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Initial attempt at making mods apply better.
This commit is contained in:
parent
64aab090d5
commit
c0e29652a6
@ -1,12 +1,15 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.IO;
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using osu.Framework.Input.Handlers;
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using osu.Game.Beatmaps;
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using osu.Game.Modes;
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Osu.Mods;
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using osu.Game.Screens.Play;
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using System;
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using System.IO;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -22,9 +25,9 @@ namespace osu.Desktop.VisualTests.Tests
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protected override Player CreatePlayer(WorkingBeatmap beatmap)
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{
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var player = base.CreatePlayer(beatmap);
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player.ReplayInputHandler = Ruleset.GetRuleset(beatmap.PlayMode).CreateAutoplayScore(beatmap.Beatmap)?.Replay?.GetInputHandler();
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return player;
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beatmap.Mods.Value = new Mod[] { new OsuModAutoplay() };
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return base.CreatePlayer(beatmap);
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}
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}
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}
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@ -5,7 +5,9 @@ using OpenTK.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Modes.Catch.Beatmaps;
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using osu.Game.Modes.Catch.Mods;
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using osu.Game.Modes.Catch.UI;
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.UI;
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using osu.Game.Screens.Play;
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@ -1,7 +1,9 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Modes.Catch
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using osu.Game.Modes.Mods;
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namespace osu.Game.Modes.Catch.Mods
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{
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public class CatchModNoFail : ModNoFail
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{
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@ -58,7 +58,7 @@
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<Compile Include="UI\CatchHitRenderer.cs" />
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<Compile Include="UI\CatchPlayfield.cs" />
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<Compile Include="CatchRuleset.cs" />
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<Compile Include="CatchMod.cs" />
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<Compile Include="Mods\CatchMod.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\osu.licenseheader">
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@ -76,6 +76,10 @@
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<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
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<Name>osu.Game.Modes.Osu</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Modes.Taiko\osu.Game.Modes.Taiko.csproj">
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<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
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<Name>osu.Game.Modes.Taiko</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game\osu.Game.csproj">
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<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
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<Name>osu.Game</Name>
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@ -4,7 +4,9 @@
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Modes.Mania.Beatmaps;
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using osu.Game.Modes.Mania.Mods;
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using osu.Game.Modes.Mania.UI;
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.UI;
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using osu.Game.Screens.Play;
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@ -1,10 +1,11 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Graphics;
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using osu.Game.Modes.Mods;
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using System;
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namespace osu.Game.Modes.Mania
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namespace osu.Game.Modes.Mania.Mods
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{
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public class ManiaModNoFail : ModNoFail
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{
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@ -58,7 +58,7 @@
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<Compile Include="UI\ManiaHitRenderer.cs" />
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<Compile Include="UI\ManiaPlayfield.cs" />
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<Compile Include="ManiaRuleset.cs" />
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<Compile Include="ManiaMod.cs" />
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<Compile Include="Mods\ManiaMod.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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13
osu.Game.Modes.Osu/Mods/IApplyableOsuMod.cs
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13
osu.Game.Modes.Osu/Mods/IApplyableOsuMod.cs
Normal file
@ -0,0 +1,13 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Osu.Mods
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{
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internal interface IApplyableOsuMod : IApplyableMod<HitRenderer<OsuHitObject>>
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{
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}
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}
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@ -1,11 +1,14 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Graphics;
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.UI;
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using System;
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using System.Linq;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Osu
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namespace osu.Game.Modes.Osu.Mods
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{
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public class OsuModNoFail : ModNoFail
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{
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@ -85,9 +88,22 @@ namespace osu.Game.Modes.Osu
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
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}
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public class OsuModAutoplay : ModAutoplay
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public class OsuModAutoplay : ModAutoplay, IApplyableOsuMod
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
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public void Apply(HitRenderer<OsuHitObject> hitRenderer)
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{
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Attach(hitRenderer, new Score
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{
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Replay = new OsuAutoReplay(hitRenderer.Beatmap)
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});
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}
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public void Revert(HitRenderer<OsuHitObject> hitRenderer)
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{
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Detach(hitRenderer);
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}
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}
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public class OsuModTarget : Mod
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using OpenTK;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Osu.Objects;
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using OpenTK;
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using System;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Framework.MathUtils;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace osu.Game.Modes.Osu
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@ -19,9 +19,9 @@ namespace osu.Game.Modes.Osu
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private const float spin_radius = 50;
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private Beatmap beatmap;
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private Beatmap<OsuHitObject> beatmap;
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public OsuAutoReplay(Beatmap beatmap)
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public OsuAutoReplay(Beatmap<OsuHitObject> beatmap)
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{
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this.beatmap = beatmap;
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@ -86,7 +86,7 @@ namespace osu.Game.Modes.Osu
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for (int i = 0; i < beatmap.HitObjects.Count; i++)
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{
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OsuHitObject h = (OsuHitObject)beatmap.HitObjects[i];
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OsuHitObject h = beatmap.HitObjects[i];
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//if (h.EndTime < InputManager.ReplayStartTime)
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//{
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@ -98,7 +98,7 @@ namespace osu.Game.Modes.Osu
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if (DelayedMovements && i > 0)
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{
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OsuHitObject last = (OsuHitObject)beatmap.HitObjects[i - 1];
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OsuHitObject last = beatmap.HitObjects[i - 1];
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//Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
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if (h.StartTime - h.HitWindowFor(OsuScoreResult.Miss) > last.EndTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
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using OpenTK.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Beatmaps;
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using osu.Game.Modes.Osu.Mods;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.UI;
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@ -101,13 +103,6 @@ namespace osu.Game.Modes.Osu
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap);
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public override Score CreateAutoplayScore(Beatmap beatmap)
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{
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var score = CreateScoreProcessor().GetScore();
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score.Replay = new OsuAutoReplay(beatmap);
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return score;
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}
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protected override PlayMode PlayMode => PlayMode.Osu;
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public override string Description => "osu!";
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
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<Compile Include="Mods\IApplyableOsuMod.cs" />
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<Compile Include="Objects\BezierApproximator.cs" />
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<Compile Include="Objects\CircularArcApproximator.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
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@ -84,7 +85,7 @@
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<Compile Include="Objects\Slider.cs" />
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<Compile Include="Objects\Spinner.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="OsuMod.cs" />
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<Compile Include="Mods\OsuMod.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Modes.Taiko
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using osu.Game.Modes.Mods;
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namespace osu.Game.Modes.Taiko.Mods
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{
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public class TaikoModNoFail : ModNoFail
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{
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using OpenTK.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Taiko.Beatmaps;
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using osu.Game.Modes.Taiko.Mods;
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using osu.Game.Modes.Taiko.UI;
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using osu.Game.Modes.UI;
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using osu.Game.Screens.Play;
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<Compile Include="UI\TaikoHitRenderer.cs" />
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<Compile Include="UI\TaikoPlayfield.cs" />
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<Compile Include="TaikoRuleset.cs" />
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<Compile Include="TaikoMod.cs" />
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<Compile Include="Mods\TaikoMod.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\osu.licenseheader">
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@ -1,9 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Textures;
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@ -11,6 +8,10 @@ using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Modes.Mods;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace osu.Game.Beatmaps
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{
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15
osu.Game/Modes/Mods/IApplyableMod.cs
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15
osu.Game/Modes/Mods/IApplyableMod.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Mods
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{
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public interface IApplyableMod<TRenderer>
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where TRenderer : HitRenderer
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{
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void Apply(TRenderer hitRenderer);
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void Revert(TRenderer hitRenderer);
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}
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}
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Graphics;
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using osu.Game.Screens.Play;
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using osu.Game.Modes.UI;
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using System;
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namespace osu.Game.Modes
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namespace osu.Game.Modes.Mods
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{
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/// <summary>
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/// The base class for gameplay modifiers.
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@ -41,12 +41,6 @@ namespace osu.Game.Modes
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/// The mods this mod cannot be enabled with.
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/// </summary>
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public virtual Type[] IncompatibleMods => new Type[] { };
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/// <summary>
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/// Direct access to the Player before load has run.
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/// </summary>
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/// <param name="player"></param>
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public virtual void PlayerLoading(Player player) { }
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}
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public class MultiMod : Mod
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@ -152,10 +146,23 @@ namespace osu.Game.Modes
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public override double ScoreMultiplier => 0;
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
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public override void PlayerLoading(Player player)
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/// <summary>
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/// Attaches a replay score to a HitRenderer.
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/// </summary>
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/// <param name="hitRenderer">The HitRenderer to attach the score to.</param>
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/// <param name="score">The score to attach.</param>
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protected void Attach(HitRenderer hitRenderer, Score score)
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{
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base.PlayerLoading(player);
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player.ReplayInputHandler = Ruleset.GetRuleset(player.Beatmap.PlayMode).CreateAutoplayScore(player.Beatmap.Beatmap)?.Replay?.GetInputHandler();
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hitRenderer.InputManager.ReplayInputHandler = score?.Replay?.GetInputHandler();
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}
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/// <summary>
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/// Detaches the active replay score from a HitRenderer.
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/// </summary>
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/// <param name="hitRenderer">The HitRenderer to detach the score from.</param>
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protected void Detach(HitRenderer hitRenderer)
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{
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hitRenderer.InputManager.ReplayInputHandler = null;
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}
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}
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@ -170,11 +177,4 @@ namespace osu.Game.Modes
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public override string Name => "Cinema";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema;
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}
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public enum ModType
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{
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DifficultyReduction,
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DifficultyIncrease,
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Special,
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}
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}
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13
osu.Game/Modes/Mods/ModType.cs
Normal file
13
osu.Game/Modes/Mods/ModType.cs
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@ -0,0 +1,13 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Modes.Mods
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{
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public enum ModType
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{
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DifficultyReduction,
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DifficultyIncrease,
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Special,
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}
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}
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.UI;
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using osu.Game.Screens.Play;
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@ -49,8 +50,6 @@ namespace osu.Game.Modes
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public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
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public virtual Score CreateAutoplayScore(Beatmap beatmap) => null;
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public static Ruleset GetRuleset(PlayMode mode)
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{
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Type type;
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|
@ -1,11 +1,11 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Screens.Play;
|
||||
@ -22,11 +22,6 @@ namespace osu.Game.Modes.UI
|
||||
|
||||
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
|
||||
|
||||
/// <summary>
|
||||
/// A function to convert coordinates from gamefield to screen space.
|
||||
/// </summary>
|
||||
public abstract Func<Vector2, Vector2> MapPlayfieldToScreenSpace { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether all the HitObjects have been judged.
|
||||
/// </summary>
|
||||
@ -44,14 +39,14 @@ namespace osu.Game.Modes.UI
|
||||
public abstract class HitRenderer<TObject> : HitRenderer
|
||||
where TObject : HitObject
|
||||
{
|
||||
public override Func<Vector2, Vector2> MapPlayfieldToScreenSpace => Playfield.ScaledContent.ToScreenSpace;
|
||||
public Beatmap<TObject> Beatmap;
|
||||
|
||||
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
|
||||
|
||||
protected Playfield<TObject> Playfield;
|
||||
protected Beatmap<TObject> Beatmap;
|
||||
|
||||
private Container content;
|
||||
|
||||
@ -59,6 +54,8 @@ namespace osu.Game.Modes.UI
|
||||
{
|
||||
Beatmap = CreateBeatmapConverter().Convert(beatmap.Beatmap);
|
||||
|
||||
applyMods(beatmap.Mods.Value);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InputManager.Add(content = new Container
|
||||
@ -78,6 +75,9 @@ namespace osu.Game.Modes.UI
|
||||
private void load()
|
||||
{
|
||||
loadObjects();
|
||||
|
||||
if (InputManager?.ReplayInputHandler != null)
|
||||
InputManager.ReplayInputHandler.ToScreenSpace = Playfield.ScaledContent.ToScreenSpace;
|
||||
}
|
||||
|
||||
private void loadObjects()
|
||||
@ -97,6 +97,20 @@ namespace osu.Game.Modes.UI
|
||||
Playfield.PostProcess();
|
||||
}
|
||||
|
||||
private void applyMods(IEnumerable<Mod> mods)
|
||||
{
|
||||
if (mods == null)
|
||||
return;
|
||||
|
||||
foreach (var mod in mods)
|
||||
{
|
||||
var applyable = mod as IApplyableMod<HitRenderer<TObject>>;
|
||||
|
||||
if (applyable != null)
|
||||
applyable.Apply(this);
|
||||
}
|
||||
}
|
||||
|
||||
private void onJudgement(DrawableHitObject<TObject> o, JudgementInfo j) => TriggerOnJudgement(j);
|
||||
|
||||
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
||||
|
@ -4,7 +4,7 @@
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Mods;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
|
@ -4,7 +4,7 @@
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Mods;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
|
@ -4,7 +4,7 @@
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Mods;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
@ -15,8 +13,10 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Mods;
|
||||
using osu.Game.Modes.UI;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
@ -10,7 +9,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Mods;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
|
@ -1,11 +1,9 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -13,11 +11,14 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Mods;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
@ -69,8 +68,6 @@ namespace osu.Game.Screens.Play
|
||||
return;
|
||||
}
|
||||
|
||||
Beatmap.Mods.Value.ForEach(m => m.PlayerLoading(this));
|
||||
|
||||
dimLevel = config.GetBindable<int>(OsuConfig.DimLevel);
|
||||
mouseWheelDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableWheel);
|
||||
|
||||
@ -131,10 +128,7 @@ namespace osu.Game.Screens.Play
|
||||
hitRenderer = ruleset.CreateHitRendererWith(Beatmap);
|
||||
|
||||
if (ReplayInputHandler != null)
|
||||
{
|
||||
ReplayInputHandler.ToScreenSpace = hitRenderer.MapPlayfieldToScreenSpace;
|
||||
hitRenderer.InputManager.ReplayInputHandler = ReplayInputHandler;
|
||||
}
|
||||
|
||||
hudOverlay.BindHitRenderer(hitRenderer);
|
||||
|
||||
@ -305,7 +299,8 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (pauseOverlay == null) return false;
|
||||
|
||||
if (ReplayInputHandler != null) return false;
|
||||
if (hitRenderer.InputManager.ReplayInputHandler != null)
|
||||
return false;
|
||||
|
||||
if (pauseOverlay.State != Visibility.Visible && !canPause) return true;
|
||||
|
||||
|
@ -91,6 +91,8 @@
|
||||
<Compile Include="IO\Legacy\SerializationWriter.cs" />
|
||||
<Compile Include="IPC\ScoreIPCChannel.cs" />
|
||||
<Compile Include="Modes\LegacyReplay.cs" />
|
||||
<Compile Include="Modes\Mods\IApplyableMod.cs" />
|
||||
<Compile Include="Modes\Mods\ModType.cs" />
|
||||
<Compile Include="Modes\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
|
||||
<Compile Include="Modes\Objects\HitObjectParser.cs" />
|
||||
<Compile Include="Modes\Objects\NullHitObjectParser.cs" />
|
||||
@ -306,7 +308,7 @@
|
||||
<Compile Include="Screens\Play\Pause\RetryButton.cs" />
|
||||
<Compile Include="Screens\Play\Pause\QuitButton.cs" />
|
||||
<Compile Include="Overlays\Mods\ModSelectOverlay.cs" />
|
||||
<Compile Include="Modes\Mod.cs" />
|
||||
<Compile Include="Modes\Mods\Mod.cs" />
|
||||
<Compile Include="Overlays\Mods\ModButton.cs" />
|
||||
<Compile Include="Modes\UI\ModIcon.cs" />
|
||||
<Compile Include="Overlays\Mods\ModSection.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user