mirror of
https://github.com/ppy/osu.git
synced 2025-03-23 18:10:01 +08:00
Adjust namespaces.
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
This commit is contained in:
parent
6298b3effd
commit
c9ba1ac4f6
@ -1,31 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseIngameModsContainer : TestCaseModSelectOverlay
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{
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public override string Description => @"Ingame mods visualization";
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private ModsContainer modsContainer;
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public override void Reset()
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{
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base.Reset();
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Add(modsContainer = new ModsContainer
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(0, 25),
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});
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modsContainer.Mods.BindTo(ModSelect.SelectedMods);
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}
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}
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}
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@ -6,16 +6,21 @@ using osu.Framework.Graphics;
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using osu.Game.Overlays.Mods;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Screens.Play.HUD;
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using OpenTK;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseModSelectOverlay : TestCase
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internal class TestCaseMods : TestCase
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{
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public override string Description => @"Tests the mod select overlay";
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public override string Description => @"Mod select overlay and in-game display";
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private ModSelectOverlay modSelect;
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private ModDisplay modDisplay;
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protected ModSelectOverlay ModSelect;
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private RulesetDatabase rulesets;
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[BackgroundDependencyLoader]
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private void load(RulesetDatabase rulesets)
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{
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@ -26,17 +31,27 @@ namespace osu.Desktop.VisualTests.Tests
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{
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base.Reset();
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Add(ModSelect = new ModSelectOverlay
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Add(modSelect = new ModSelectOverlay
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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});
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AddStep("Toggle", ModSelect.ToggleVisibility);
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Add(modDisplay = new ModDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(0, 25),
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});
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modDisplay.Current.BindTo(modSelect.SelectedMods);
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AddStep("Toggle", modSelect.ToggleVisibility);
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foreach (var ruleset in rulesets.AllRulesets)
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AddStep(ruleset.CreateInstance().Description, () => ModSelect.Ruleset.Value = ruleset);
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AddStep(ruleset.CreateInstance().Description, () => modSelect.Ruleset.Value = ruleset);
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}
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}
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}
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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -190,7 +190,6 @@
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<Compile Include="Tests\TestCaseDrawings.cs" />
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<Compile Include="Tests\TestCaseGamefield.cs" />
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<Compile Include="Tests\TestCaseGraph.cs" />
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<Compile Include="Tests\TestCaseIngameModsContainer.cs" />
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<Compile Include="Tests\TestCaseManiaPlayfield.cs" />
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<Compile Include="Tests\TestCaseMenuOverlays.cs" />
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<Compile Include="Tests\TestCaseMusicController.cs" />
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@ -213,7 +212,7 @@
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<Compile Include="Platform\TestStorage.cs" />
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<Compile Include="Tests\TestCaseOptions.cs" />
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<Compile Include="Tests\TestCaseSongProgress.cs" />
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<Compile Include="Tests\TestCaseModSelectOverlay.cs" />
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<Compile Include="Tests\TestCaseMods.cs" />
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<Compile Include="Tests\TestCaseDialogOverlay.cs" />
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<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
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<Compile Include="Tests\TestCaseLeaderboard.cs" />
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@ -10,7 +10,7 @@ using osu.Framework.Graphics.Transforms;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Screens.Play.HUD
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{
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public abstract class ComboCounter : Container
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{
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@ -1,13 +1,13 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics.UserInterface;
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using System;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Screens.Play.HUD
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{
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/// <summary>
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/// Used to display combo with a roll-up animation in results screen.
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@ -4,7 +4,7 @@
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Screens.Play.HUD
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{
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public abstract class HealthDisplay : Container
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{
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105
osu.Game/Screens/Play/HUD/ModDisplay.cs
Normal file
105
osu.Game/Screens/Play/HUD/ModDisplay.cs
Normal file
@ -0,0 +1,105 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public class ModDisplay : Container, IHasCurrentValue<IEnumerable<Mod>>
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{
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private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>();
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private bool showMods;
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public bool ShowMods
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{
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get
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{
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return showMods;
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}
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set
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{
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showMods = value;
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if (!showMods)
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Hide();
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else
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Show();
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}
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}
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public Bindable<IEnumerable<Mod>> Current => mods;
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private readonly FillFlowContainer<ModIcon> iconsContainer;
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public ModDisplay()
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{
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Children = new Drawable[]
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{
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iconsContainer = new IconFlow
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Left = 10, Right = 10 },
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},
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new OsuSpriteText
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre,
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Text = @"/ UNRANKED /",
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Font = @"Venera",
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TextSize = 12,
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}
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};
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mods.ValueChanged += mods =>
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{
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iconsContainer.Clear();
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foreach (Mod mod in mods)
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{
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iconsContainer.Add(new ModIcon(mod)
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{
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AutoSizeAxes = Axes.Both,
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Scale = new Vector2(0.6f),
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});
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}
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if (IsLoaded)
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appearTransform();
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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appearTransform();
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}
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private void appearTransform()
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{
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iconsContainer.Flush();
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iconsContainer.FadeInFromZero(1000, EasingTypes.OutQuint);
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iconsContainer.TransformSpacingTo(new Vector2(5, 0));
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using (iconsContainer.BeginDelayedSequence(1200))
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iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, EasingTypes.OutQuint);
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}
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private class IconFlow : FillFlowContainer<ModIcon>
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{
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// just reverses the depth of flow contents.
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protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
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protected override IEnumerable<ModIcon> FlowingChildren => base.FlowingChildren.Reverse();
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}
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}
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}
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@ -3,7 +3,7 @@
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using OpenTK;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Screens.Play.HUD
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{
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/// <summary>
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/// Uses the 'x' symbol and has a pop-out effect while rolling over.
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@ -1,8 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using System;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -10,9 +9,10 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Screens.Play.HUD
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{
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public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
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{
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@ -5,18 +5,19 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play;
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using osu.Game.Rulesets.Scoring;
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using osu.Framework.Input;
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using OpenTK.Input;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play.HUD;
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using OpenTK.Input;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Screens.Play
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{
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public abstract class HudOverlay : Container
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public abstract class HUDOverlay : Container
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{
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private const int duration = 100;
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@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.UI
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public readonly RollingCounter<double> AccuracyCounter;
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public readonly HealthDisplay HealthDisplay;
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public readonly SongProgress Progress;
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public readonly ModsContainer ModsContainer;
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public readonly ModDisplay ModDisplay;
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private Bindable<bool> showKeyCounter;
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private Bindable<bool> showHud;
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@ -40,9 +41,9 @@ namespace osu.Game.Rulesets.UI
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protected abstract ScoreCounter CreateScoreCounter();
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protected abstract HealthDisplay CreateHealthDisplay();
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protected abstract SongProgress CreateProgress();
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protected abstract ModsContainer CreateModsContainer();
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protected abstract ModDisplay CreateModsContainer();
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protected HudOverlay()
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protected HUDOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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@ -58,7 +59,7 @@ namespace osu.Game.Rulesets.UI
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AccuracyCounter = CreateAccuracyCounter(),
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HealthDisplay = CreateHealthDisplay(),
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Progress = CreateProgress(),
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ModsContainer = CreateModsContainer(),
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ModDisplay = CreateModsContainer(),
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}
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});
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}
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@ -1,74 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using System.Collections.Generic;
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using osu.Framework.Configuration;
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namespace osu.Game.Screens.Play
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{
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public class ModsContainer : Container
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{
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public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>();
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private bool showMods;
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public bool ShowMods
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{
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get
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{
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return showMods;
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}
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set
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{
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showMods = value;
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if (!showMods)
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Hide();
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else
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Show();
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}
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}
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public ModsContainer()
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{
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FillFlowContainer<ModIcon> iconsContainer;
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Children = new Drawable[]
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{
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iconsContainer = new FillFlowContainer<ModIcon>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5,0),
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},
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new OsuSpriteText
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre,
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Text = @"/ UNRANKED /",
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Font = @"Venera",
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TextSize = 12,
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}
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};
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Mods.ValueChanged += mods =>
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{
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iconsContainer.Clear();
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foreach (Mod mod in mods)
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{
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iconsContainer.Add(new ModIcon(mod)
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{
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AutoSizeAxes = Axes.Both,
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Scale = new Vector2(0.65f),
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});
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}
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};
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}
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}
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}
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@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
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private Container hitRendererContainer;
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private HudOverlay hudOverlay;
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private HUDOverlay hudOverlay;
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private PauseOverlay pauseOverlay;
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private FailOverlay failOverlay;
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@ -154,7 +154,7 @@ namespace osu.Game.Screens.Play
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scoreProcessor = HitRenderer.CreateScoreProcessor();
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hudOverlay = new StandardHudOverlay()
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hudOverlay = new StandardHUDOverlay()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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@ -169,8 +169,8 @@ namespace osu.Game.Screens.Play
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hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
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hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
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hudOverlay.ModsContainer.ShowMods = HitRenderer.HasReplayLoaded;
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hudOverlay.ModsContainer.Mods.BindTo(Beatmap.Mods);
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hudOverlay.ModDisplay.ShowMods = HitRenderer.HasReplayLoaded;
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hudOverlay.ModDisplay.Current.BindTo(Beatmap.Mods);
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//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
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HitRenderer.OnAllJudged += onCompletion;
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|
@ -1,18 +1,18 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using OpenTK;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Screens.Play
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{
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public class StandardHudOverlay : HudOverlay
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public class StandardHUDOverlay : HUDOverlay
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{
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protected override RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
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{
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@ -64,12 +64,12 @@ namespace osu.Game.Rulesets.UI
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RelativeSizeAxes = Axes.X,
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};
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protected override ModsContainer CreateModsContainer() => new ModsContainer
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protected override ModDisplay CreateModsContainer() => new ModDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(0, 25),
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Margin = new MarginPadding { Top = 20, Right = 10 },
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};
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[BackgroundDependencyLoader]
|
@ -178,10 +178,9 @@
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<Compile Include="Database\RulesetDatabase.cs" />
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<Compile Include="Rulesets\Scoring\Score.cs" />
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<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
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<Compile Include="Rulesets\UI\HealthDisplay.cs" />
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<Compile Include="Rulesets\UI\HudOverlay.cs" />
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<Compile Include="Rulesets\UI\StandardHealthDisplay.cs" />
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<Compile Include="Rulesets\UI\StandardHudOverlay.cs" />
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<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
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<Compile Include="Screens\Play\HUDOverlay.cs" />
|
||||
<Compile Include="Screens\Play\HUD\StandardHealthDisplay.cs" />
|
||||
<Compile Include="Online\API\IOnlineComponent.cs" />
|
||||
<Compile Include="Online\API\Requests\GetScoresRequest.cs" />
|
||||
<Compile Include="Online\API\Requests\GetBeatmapDetailsRequest.cs" />
|
||||
@ -228,8 +227,9 @@
|
||||
<Compile Include="Screens\Charts\ChartInfo.cs" />
|
||||
<Compile Include="Screens\Edit\Editor.cs" />
|
||||
<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
|
||||
<Compile Include="Screens\Play\ModsContainer.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ModDisplay.cs" />
|
||||
<Compile Include="Screens\Play\SquareGraph.cs" />
|
||||
<Compile Include="Screens\Play\StandardHUDOverlay.cs" />
|
||||
<Compile Include="Screens\Ranking\ResultsPage.cs" />
|
||||
<Compile Include="Screens\Ranking\ResultsPageRanking.cs" />
|
||||
<Compile Include="Screens\Ranking\ResultsPageScore.cs" />
|
||||
@ -255,7 +255,7 @@
|
||||
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
||||
<Compile Include="Screens\Play\ReplayPlayer.cs" />
|
||||
<Compile Include="Screens\Play\SkipButton.cs" />
|
||||
<Compile Include="Rulesets\UI\StandardComboCounter.cs" />
|
||||
<Compile Include="Screens\Play\HUD\StandardComboCounter.cs" />
|
||||
<Compile Include="Screens\Ranking\AspectContainer.cs" />
|
||||
<Compile Include="Screens\Ranking\ResultMode.cs" />
|
||||
<Compile Include="Screens\Ranking\ResultModeButton.cs" />
|
||||
@ -280,8 +280,8 @@
|
||||
<Compile Include="Rulesets\UI\HitRenderer.cs" />
|
||||
<Compile Include="Rulesets\UI\Playfield.cs" />
|
||||
<Compile Include="Screens\Select\EditSongSelect.cs" />
|
||||
<Compile Include="Rulesets\UI\ComboCounter.cs" />
|
||||
<Compile Include="Rulesets\UI\ComboResultCounter.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ComboCounter.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ComboResultCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
|
||||
<Compile Include="Input\GlobalHotkeys.cs" />
|
||||
|
@ -182,6 +182,7 @@
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IP/@EntryIndexedValue">IP</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IPC/@EntryIndexedValue">IPC</s:String>
|
||||
|
Loading…
x
Reference in New Issue
Block a user