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Test KeyCounter.RestoreState

This commit is contained in:
Roman Kapustin 2018-07-28 23:24:03 +03:00
parent 8bb83a8fd9
commit 3134e14b37
2 changed files with 29 additions and 7 deletions

View File

@ -3,7 +3,9 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Input.EventArgs;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Screens.Play;
using OpenTK.Input;
@ -12,15 +14,18 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseKeyCounter : OsuTestCase
{
private const Key rewind_test_key = Key.Z;
public TestCaseKeyCounter()
{
KeyCounterKeyboard rewindTestKeyCounterKeyboard;
KeyCounterCollection kc = new KeyCounterCollection
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new KeyCounter[]
{
new KeyCounterKeyboard(Key.Z),
rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(rewind_test_key),
new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right),
@ -34,6 +39,28 @@ namespace osu.Game.Tests.Visual
});
AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
var expectedCountPresses = rewindTestKeyCounterKeyboard.CountPresses + 1;
AddStep($"Press {rewind_test_key} key", () =>
{
rewindTestKeyCounterKeyboard.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = rewind_test_key, Repeat = false });
rewindTestKeyCounterKeyboard.TriggerOnKeyUp(null, new KeyUpEventArgs { Key = rewind_test_key });
});
AddAssert($"Check {rewind_test_key} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == expectedCountPresses);
IFrameBasedClock counterClock = null;
AddStep($"Rewind {rewind_test_key} counter", () =>
{
counterClock = rewindTestKeyCounterKeyboard.Clock;
rewindTestKeyCounterKeyboard.Clock = new DecoupleableInterpolatingFramedClock();
});
AddAssert($"Check {rewind_test_key} counter after rewind", () =>
{
rewindTestKeyCounterKeyboard.Clock = counterClock;
return rewindTestKeyCounterKeyboard.CountPresses == 0;
});
Add(kc);
}
}

View File

@ -152,11 +152,6 @@ namespace osu.Game.Screens.Play
RestoreState(Clock.CurrentTime);
}
public void RestoreState(double time)
{
var targetState = states.LastOrDefault(state => state.Time <= time) ?? states.LastOrDefault();
var targetCount = targetState?.Count ?? 0;
CountPresses = targetCount;
}
public void RestoreState(double time) => CountPresses = states.LastOrDefault(state => state.Time <= time)?.Count ?? 0;
}
}