mirror of
https://github.com/ppy/osu.git
synced 2024-09-22 10:07:36 +08:00
Retry on Tilde key
This commit is contained in:
parent
adc16b0727
commit
4ab4f65c83
@ -22,6 +22,10 @@ using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Modes.Scoring;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -59,10 +63,16 @@ namespace osu.Game.Screens.Play
|
||||
private HudOverlay hudOverlay;
|
||||
private PauseOverlay pauseOverlay;
|
||||
private FailOverlay failOverlay;
|
||||
private Box retryOverlay;
|
||||
|
||||
private SampleChannel SampleClick;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config)
|
||||
{
|
||||
AlwaysPresent = true;
|
||||
SampleClick = audio.Sample.Get(@"Menu/menuback");
|
||||
|
||||
var beatmap = Beatmap.Beatmap;
|
||||
|
||||
if (beatmap.BeatmapInfo?.Mode > PlayMode.Taiko)
|
||||
@ -157,6 +167,13 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
OnRetry = Restart,
|
||||
OnQuit = Exit,
|
||||
},
|
||||
retryOverlay = new Box
|
||||
{
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -331,5 +348,41 @@ namespace osu.Game.Screens.Play
|
||||
private Bindable<bool> mouseWheelDisabled;
|
||||
|
||||
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused;
|
||||
|
||||
private bool isHolded;
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
|
||||
if (args.Key == Key.Tilde)
|
||||
{
|
||||
isHolded = true;
|
||||
|
||||
retryOverlay.FadeIn(500);
|
||||
|
||||
Delay(500).Schedule(() =>{
|
||||
if (isHolded)
|
||||
{
|
||||
SampleClick.Play();
|
||||
Restart();
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
{
|
||||
if (args.Key == Key.Tilde)
|
||||
{
|
||||
isHolded = false;
|
||||
retryOverlay.FadeOut(200);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyUp(state, args);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user