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https://github.com/ppy/osu.git
synced 2025-02-20 08:53:20 +08:00
Update framewörk
This commit is contained in:
parent
d46e68b36b
commit
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@ -1 +1 @@
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Subproject commit 995e80742b289dbe1e7655c39148b1773876d52a
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Subproject commit f3aea04b0e6a6ebb6d6f24fcb2134058765c0df0
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@ -22,9 +22,9 @@ namespace osu.Desktop.VisualTests.Tests
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{
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base.Reset();
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FlowContainer flow;
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FillFlowContainer flow;
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Add(flow = new FlowContainer()
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Add(flow = new FillFlowContainer()
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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@ -57,16 +57,17 @@ namespace osu.Desktop.Overlays
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Children = new Drawable[]
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{
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new FlowContainer
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Direction = FlowDirection.Down,
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Children = new Drawable[]
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{
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new FlowContainer
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(5)),
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Direction = FlowDirection.Right,
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Spacing = new Vector2(5),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Children = new Drawable[]
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@ -13,7 +13,7 @@ using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class HitExplosion : FlowContainer
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public class HitExplosion : FillFlowContainer
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{
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private readonly OsuJudgementInfo judgement;
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private SpriteText line1;
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@ -25,7 +25,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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AutoSizeAxes = Axes.Both;
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Origin = Anchor.Centre;
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FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 2));
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Direction = FlowDirection.Down;
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Spacing = new Vector2(0, 2);
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Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset;
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Children = new Drawable[]
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@ -8,72 +8,6 @@ using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Database;
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namespace osu.Game.Beatmaps.Drawables
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{
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class BeatmapGroup : IStateful<BeatmapGroupState>
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{
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public BeatmapPanel SelectedPanel;
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/// <summary>
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/// Fires when one of our difficulties was selected. Will fire on first expand.
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/// </summary>
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public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
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/// <summary>
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/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
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/// </summary>
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public Action<BeatmapInfo> StartRequested;
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public BeatmapSetHeader Header;
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private BeatmapGroupState state;
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public List<BeatmapPanel> BeatmapPanels;
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public BeatmapSetInfo BeatmapSet;
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public BeatmapGroupState State
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{
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get { return state; }
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set
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{
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switch (value)
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{
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case BeatmapGroupState.Expanded:
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Header.State = PanelSelectedState.Selected;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.State = panel == SelectedPanel ? PanelSelectedState.Selected : PanelSelectedState.NotSelected;
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break;
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case BeatmapGroupState.Collapsed:
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Header.State = PanelSelectedState.NotSelected;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.State = PanelSelectedState.Hidden;
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break;
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case BeatmapGroupState.Hidden:
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Header.State = PanelSelectedState.Hidden;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.State = PanelSelectedState.Hidden;
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break;
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}
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state = value;
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}
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}
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public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapDatabase database)
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{
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BeatmapSet = beatmapSet;
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WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
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foreach (var b in BeatmapSet.Beatmaps)
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Database;
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namespace osu.Game.Beatmaps.Drawables
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{
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class BeatmapGroup : IStateful<BeatmapGroupState>
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@ -83,10 +83,10 @@ namespace osu.Game.Beatmaps.Drawables
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ColourLight = OsuColour.FromHex(@"3a7285"),
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ColourDark = OsuColour.FromHex(@"123744")
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},
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new FlowContainer
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new FillFlowContainer
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{
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Padding = new MarginPadding(5),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
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Direction = FlowDirection.Right,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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@ -98,16 +98,17 @@ namespace osu.Game.Beatmaps.Drawables
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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new FlowContainer
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new FillFlowContainer
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{
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Padding = new MarginPadding { Left = 5 },
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Direction = FlowDirection.Down,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new FlowContainer
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new FillFlowContainer
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{
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(4, 0)),
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Direction = FlowDirection.Right,
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Spacing = new Vector2(4, 0),
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps.Drawables
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private OsuConfigManager config;
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private Bindable<bool> preferUnicode;
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private WorkingBeatmap beatmap;
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private FlowContainer difficultyIcons;
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private FillFlowContainer difficultyIcons;
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public BeatmapSetHeader(WorkingBeatmap beatmap)
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{
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@ -36,9 +36,9 @@ namespace osu.Game.Beatmaps.Drawables
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{
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RelativeSizeAxes = Axes.Both,
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},
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new FlowContainer
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new FillFlowContainer
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{
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Direction = FlowDirection.Down,
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Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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@ -58,7 +58,7 @@ namespace osu.Game.Beatmaps.Drawables
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TextSize = 17,
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Shadow = true,
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},
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difficultyIcons = new FlowContainer
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difficultyIcons = new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 5 },
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AutoSizeAxes = Axes.Both,
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@ -109,10 +109,10 @@ namespace osu.Game.Beatmaps.Drawables
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Children = new[]
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{
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new FlowContainer
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new FillFlowContainer
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{
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Depth = -1,
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
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Direction = FlowDirection.Right,
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RelativeSizeAxes = Axes.Both,
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
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Shear = new Vector2(0.8f, 0),
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@ -19,9 +19,9 @@ namespace osu.Game.Graphics.UserInterface
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Children = new[]
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{
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new FlowContainer
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new FillFlowContainer
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{
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
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Direction = FlowDirection.Right,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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@ -68,10 +68,11 @@ namespace osu.Game.Graphics.UserInterface
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Children = new Drawable[]
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{
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stars = new FlowContainer<Star>
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stars = new FillFlowContainer<Star>
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{
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AutoSizeAxes = Axes.Both,
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(star_spacing)),
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Direction = FlowDirection.Right,
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Spacing = new Vector2(star_spacing),
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}
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};
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@ -33,13 +33,13 @@ namespace osu.Game.Graphics.UserInterface.Volume
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Children = new Drawable[]
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{
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new FlowContainer
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Margin = new MarginPadding { Left = 10, Right = 10, Top = 30, Bottom = 30 },
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FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(15, 0)),
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Spacing = new Vector2(15, 0),
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Children = new Drawable[]
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{
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volumeMeterMaster = new VolumeMeter("Master"),
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@ -15,7 +15,7 @@ namespace osu.Game.Online.Chat.Drawables
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public class DrawableChannel : Container
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{
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private readonly Channel channel;
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private FlowContainer flow;
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private FillFlowContainer flow;
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private ScrollContainer scroll;
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public DrawableChannel(Channel channel)
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@ -39,9 +39,9 @@ namespace osu.Game.Online.Chat.Drawables
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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flow = new FlowContainer
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flow = new FillFlowContainer
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{
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Direction = FlowDirection.Down,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = 20, Right = 20 }
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@ -44,9 +44,9 @@ namespace osu.Game.Overlays
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Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT },
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Children = new[]
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{
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sections = new FlowContainer<NotificationSection>
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sections = new FillFlowContainer<NotificationSection>
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{
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Direction = FlowDirection.Down,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new []
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@ -16,7 +16,7 @@ using OpenTK;
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namespace osu.Game.Overlays.Notifications
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{
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public class NotificationSection : FlowContainer
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public class NotificationSection : FillFlowContainer
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{
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private OsuSpriteText titleText;
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private OsuSpriteText countText;
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@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Notifications
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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FlowStrategy = FlowStrategies.CreateVerticalFlow();
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Direction = FlowDirection.Down;
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Padding = new MarginPadding
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{
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@ -85,13 +85,13 @@ namespace osu.Game.Overlays.Notifications
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Origin = Anchor.TopRight,
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Action = clearAll
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},
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new FlowContainer
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new FillFlowContainer
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{
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Margin = new MarginPadding
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{
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Bottom = 5
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},
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FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(5, 0)),
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Spacing = new Vector2(5, 0),
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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@ -110,13 +110,13 @@ namespace osu.Game.Overlays.Notifications
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},
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},
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},
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notifications = new FlowContainer<Notification>
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notifications = new FillFlowContainer<Notification>
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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LayoutDuration = 150,
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LayoutEasing = EasingTypes.OutQuart,
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FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(3)),
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Spacing = new Vector2(3),
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}
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});
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}
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|
@ -14,7 +14,7 @@ using System.Collections.Generic;
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namespace osu.Game.Overlays.Options
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{
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public class OptionDropDown<T> : FlowContainer
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public class OptionDropDown<T> : FillFlowContainer
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{
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private DropDownMenu<T> dropdown;
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private SpriteText text;
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@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Options
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{
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Items = new KeyValuePair<string, T>[0];
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FlowStrategy = FlowStrategies.CreateVerticalFlow();
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Direction = FlowDirection.Down;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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|
@ -12,7 +12,7 @@ using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options
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{
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public class OptionSlider<T> : FlowContainer where T : struct
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public class OptionSlider<T> : FillFlowContainer where T : struct
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{
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private SliderBar<T> slider;
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private SpriteText text;
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@ -40,7 +40,6 @@ namespace osu.Game.Overlays.Options
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public OptionSlider()
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{
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FlowStrategy = FlowStrategies.CreateFillFlow();
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Right = 5 };
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|
@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options
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{
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public abstract class OptionsSection : Container
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{
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protected FlowContainer FlowContent;
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protected FillFlowContainer FlowContent;
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protected override Container<Drawable> Content => FlowContent;
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public abstract FontAwesome Icon { get; }
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@ -58,10 +58,11 @@ namespace osu.Game.Overlays.Options
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TextSize = header_size,
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Text = Header,
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},
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FlowContent = new FlowContainer
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FlowContent = new FillFlowContainer
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{
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Margin = new MarginPadding { Top = header_size + header_margin },
|
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FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 30)),
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Direction = FlowDirection.Down,
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Spacing = new Vector2(0, 30),
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AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
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},
|
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|
@ -9,7 +9,7 @@ using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Options
|
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{
|
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public abstract class OptionsSubsection : FlowContainer
|
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public abstract class OptionsSubsection : FillFlowContainer
|
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{
|
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private Container<Drawable> content;
|
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protected override Container<Drawable> Content => content;
|
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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Options
|
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{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow();
|
||||
Direction = FlowDirection.Down;
|
||||
AddInternal(new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
@ -29,9 +29,10 @@ namespace osu.Game.Overlays.Options
|
||||
Margin = new MarginPadding { Bottom = 10 },
|
||||
Font = @"Exo2.0-Black",
|
||||
},
|
||||
content = new FlowContainer
|
||||
content = new FillFlowContainer
|
||||
{
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 5)),
|
||||
Direction = FlowDirection.Down,
|
||||
Spacing = new Vector2(0, 5),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Options.Sections
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
FlowContent.FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(0, 5));
|
||||
FlowContent.Spacing = new Vector2(0, 5);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuCheckbox
|
||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Options.Sections.General
|
||||
}
|
||||
}
|
||||
|
||||
class LoginForm : FlowContainer
|
||||
class LoginForm : FillFlowContainer
|
||||
{
|
||||
private TextBox username;
|
||||
private TextBox password;
|
||||
@ -100,7 +100,8 @@ namespace osu.Game.Overlays.Options.Sections.General
|
||||
private void load(APIAccess api, OsuConfigManager config)
|
||||
{
|
||||
this.api = api;
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 5));
|
||||
Direction = FlowDirection.Down;
|
||||
Spacing = new Vector2(0, 5);
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Children = new Drawable[]
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Options.Sections
|
||||
|
||||
public MaintenanceSection()
|
||||
{
|
||||
FlowContent.FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(0, 5));
|
||||
FlowContent.Spacing = new Vector2(0, 5);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuButton
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Options.Sections
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
FlowContent.FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(0, 5));
|
||||
FlowContent.Spacing = new Vector2(0, 5);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OptionLabel { Text = "TODO: Skin preview textures" },
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options
|
||||
{
|
||||
public class Sidebar : Container
|
||||
{
|
||||
private FlowContainer content;
|
||||
private FillFlowContainer content;
|
||||
internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
|
||||
internal const int EXPANDED_WIDTH = 200;
|
||||
protected override Container<Drawable> Content => content;
|
||||
@ -34,13 +34,13 @@ namespace osu.Game.Overlays.Options
|
||||
{
|
||||
Children = new []
|
||||
{
|
||||
content = new FlowContainer
|
||||
content = new FillFlowContainer
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
|
||||
Direction = FlowDirection.Down,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -73,11 +73,11 @@ namespace osu.Game.Overlays
|
||||
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
|
||||
Children = new[]
|
||||
{
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
|
||||
Direction = FlowDirection.Down,
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -94,11 +94,11 @@ namespace osu.Game.Overlays
|
||||
TextSize = 18,
|
||||
Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 },
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
|
||||
Direction = FlowDirection.Down,
|
||||
Children = sections,
|
||||
}
|
||||
}
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Pause
|
||||
}
|
||||
}
|
||||
|
||||
private FlowContainer retryCounterContainer;
|
||||
private FillFlowContainer retryCounterContainer;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
@ -100,19 +100,21 @@ namespace osu.Game.Overlays.Pause
|
||||
Colour = Color4.Black,
|
||||
Alpha = background_alpha,
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 50)),
|
||||
Direction = FlowDirection.Down,
|
||||
Spacing = new Vector2(0, 50),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 20)),
|
||||
Direction = FlowDirection.Down,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
@ -139,7 +141,7 @@ namespace osu.Game.Overlays.Pause
|
||||
}
|
||||
}
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -186,7 +188,7 @@ namespace osu.Game.Overlays.Pause
|
||||
}
|
||||
}
|
||||
},
|
||||
retryCounterContainer = new FlowContainer
|
||||
retryCounterContainer = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
|
@ -41,9 +41,9 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ToolbarBackground(),
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
|
||||
Direction = FlowDirection.Right,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
@ -63,7 +63,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
|
||||
Direction = FlowDirection.Right,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
FadeOut(transition_time);
|
||||
}
|
||||
|
||||
class PassThroughFlowContainer : FlowContainer
|
||||
class PassThroughFlowContainer : FillFlowContainer
|
||||
{
|
||||
//needed to get input to the login overlay.
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
@ -62,10 +62,10 @@ namespace osu.Game.Overlays.Toolbar
|
||||
protected TextAwesome DrawableIcon;
|
||||
protected SpriteText DrawableText;
|
||||
protected Box HoverBackground;
|
||||
private FlowContainer tooltipContainer;
|
||||
private FillFlowContainer tooltipContainer;
|
||||
private SpriteText tooltip1;
|
||||
private SpriteText tooltip2;
|
||||
protected FlowContainer Flow;
|
||||
protected FillFlowContainer Flow;
|
||||
private SampleChannel sampleClick;
|
||||
|
||||
public ToolbarButton()
|
||||
@ -82,9 +82,10 @@ namespace osu.Game.Overlays.Toolbar
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0,
|
||||
},
|
||||
Flow = new FlowContainer
|
||||
Flow = new FillFlowContainer
|
||||
{
|
||||
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(5)),
|
||||
Direction = FlowDirection.Right,
|
||||
Spacing = new Vector2(5),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
|
||||
@ -104,9 +105,9 @@ namespace osu.Game.Overlays.Toolbar
|
||||
},
|
||||
},
|
||||
},
|
||||
tooltipContainer = new FlowContainer
|
||||
tooltipContainer = new FillFlowContainer
|
||||
{
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
|
||||
Direction = FlowDirection.Down,
|
||||
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
|
||||
Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
|
||||
Origin = TooltipAnchor,
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
const float padding = 10;
|
||||
|
||||
private FlowContainer modeButtons;
|
||||
private FillFlowContainer modeButtons;
|
||||
private Drawable modeButtonLine;
|
||||
private ToolbarModeButton activeButton;
|
||||
|
||||
@ -32,11 +32,11 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OpaqueBackground(),
|
||||
modeButtons = new FlowContainer
|
||||
modeButtons = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
|
||||
Direction = FlowDirection.Right,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Padding = new MarginPadding { Left = padding, Right = padding },
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Screens
|
||||
|
||||
protected virtual IEnumerable<Type> PossibleChildren => null;
|
||||
|
||||
private FlowContainer childModeButtons;
|
||||
private FillFlowContainer childModeButtons;
|
||||
private Container textContainer;
|
||||
private Box box;
|
||||
|
||||
@ -124,9 +124,9 @@ namespace osu.Game.Screens
|
||||
Exit();
|
||||
}
|
||||
},
|
||||
childModeButtons = new FlowContainer
|
||||
childModeButtons = new FillFlowContainer
|
||||
{
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
|
||||
Direction = FlowDirection.Down,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -78,7 +78,8 @@ namespace osu.Game.Screens.Menu
|
||||
},
|
||||
buttonFlow = new FlowContainerWithOrigin
|
||||
{
|
||||
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(-WEDGE_WIDTH, 0)),
|
||||
Direction = FlowDirection.Right,
|
||||
Spacing = new Vector2(-WEDGE_WIDTH, 0),
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
|
@ -27,12 +27,13 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 2)),
|
||||
Direction = FlowDirection.Down,
|
||||
Spacing = new Vector2(0, 2),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
icon = new TextAwesome
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Screens.Menu
|
||||
/// <summary>
|
||||
/// A flow container with an origin based on one of its contained drawables.
|
||||
/// </summary>
|
||||
public class FlowContainerWithOrigin : FlowContainer
|
||||
public class FlowContainerWithOrigin : FillFlowContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// A target drawable which this flowcontainer should be centered around.
|
||||
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
||||
|
||||
protected override IEnumerable<Drawable> SortedChildren => base.SortedChildren.Reverse();
|
||||
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
|
||||
|
||||
public override Anchor Origin => Anchor.Custom;
|
||||
|
||||
|
@ -8,11 +8,11 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class KeyCounterCollection : FlowContainer<KeyCounter>
|
||||
public class KeyCounterCollection : FillFlowContainer<KeyCounter>
|
||||
{
|
||||
public KeyCounterCollection()
|
||||
{
|
||||
FlowStrategy = FlowStrategies.CreateHorizontalFlow();
|
||||
Direction = FlowDirection.Right;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
|
@ -131,12 +131,12 @@ namespace osu.Game.Screens.Play
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer()
|
||||
new FillFlowContainer()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
|
||||
Direction = FlowDirection.Down,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
|
@ -65,10 +65,10 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
|
||||
Direction = FlowDirection.Down,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
|
@ -121,11 +121,11 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
},
|
||||
// Text for beatmap info
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
|
||||
Direction = FlowDirection.Down,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
@ -144,10 +144,10 @@ namespace osu.Game.Screens.Select
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
|
||||
Direction = FlowDirection.Right,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new []
|
||||
{
|
||||
@ -167,10 +167,10 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
}
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(40, 0)),
|
||||
Spacing = new Vector2(40, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = labels
|
||||
},
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select
|
||||
Alpha = 0.8f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
Padding = new MarginPadding(20),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Select
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Width = 0.4f, // TODO: InnerWidth property or something
|
||||
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
|
||||
Direction = FlowDirection.Down,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
searchTextBox = new SearchTextBox {
|
||||
@ -174,10 +174,11 @@ namespace osu.Game.Screens.Select
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(10, 0)),
|
||||
Direction = FlowDirection.Right,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TabItem
|
||||
@ -205,10 +206,11 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(10, 0)),
|
||||
Direction = FlowDirection.Right,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Children = new Drawable[]
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Screens.Select
|
||||
public Action OnBack;
|
||||
public Action OnStart;
|
||||
|
||||
private FlowContainer buttons;
|
||||
private FillFlowContainer buttons;
|
||||
|
||||
public OsuLogo StartButton;
|
||||
|
||||
@ -91,20 +91,21 @@ namespace osu.Game.Screens.Select
|
||||
Origin = Anchor.BottomLeft,
|
||||
Action = () => OnBack?.Invoke(),
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(padding, 0)),
|
||||
Direction = FlowDirection.Right,
|
||||
Spacing = new Vector2(padding, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
||||
buttons = new FlowContainer
|
||||
buttons = new FillFlowContainer
|
||||
{
|
||||
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(0.2f, 0)),
|
||||
Direction = FlowDirection.Right,
|
||||
Spacing = new Vector2(0.2f, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user