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mirror of https://github.com/ppy/osu.git synced 2025-01-19 09:12:54 +08:00
This commit is contained in:
EVAST9919 2017-05-04 17:29:52 +03:00
parent 57c4232416
commit 475eb6fe5f
5 changed files with 31 additions and 50 deletions

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@ -16,31 +16,16 @@ using OpenTK;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseIngameModsContainer : TestCase
internal class TestCaseIngameModsContainer : TestCaseModSelectOverlay
{
public override string Description => @"Ingame mods visualization";
private ModSelectOverlay modSelect;
private ModsContainer modsContainer;
private RulesetDatabase rulesets;
[BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets)
{
this.rulesets = rulesets;
}
public override void Reset()
{
base.Reset();
Add(modSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
Add(modsContainer = new ModsContainer
{
Anchor = Anchor.TopRight,
@ -49,19 +34,7 @@ namespace osu.Desktop.VisualTests.Tests
Position = new Vector2(0, 25),
});
modSelect.SelectedMods.ValueChanged += SelectedMods_ValueChanged;
modSelect.SelectedMods.TriggerChange();
AddStep("ToggleModSelect", modSelect.ToggleVisibility);
foreach (var ruleset in rulesets.AllRulesets)
AddStep(ruleset.CreateInstance().Description, () => modSelect.Ruleset.Value = ruleset);
}
private void SelectedMods_ValueChanged(System.Collections.Generic.IEnumerable<Mod> newValue)
{
modsContainer.Clear();
foreach (Mod mod in modSelect.SelectedMods.Value)
modsContainer.Add(mod);
modsContainer.Mods.BindTo(modSelect.SelectedMods);
}
}
}

View File

@ -13,7 +13,7 @@ namespace osu.Desktop.VisualTests.Tests
{
public override string Description => @"Tests the mod select overlay";
private ModSelectOverlay modSelect;
protected ModSelectOverlay modSelect;
private RulesetDatabase rulesets;
[BackgroundDependencyLoader]

View File

@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.UI
set { modIcon.Icon = value; }
}
public ModIcon(Mod m)
public ModIcon(Mod mod)
{
Children = new Drawable[]
{
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.UI
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Icon = FontAwesome.fa_osu_mod_bg,
Colour = pickColour(m),
Colour = getBackgroundColourFromMod(mod),
Shadow = true,
TextSize = 20
},
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.UI
Anchor = Anchor.Centre,
Colour = OsuColour.Gray(84),
TextSize = 20,
Icon = m?.Icon ?? FontAwesome.fa_question,
Icon = (mod != null) ? mod.Icon : FontAwesome.fa_question,
},
};
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.UI
modIcon.TextSize = iconSize - 35;
}
private Color4 pickColour(Mod mod)
private Color4 getBackgroundColourFromMod(Mod mod)
{
switch (mod?.Type)
{

View File

@ -7,6 +7,8 @@ using osu.Game.Rulesets.UI;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using System.Collections.Generic;
using osu.Framework.Configuration;
namespace osu.Game.Screens.Play
{
@ -14,15 +16,23 @@ namespace osu.Game.Screens.Play
{
private readonly FillFlowContainer<ModIcon> iconsContainer;
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>();
private bool showMods;
public bool ShowMods
{
get
{
return showMods;
}
set
{
showMods = value;
if (!showMods) Hide();
if (!showMods)
Hide();
else
Show();
}
get { return showMods; }
}
public ModsContainer()
@ -46,20 +56,19 @@ namespace osu.Game.Screens.Play
TextSize = 12,
}
};
}
public void Add(Mod mod)
{
iconsContainer.Add(new ModIcon(mod)
Mods.ValueChanged += mods =>
{
AutoSizeAxes = Axes.Both,
Scale = new Vector2(0.7f),
});
}
public void Clear()
{
iconsContainer.Clear();
iconsContainer.Clear();
foreach (Mod mod in mods)
{
iconsContainer.Add(new ModIcon(mod)
{
AutoSizeAxes = Axes.Both,
Scale = new Vector2(0.7f),
});
}
};
}
}
}

View File

@ -170,8 +170,7 @@ namespace osu.Game.Screens.Play
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
hudOverlay.ModsContainer.ShowMods = HitRenderer.HasReplayLoaded;
foreach (var mod in Beatmap.Mods.Value)
hudOverlay.ModsContainer.Add(mod);
hudOverlay.ModsContainer.Mods.BindTo(Beatmap.Mods);
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
HitRenderer.OnAllJudged += onCompletion;