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mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:17:26 +08:00

Merge pull request #383 from peppy/player-loading-screen

Add loading screen.
This commit is contained in:
Dean Herbert 2017-02-23 17:04:44 +09:00 committed by GitHub
commit f812641696
8 changed files with 259 additions and 35 deletions

View File

@ -60,7 +60,16 @@ namespace osu.Desktop.VisualTests.Tests
Beatmap b = new Beatmap
{
HitObjects = objects
HitObjects = objects,
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = @"peppy",
}
}
};
decoder.Process(b);
@ -74,10 +83,13 @@ namespace osu.Desktop.VisualTests.Tests
Colour = Color4.Black,
});
Add(new Player
Add(new PlayerLoader(new Player
{
PreferredPlayMode = PlayMode.Osu,
Beatmap = beatmap
})
{
Beatmap = beatmap
});
}
}

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@ -113,6 +113,8 @@ namespace osu.Game.Beatmaps
public WorkingBeatmap(Beatmap beatmap)
{
this.beatmap = beatmap;
BeatmapInfo = beatmap.BeatmapInfo;
BeatmapSetInfo = beatmap.BeatmapInfo.BeatmapSet;
}
public WorkingBeatmap(BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo, BeatmapDatabase database, bool withStoryboard = false)

View File

@ -60,9 +60,9 @@ namespace osu.Game.Screens.Backgrounds
Beatmap = beatmap;
}
public void BlurTo(Vector2 sigma, double duration)
public void BlurTo(Vector2 sigma, double duration, EasingTypes easing = EasingTypes.None)
{
background?.BlurTo(sigma, duration, EasingTypes.OutExpo);
background?.BlurTo(sigma, duration, easing);
blurTarget = sigma;
}

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@ -23,6 +23,7 @@ using System.Linq;
using osu.Game.Beatmaps;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Logging;
namespace osu.Game.Screens.Play
@ -270,15 +271,19 @@ namespace osu.Game.Screens.Play
{
base.OnEntering(last);
(Background as BackgroundScreenBeatmap)?.BlurTo(Vector2.Zero, 1000);
Background?.FadeTo((100f - dimLevel) / 100, 1000);
(Background as BackgroundScreenBeatmap)?.BlurTo(Vector2.Zero, 1500, EasingTypes.OutQuint);
Background?.FadeTo((100f - dimLevel) / 100, 1500, EasingTypes.OutQuint);
Content.Alpha = 0;
dimLevel.ValueChanged += dimChanged;
Content.ScaleTo(0.7f);
Content.Delay(250);
Content.FadeIn(250);
Content.ScaleTo(1, 750, EasingTypes.OutQuint);
Delay(750);
Schedule(() =>
{
@ -290,6 +295,8 @@ namespace osu.Game.Screens.Play
protected override void OnSuspending(Screen next)
{
Content.FadeOut(350);
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
base.OnSuspending(next);
}

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@ -0,0 +1,211 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Menu;
using OpenTK;
namespace osu.Game.Screens.Play
{
public class PlayerLoader : OsuScreen
{
private readonly Player player;
private OsuLogo logo;
private BeatmapMetadataDisplay info;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
public PlayerLoader(Player player)
{
ValidForResume = false;
this.player = player;
Children = new Drawable[]
{
logo = new OsuLogo
{
Scale = new Vector2(0.15f),
Interactive = false,
},
};
}
[BackgroundDependencyLoader]
private void load()
{
Add(info = new BeatmapMetadataDisplay(Beatmap)
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
player.Preload(Game);
}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Background.FadeTo(0.4f, 250);
Content.ScaleTo(0.7f);
Content.ScaleTo(1, 750, EasingTypes.OutQuint);
Content.FadeInFromZero(500);
Delay(1000, true);
logo.MoveToOffset(new Vector2(0, -180), 500, EasingTypes.InOutExpo);
Delay(250, true);
info.FadeIn(500);
Delay(2000, true);
Content.ScaleTo(0.7f, 300, EasingTypes.InQuint);
Content.FadeOut(250);
Delay(250);
Schedule(() =>
{
if (!Push(player))
Exit();
});
}
protected override bool OnExiting(Screen next)
{
Content.ScaleTo(0.7f, 150, EasingTypes.InQuint);
FadeOut(150);
return base.OnExiting(next);
}
class BeatmapMetadataDisplay : Container
{
class MetadataLine : Container
{
public MetadataLine(string left, string right)
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Right = 5 },
Colour = OsuColour.Gray(0.5f),
Text = left,
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Margin = new MarginPadding { Left = 5 },
Text = string.IsNullOrEmpty(right) ? @"-" : right,
}
};
}
}
public BeatmapMetadataDisplay(WorkingBeatmap beatmap)
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FlowContainer()
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FlowDirections.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = beatmap.BeatmapInfo.Metadata.Title,
TextSize = 36,
Font = @"Exo2.0-MediumItalic",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new OsuSpriteText
{
Text = beatmap.BeatmapInfo.Metadata.Artist,
TextSize = 26,
Font = @"Exo2.0-MediumItalic",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new Container
{
Size = new Vector2(300, 60),
Margin = new MarginPadding(10),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
CornerRadius = 10,
Masking = true,
Children = new[]
{
new Sprite
{
Texture = beatmap.Background,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
FillMode = FillMode.Fill,
},
}
},
new OsuSpriteText
{
Text = beatmap.BeatmapInfo.Version,
TextSize = 26,
Font = @"Exo2.0-MediumItalic",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Margin = new MarginPadding
{
Bottom = 40
},
},
new MetadataLine("Source", beatmap.BeatmapInfo.Metadata.Source)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new MetadataLine("Composer", string.Empty)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new MetadataLine("Mapper", beatmap.BeatmapInfo.Metadata.Author)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
},
}
};
}
}
}
}

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@ -32,6 +32,8 @@ namespace osu.Game.Screens.Select
private FlowContainer buttons;
public OsuLogo StartButton;
public void AddButton(string text, Color4 colour, Action action)
{
var button = new FooterButton
@ -76,7 +78,7 @@ namespace osu.Game.Screens.Select
Height = 3,
Position = new Vector2(0, -3),
},
new OsuLogo()
StartButton = new OsuLogo
{
Anchor = Anchor.BottomRight,
Scale = new Vector2(0.4f),

View File

@ -54,32 +54,10 @@ namespace osu.Game.Screens.Select
private Footer footer;
Player player;
OsuScreen player;
FilterControl filter;
private void start()
{
if (player != null || Beatmap == null)
return;
//in the future we may want to move this logic to a PlayerLoader gamemode or similar, so we can rely on the SongSelect transition
//and provide a better loading experience (at the moment song select is still accepting input during preload).
player = new Player
{
BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
PreferredPlayMode = playMode.Value
};
player.Preload(Game, delegate
{
if (!Push(player))
{
player = null;
//error occured?
}
});
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapDatabase beatmaps, AudioManager audio, BaseGame game,
OsuGame osuGame, OsuColour colours)
@ -132,10 +110,20 @@ namespace osu.Game.Screens.Select
Right = 20,
},
},
footer = new Footer()
footer = new Footer
{
OnBack = Exit,
OnStart = start,
OnStart = () =>
{
if (player != null || Beatmap == null)
return;
(player = new PlayerLoader(new Player
{
BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
PreferredPlayMode = playMode.Value
})).Preload(Game, l => Push(player));
}
}
};
@ -276,6 +264,7 @@ namespace osu.Game.Screens.Select
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurTo(background_blur, 1000);
backgroundModeBeatmap.FadeTo(1, 250);
}
if (beatmap != null)
@ -346,7 +335,7 @@ namespace osu.Game.Screens.Select
var group = new BeatmapGroup(beatmap)
{
SelectionChanged = selectionChanged,
StartRequested = b => start()
StartRequested = b => footer.StartButton.TriggerClick()
};
//for the time being, let's completely load the difficulty panels in the background.
@ -382,7 +371,7 @@ namespace osu.Game.Screens.Select
switch (args.Key)
{
case Key.Enter:
start();
footer.StartButton.TriggerClick();
return true;
}

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@ -147,6 +147,7 @@
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Play\FailDialog.cs" />
<Compile Include="Screens\Play\PlayerInputManager.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\SkipButton.cs" />
<Compile Include="Screens\Select\CarouselContainer.cs" />
<Compile Include="Screens\Select\MatchSongSelect.cs" />