesets => available_rulesets.Values;
|
||||
}
|
||||
}
|
@ -15,7 +15,6 @@ using osu.Framework.Logging;
|
||||
using osu.Game.Graphics.UserInterface.Volume;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
@ -24,6 +23,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Scoring;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
@ -59,7 +59,7 @@ namespace osu.Game
|
||||
private VolumeControl volume;
|
||||
|
||||
private Bindable<int> configRuleset;
|
||||
public Bindable<Ruleset> Ruleset = new Bindable<Ruleset>();
|
||||
public Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
private readonly string[] args;
|
||||
|
||||
@ -90,8 +90,8 @@ namespace osu.Game
|
||||
Dependencies.Cache(this);
|
||||
|
||||
configRuleset = LocalConfig.GetBindable<int>(OsuConfig.Ruleset);
|
||||
Ruleset.Value = RulesetCollection.GetRuleset(configRuleset.Value);
|
||||
Ruleset.ValueChanged += r => configRuleset.Value = RulesetCollection.GetId(r);
|
||||
Ruleset.Value = RulesetDatabase.GetRuleset(configRuleset.Value);
|
||||
Ruleset.ValueChanged += r => configRuleset.Value = r.ID;
|
||||
}
|
||||
|
||||
private ScheduledDelegate scoreLoad;
|
||||
|
@ -28,6 +28,8 @@ namespace osu.Game
|
||||
|
||||
protected BeatmapDatabase BeatmapDatabase;
|
||||
|
||||
protected RulesetDatabase RulesetDatabase;
|
||||
|
||||
protected ScoreDatabase ScoreDatabase;
|
||||
|
||||
protected override string MainResourceFile => @"osu.Game.Resources.dll";
|
||||
@ -85,6 +87,7 @@ namespace osu.Game
|
||||
SQLiteConnection connection = Host.Storage.GetDatabase(@"client");
|
||||
|
||||
Dependencies.Cache(BeatmapDatabase = new BeatmapDatabase(Host.Storage, connection, Host));
|
||||
Dependencies.Cache(RulesetDatabase = new RulesetDatabase(Host.Storage, connection));
|
||||
Dependencies.Cache(ScoreDatabase = new ScoreDatabase(Host.Storage, connection, Host, BeatmapDatabase));
|
||||
Dependencies.Cache(new OsuColour());
|
||||
|
||||
|
@ -13,11 +13,11 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Mods;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
@ -37,12 +37,14 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
|
||||
|
||||
public readonly Bindable<Ruleset> Ruleset = new Bindable<Ruleset>(RulesetCollection.GetRuleset(0));
|
||||
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
private void rulesetChanged(Ruleset newRuleset)
|
||||
private void rulesetChanged(RulesetInfo newRuleset)
|
||||
{
|
||||
var instance = newRuleset.CreateInstance();
|
||||
|
||||
foreach (ModSection section in modSectionsContainer.Children)
|
||||
section.Buttons = newRuleset.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray();
|
||||
section.Buttons = instance.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray();
|
||||
refreshSelectedMods();
|
||||
}
|
||||
|
||||
|
@ -6,9 +6,9 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Options
|
||||
public class OptionsFooter : FillFlowContainer
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, OsuColour colours)
|
||||
private void load(OsuGameBase game, OsuColour colours, RulesetDatabase rulesets)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
@ -26,11 +26,11 @@ namespace osu.Game.Overlays.Options
|
||||
|
||||
var modes = new List<Drawable>();
|
||||
|
||||
foreach (var ruleset in RulesetCollection.AllRulesets)
|
||||
foreach (var ruleset in rulesets.AllRulesets)
|
||||
{
|
||||
modes.Add(new TextAwesome
|
||||
{
|
||||
Icon = ruleset.Icon,
|
||||
Icon = ruleset.CreateInstance().Icon,
|
||||
Colour = Color4.Gray,
|
||||
TextSize = 20
|
||||
});
|
||||
|
@ -8,8 +8,8 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
public const float TOOLTIP_HEIGHT = 30;
|
||||
|
||||
public Action OnHome;
|
||||
public Action<Ruleset> OnRulesetChange;
|
||||
public Action<RulesetInfo> OnRulesetChange;
|
||||
|
||||
private readonly ToolbarModeSelector modeSelector;
|
||||
private readonly ToolbarUserArea userArea;
|
||||
@ -129,7 +129,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
}
|
||||
|
||||
public void SetGameMode(Ruleset ruleset) => modeSelector.SetGameMode(ruleset);
|
||||
public void SetGameMode(RulesetInfo ruleset) => modeSelector.SetGameMode(ruleset);
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
|
@ -2,23 +2,26 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Database;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarModeButton : ToolbarButton
|
||||
{
|
||||
private Ruleset ruleset;
|
||||
public Ruleset Ruleset
|
||||
private RulesetInfo ruleset;
|
||||
public RulesetInfo Ruleset
|
||||
{
|
||||
get { return ruleset; }
|
||||
set
|
||||
{
|
||||
ruleset = value;
|
||||
TooltipMain = ruleset.Description;
|
||||
TooltipSub = $"Play some {ruleset.Description}";
|
||||
Icon = ruleset.Icon;
|
||||
|
||||
var rInstance = ruleset.CreateInstance();
|
||||
|
||||
TooltipMain = rInstance.Description;
|
||||
TooltipSub = $"Play some {rInstance.Description}";
|
||||
Icon = rInstance.Icon;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,12 +3,13 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Database;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
private readonly Drawable modeButtonLine;
|
||||
private ToolbarModeButton activeButton;
|
||||
|
||||
public Action<Ruleset> OnRulesetChange;
|
||||
public Action<RulesetInfo> OnRulesetChange;
|
||||
|
||||
public ToolbarModeSelector()
|
||||
{
|
||||
@ -62,8 +63,12 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
foreach (var ruleset in RulesetCollection.AllRulesets)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetDatabase rulesets)
|
||||
{
|
||||
foreach (var ruleset in rulesets.AllRulesets)
|
||||
{
|
||||
modeButtons.Add(new ToolbarModeButton
|
||||
{
|
||||
@ -84,11 +89,11 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Size = new Vector2(modeButtons.DrawSize.X, 1);
|
||||
}
|
||||
|
||||
public void SetGameMode(Ruleset ruleset)
|
||||
public void SetGameMode(RulesetInfo ruleset)
|
||||
{
|
||||
foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>())
|
||||
{
|
||||
bool isActive = m.Ruleset == ruleset;
|
||||
bool isActive = m.Ruleset.ID == ruleset.ID;
|
||||
m.Active = isActive;
|
||||
if (isActive)
|
||||
activeButton = m;
|
||||
|
@ -102,7 +102,7 @@ namespace osu.Game.Screens.Play
|
||||
sourceClock.Reset();
|
||||
});
|
||||
|
||||
ruleset = Beatmap.BeatmapInfo.Ruleset;
|
||||
ruleset = Beatmap.BeatmapInfo.Ruleset.CreateInstance();
|
||||
|
||||
// Todo: This should be done as early as possible, and should check if the hit renderer
|
||||
// can actually convert the hit objects... Somehow...
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
|
||||
}));
|
||||
|
||||
//get statistics fromt he current ruleset.
|
||||
labels.AddRange(beatmap.BeatmapInfo.Ruleset.GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
|
||||
labels.AddRange(beatmap.BeatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
|
||||
}
|
||||
|
||||
AlwaysPresent = true;
|
||||
|
@ -16,7 +16,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -163,7 +163,7 @@ namespace osu.Game.Screens.Select
|
||||
searchTextBox.HoldFocus = true;
|
||||
}
|
||||
|
||||
private readonly Bindable<Ruleset> ruleset = new Bindable<Ruleset>(RulesetCollection.GetRuleset(0));
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls:true)]
|
||||
private void load(OsuColour colours, OsuGame osu)
|
||||
|
@ -5,7 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
@ -15,7 +15,7 @@ namespace osu.Game.Screens.Select
|
||||
public GroupMode Group;
|
||||
public SortMode Sort;
|
||||
public string SearchText;
|
||||
public Ruleset Ruleset;
|
||||
public RulesetInfo Ruleset;
|
||||
|
||||
public void Filter(List<BeatmapGroup> groups)
|
||||
{
|
||||
|
@ -20,7 +20,6 @@ using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
@ -29,7 +28,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
public abstract class SongSelect : OsuScreen
|
||||
{
|
||||
private readonly Bindable<Ruleset> ruleset = new Bindable<Ruleset>(RulesetCollection.GetRuleset(0));
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
private BeatmapDatabase database;
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
|
||||
|
@ -79,6 +79,7 @@
|
||||
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
|
||||
<Compile Include="Database\BeatmapMetrics.cs" />
|
||||
<Compile Include="Database\Database.cs" />
|
||||
<Compile Include="Database\RulesetInfo.cs" />
|
||||
<Compile Include="Database\ScoreDatabase.cs" />
|
||||
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
|
||||
<Compile Include="Graphics\Cursor\CursorTrail.cs" />
|
||||
@ -102,6 +103,7 @@
|
||||
<Compile Include="IO\Legacy\SerializationWriter.cs" />
|
||||
<Compile Include="IO\Serialization\IJsonSerializable.cs" />
|
||||
<Compile Include="IPC\ScoreIPCChannel.cs" />
|
||||
<Compile Include="Modes\BeatmapStatistic.cs" />
|
||||
<Compile Include="Modes\Replays\Replay.cs" />
|
||||
<Compile Include="Modes\Judgements\DrawableJudgement.cs" />
|
||||
<Compile Include="Modes\Judgements\IPartialJudgement.cs" />
|
||||
@ -133,7 +135,7 @@
|
||||
<Compile Include="Modes\Objects\Legacy\LegacyHitObjectType.cs" />
|
||||
<Compile Include="Modes\Replays\ReplayButtonState.cs" />
|
||||
<Compile Include="Modes\Replays\ReplayFrame.cs" />
|
||||
<Compile Include="Modes\RulesetCollection.cs" />
|
||||
<Compile Include="Database\RulesetDatabase.cs" />
|
||||
<Compile Include="Modes\Scoring\Score.cs" />
|
||||
<Compile Include="Modes\Scoring\ScoreProcessor.cs" />
|
||||
<Compile Include="Modes\UI\HealthDisplay.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user