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https://github.com/ppy/osu.git
synced 2025-01-14 22:02:56 +08:00
wankoz
This commit is contained in:
parent
58ae9e888d
commit
b6e7e054c3
@ -3,13 +3,105 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Screens.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using OpenTK;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Database;
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using osu.Game.Input.Handlers;
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using osu.Game.IO.Legacy;
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using osu.Game.Modes;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Screens.Play;
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using OpenTK.Graphics;
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using SharpCompress.Archives.SevenZip;
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using SharpCompress.Readers;
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namespace osu.Desktop.VisualTests.Tests
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{
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class TestCaseReplay
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class TestCaseReplay : TestCase
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{
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private WorkingBeatmap beatmap;
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public override string Name => @"Replay";
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public override string Description => @"Testing replay playback.";
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[BackgroundDependencyLoader]
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private void load(BeatmapDatabase db)
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{
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var beatmapInfo = db.Query<BeatmapInfo>().Where(b => b.Mode == PlayMode.Osu).FirstOrDefault();
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if (beatmapInfo != null)
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beatmap = db.GetWorkingBeatmap(beatmapInfo);
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}
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public override void Reset()
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{
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base.Reset();
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Add(new Box
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{
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RelativeSizeAxes = Framework.Graphics.Axes.Both,
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Colour = Color4.Black,
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});
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var list = new List<LegacyReplayInputHandler.LegacyReplayFrame>();
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float lastTime = 0;
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foreach (var l in File.ReadAllText(@"C:\Users\Dean\Desktop\2157025197").Split(','))
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{
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var split = l.Split('|');
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if (split.Length < 4 || float.Parse(split[0]) < 0) continue;
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lastTime += float.Parse(split[0]);
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list.Add(new LegacyReplayInputHandler.LegacyReplayFrame(
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lastTime,
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float.Parse(split[1]),
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384 - float.Parse(split[2]),
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(LegacyReplayInputHandler.LegacyButtonState)int.Parse(split[3])
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));
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}
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var replay = new LegacyReplayInputHandler(list);
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//var data = File.ReadAllBytes(@"C:\Users\Dean\.osu\Replays\Tao - O2i3 - Ooi [Game Edit] [Advanced] (2016-08-08) Osu.osr");
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//using (MemoryStream dataStream = new MemoryStream(data))
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//{
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// var obj = SerializationReader.DynamicDeserializer.Deserialize(dataStream);
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// Console.WriteLine(obj);
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//}
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Add(new PlayerLoader(new Player
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{
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PreferredPlayMode = PlayMode.Osu,
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ReplayInputHandler = replay,
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Beatmap = beatmap
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})
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{
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Beatmap = beatmap
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});
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}
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class TestWorkingBeatmap : WorkingBeatmap
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{
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public TestWorkingBeatmap(Beatmap beatmap)
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: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
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{
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Beatmap = beatmap;
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}
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protected override ArchiveReader GetReader() => null;
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}
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}
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}
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@ -86,6 +86,10 @@
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<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="SharpCompress, Version=0.15.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
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<HintPath>..\packages\SharpCompress.0.15.1\lib\net45\SharpCompress.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="SQLite.Net, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(SolutionDir)\packages\SQLite.Net.Core-PCL.3.1.1\lib\portable-win8+net45+wp8+wpa81+MonoAndroid1+MonoTouch1\SQLite.Net.dll</HintPath>
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@ -6,6 +6,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
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<packages>
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<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net45" />
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<package id="ppy.OpenTK" version="2.0.50727.1340" targetFramework="net45" />
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<package id="SharpCompress" version="0.15.1" targetFramework="net45" />
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<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
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<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
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<package id="SQLiteNetExtensions" version="1.3.0" targetFramework="net45" />
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@ -101,8 +101,8 @@
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<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.PatchApi.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\ICSharpCode.SharpZipLib.dll</HintPath>
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<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
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<HintPath>..\packages\SharpZipLib.0.86.0\lib\20\ICSharpCode.SharpZipLib.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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@ -7,6 +7,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
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<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
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<package id="Microsoft.Net.Http" version="2.2.29" targetFramework="net45" />
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<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
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<package id="SharpZipLib" version="0.86.0" targetFramework="net45" />
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<package id="Splat" version="2.0.0" targetFramework="net45" />
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<package id="squirrel.windows" version="1.5.2" targetFramework="net45" />
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</packages>
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@ -142,17 +142,7 @@ namespace osu.Game.Screens.Play
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hitRenderer = ruleset.CreateHitRendererWith(beatmap, new PlayerInputManager
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{
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ReplayInputHandler = new LegacyReplayInputHandler(new List<LegacyReplayInputHandler.LegacyReplayFrame>
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{
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new LegacyReplayInputHandler.LegacyReplayFrame(0, 0, 0, LegacyReplayInputHandler.LegacyButtonState.None),
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new LegacyReplayInputHandler.LegacyReplayFrame(500, 512, 0, LegacyReplayInputHandler.LegacyButtonState.None),
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new LegacyReplayInputHandler.LegacyReplayFrame(1000, 512, 384, LegacyReplayInputHandler.LegacyButtonState.None),
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new LegacyReplayInputHandler.LegacyReplayFrame(1500, 0, 384, LegacyReplayInputHandler.LegacyButtonState.None),
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new LegacyReplayInputHandler.LegacyReplayFrame(2000, 0, 0, LegacyReplayInputHandler.LegacyButtonState.None),
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new LegacyReplayInputHandler.LegacyReplayFrame(2500, 512, 0, LegacyReplayInputHandler.LegacyButtonState.None),
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new LegacyReplayInputHandler.LegacyReplayFrame(3000, 512, 384, LegacyReplayInputHandler.LegacyButtonState.None),
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new LegacyReplayInputHandler.LegacyReplayFrame(3500, 0, 384, LegacyReplayInputHandler.LegacyButtonState.None),
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})
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ReplayInputHandler = ReplayInputHandler
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});
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//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
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@ -350,6 +340,8 @@ namespace osu.Game.Screens.Play
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private Bindable<bool> mouseWheelDisabled;
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public LegacyReplayInputHandler ReplayInputHandler;
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protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !isPaused;
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}
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}
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