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Intverted conditionals.

This commit is contained in:
Michael Manis 2018-01-22 01:06:27 -05:00
parent 35e7399bef
commit 794ae5380a
2 changed files with 16 additions and 17 deletions

@ -1 +1 @@
Subproject commit 26c01ca6069296621f76d8ffbfe31ecf8074c687
Subproject commit 8f36ddab946ff538620081ede7719461d4732b79

View File

@ -208,12 +208,12 @@ namespace osu.Game.Screens.Play
new HotkeyRetryOverlay
{
Action = () => {
if (IsCurrentScreen) {
//we want to hide the hitrenderer immediately (looks better).
//we may be able to remove this once the mouse cursor trail is improved.
RulesetContainer?.Hide();
Restart();
}
if (!IsCurrentScreen) return;
//we want to hide the hitrenderer immediately (looks better).
//we may be able to remove this once the mouse cursor trail is improved.
RulesetContainer?.Hide();
Restart();
},
}
};
@ -290,17 +290,16 @@ namespace osu.Game.Screens.Play
{
onCompletionEvent = Schedule(delegate
{
if (IsCurrentScreen)
if (!IsCurrentScreen) return;
var score = new Score
{
var score = new Score
{
Beatmap = Beatmap.Value.BeatmapInfo,
Ruleset = ruleset
};
scoreProcessor.PopulateScore(score);
score.User = RulesetContainer.Replay?.User ?? api.LocalUser.Value;
Push(new Results(score));
}
Beatmap = Beatmap.Value.BeatmapInfo,
Ruleset = ruleset
};
scoreProcessor.PopulateScore(score);
score.User = RulesetContainer.Replay?.User ?? api.LocalUser.Value;
Push(new Results(score));
});
}
}