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mirror of https://github.com/ppy/osu.git synced 2025-02-20 08:53:20 +08:00

Update framewörk

This commit is contained in:
Thomas Müller 2017-03-01 19:33:01 +01:00
parent d46e68b36b
commit 9c853b0465
37 changed files with 127 additions and 179 deletions

@ -1 +1 @@
Subproject commit 995e80742b289dbe1e7655c39148b1773876d52a
Subproject commit f3aea04b0e6a6ebb6d6f24fcb2134058765c0df0

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@ -22,9 +22,9 @@ namespace osu.Desktop.VisualTests.Tests
{
base.Reset();
FlowContainer flow;
FillFlowContainer flow;
Add(flow = new FlowContainer()
Add(flow = new FillFlowContainer()
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),

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@ -57,16 +57,17 @@ namespace osu.Desktop.Overlays
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
Direction = FlowDirection.Down,
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(5)),
Direction = FlowDirection.Right,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Children = new Drawable[]

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@ -13,7 +13,7 @@ using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class HitExplosion : FlowContainer
public class HitExplosion : FillFlowContainer
{
private readonly OsuJudgementInfo judgement;
private SpriteText line1;
@ -25,7 +25,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 2));
Direction = FlowDirection.Down;
Spacing = new Vector2(0, 2);
Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset;
Children = new Drawable[]

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@ -8,72 +8,6 @@ using osu.Framework;
using osu.Framework.Graphics;
using osu.Game.Database;
namespace osu.Game.Beatmaps.Drawables
{
class BeatmapGroup : IStateful<BeatmapGroupState>
{
public BeatmapPanel SelectedPanel;
/// <summary>
/// Fires when one of our difficulties was selected. Will fire on first expand.
/// </summary>
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
/// <summary>
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
/// </summary>
public Action<BeatmapInfo> StartRequested;
public BeatmapSetHeader Header;
private BeatmapGroupState state;
public List<BeatmapPanel> BeatmapPanels;
public BeatmapSetInfo BeatmapSet;
public BeatmapGroupState State
{
get { return state; }
set
{
switch (value)
{
case BeatmapGroupState.Expanded:
Header.State = PanelSelectedState.Selected;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = panel == SelectedPanel ? PanelSelectedState.Selected : PanelSelectedState.NotSelected;
break;
case BeatmapGroupState.Collapsed:
Header.State = PanelSelectedState.NotSelected;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = PanelSelectedState.Hidden;
break;
case BeatmapGroupState.Hidden:
Header.State = PanelSelectedState.Hidden;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = PanelSelectedState.Hidden;
break;
}
state = value;
}
}
public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapDatabase database)
{
BeatmapSet = beatmapSet;
WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
foreach (var b in BeatmapSet.Beatmaps)
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Game.Database;
namespace osu.Game.Beatmaps.Drawables
{
class BeatmapGroup : IStateful<BeatmapGroupState>

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@ -83,10 +83,10 @@ namespace osu.Game.Beatmaps.Drawables
ColourLight = OsuColour.FromHex(@"3a7285"),
ColourDark = OsuColour.FromHex(@"123744")
},
new FlowContainer
new FillFlowContainer
{
Padding = new MarginPadding(5),
FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
Direction = FlowDirection.Right,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
@ -98,16 +98,17 @@ namespace osu.Game.Beatmaps.Drawables
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new FlowContainer
new FillFlowContainer
{
Padding = new MarginPadding { Left = 5 },
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
Direction = FlowDirection.Down,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(4, 0)),
Direction = FlowDirection.Right,
Spacing = new Vector2(4, 0),
AutoSizeAxes = Axes.Both,
Children = new[]
{

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@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps.Drawables
private OsuConfigManager config;
private Bindable<bool> preferUnicode;
private WorkingBeatmap beatmap;
private FlowContainer difficultyIcons;
private FillFlowContainer difficultyIcons;
public BeatmapSetHeader(WorkingBeatmap beatmap)
{
@ -36,9 +36,9 @@ namespace osu.Game.Beatmaps.Drawables
{
RelativeSizeAxes = Axes.Both,
},
new FlowContainer
new FillFlowContainer
{
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
Direction = FlowDirection.Down,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
AutoSizeAxes = Axes.Both,
Children = new[]
@ -58,7 +58,7 @@ namespace osu.Game.Beatmaps.Drawables
TextSize = 17,
Shadow = true,
},
difficultyIcons = new FlowContainer
difficultyIcons = new FillFlowContainer
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
@ -109,10 +109,10 @@ namespace osu.Game.Beatmaps.Drawables
Children = new[]
{
new FlowContainer
new FillFlowContainer
{
Depth = -1,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
Direction = FlowDirection.Right,
RelativeSizeAxes = Axes.Both,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0),

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@ -19,9 +19,9 @@ namespace osu.Game.Graphics.UserInterface
Children = new[]
{
new FlowContainer
new FillFlowContainer
{
FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
Direction = FlowDirection.Right,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]

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@ -68,10 +68,11 @@ namespace osu.Game.Graphics.UserInterface
Children = new Drawable[]
{
stars = new FlowContainer<Star>
stars = new FillFlowContainer<Star>
{
AutoSizeAxes = Axes.Both,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(star_spacing)),
Direction = FlowDirection.Right,
Spacing = new Vector2(star_spacing),
}
};

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@ -33,13 +33,13 @@ namespace osu.Game.Graphics.UserInterface.Volume
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding { Left = 10, Right = 10, Top = 30, Bottom = 30 },
FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(15, 0)),
Spacing = new Vector2(15, 0),
Children = new Drawable[]
{
volumeMeterMaster = new VolumeMeter("Master"),

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@ -15,7 +15,7 @@ namespace osu.Game.Online.Chat.Drawables
public class DrawableChannel : Container
{
private readonly Channel channel;
private FlowContainer flow;
private FillFlowContainer flow;
private ScrollContainer scroll;
public DrawableChannel(Channel channel)
@ -39,9 +39,9 @@ namespace osu.Game.Online.Chat.Drawables
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
flow = new FlowContainer
flow = new FillFlowContainer
{
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
Direction = FlowDirection.Down,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20, Right = 20 }

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@ -44,9 +44,9 @@ namespace osu.Game.Overlays
Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT },
Children = new[]
{
sections = new FlowContainer<NotificationSection>
sections = new FillFlowContainer<NotificationSection>
{
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
Direction = FlowDirection.Down,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new []

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@ -16,7 +16,7 @@ using OpenTK;
namespace osu.Game.Overlays.Notifications
{
public class NotificationSection : FlowContainer
public class NotificationSection : FillFlowContainer
{
private OsuSpriteText titleText;
private OsuSpriteText countText;
@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Notifications
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
FlowStrategy = FlowStrategies.CreateVerticalFlow();
Direction = FlowDirection.Down;
Padding = new MarginPadding
{
@ -85,13 +85,13 @@ namespace osu.Game.Overlays.Notifications
Origin = Anchor.TopRight,
Action = clearAll
},
new FlowContainer
new FillFlowContainer
{
Margin = new MarginPadding
{
Bottom = 5
},
FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(5, 0)),
Spacing = new Vector2(5, 0),
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
@ -110,13 +110,13 @@ namespace osu.Game.Overlays.Notifications
},
},
},
notifications = new FlowContainer<Notification>
notifications = new FillFlowContainer<Notification>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
LayoutDuration = 150,
LayoutEasing = EasingTypes.OutQuart,
FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(3)),
Spacing = new Vector2(3),
}
});
}

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@ -14,7 +14,7 @@ using System.Collections.Generic;
namespace osu.Game.Overlays.Options
{
public class OptionDropDown<T> : FlowContainer
public class OptionDropDown<T> : FillFlowContainer
{
private DropDownMenu<T> dropdown;
private SpriteText text;
@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Options
{
Items = new KeyValuePair<string, T>[0];
FlowStrategy = FlowStrategies.CreateVerticalFlow();
Direction = FlowDirection.Down;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]

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@ -12,7 +12,7 @@ using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options
{
public class OptionSlider<T> : FlowContainer where T : struct
public class OptionSlider<T> : FillFlowContainer where T : struct
{
private SliderBar<T> slider;
private SpriteText text;
@ -40,7 +40,6 @@ namespace osu.Game.Overlays.Options
public OptionSlider()
{
FlowStrategy = FlowStrategies.CreateFillFlow();
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = 5 };

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options
{
public abstract class OptionsSection : Container
{
protected FlowContainer FlowContent;
protected FillFlowContainer FlowContent;
protected override Container<Drawable> Content => FlowContent;
public abstract FontAwesome Icon { get; }
@ -58,10 +58,11 @@ namespace osu.Game.Overlays.Options
TextSize = header_size,
Text = Header,
},
FlowContent = new FlowContainer
FlowContent = new FillFlowContainer
{
Margin = new MarginPadding { Top = header_size + header_margin },
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 30)),
Direction = FlowDirection.Down,
Spacing = new Vector2(0, 30),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
},

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@ -9,7 +9,7 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Options
{
public abstract class OptionsSubsection : FlowContainer
public abstract class OptionsSubsection : FillFlowContainer
{
private Container<Drawable> content;
protected override Container<Drawable> Content => content;
@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Options
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
FlowStrategy = FlowStrategies.CreateVerticalFlow();
Direction = FlowDirection.Down;
AddInternal(new Drawable[]
{
new OsuSpriteText
@ -29,9 +29,10 @@ namespace osu.Game.Overlays.Options
Margin = new MarginPadding { Bottom = 10 },
Font = @"Exo2.0-Black",
},
content = new FlowContainer
content = new FillFlowContainer
{
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 5)),
Direction = FlowDirection.Down,
Spacing = new Vector2(0, 5),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},

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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Options.Sections
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
FlowContent.FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(0, 5));
FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[]
{
new OsuCheckbox

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@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Options.Sections.General
}
}
class LoginForm : FlowContainer
class LoginForm : FillFlowContainer
{
private TextBox username;
private TextBox password;
@ -100,7 +100,8 @@ namespace osu.Game.Overlays.Options.Sections.General
private void load(APIAccess api, OsuConfigManager config)
{
this.api = api;
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 5));
Direction = FlowDirection.Down;
Spacing = new Vector2(0, 5);
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Children = new Drawable[]

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@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Options.Sections
public MaintenanceSection()
{
FlowContent.FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(0, 5));
FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[]
{
new OsuButton

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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Options.Sections
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
FlowContent.FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(0, 5));
FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[]
{
new OptionLabel { Text = "TODO: Skin preview textures" },

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options
{
public class Sidebar : Container
{
private FlowContainer content;
private FillFlowContainer content;
internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
internal const int EXPANDED_WIDTH = 200;
protected override Container<Drawable> Content => content;
@ -34,13 +34,13 @@ namespace osu.Game.Overlays.Options
{
Children = new []
{
content = new FlowContainer
content = new FillFlowContainer
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
Direction = FlowDirection.Down,
}
}
},

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@ -73,11 +73,11 @@ namespace osu.Game.Overlays
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
Children = new[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
Direction = FlowDirection.Down,
Children = new Drawable[]
{
@ -94,11 +94,11 @@ namespace osu.Game.Overlays
TextSize = 18,
Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 },
},
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
Direction = FlowDirection.Down,
Children = sections,
}
}

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@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Pause
}
}
private FlowContainer retryCounterContainer;
private FillFlowContainer retryCounterContainer;
public override bool Contains(Vector2 screenSpacePos) => true;
public override bool HandleInput => State == Visibility.Visible;
@ -100,19 +100,21 @@ namespace osu.Game.Overlays.Pause
Colour = Color4.Black,
Alpha = background_alpha,
},
new FlowContainer
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 50)),
Direction = FlowDirection.Down,
Spacing = new Vector2(0, 50),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 20)),
Direction = FlowDirection.Down,
Spacing = new Vector2(0, 20),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
@ -139,7 +141,7 @@ namespace osu.Game.Overlays.Pause
}
}
},
new FlowContainer
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -186,7 +188,7 @@ namespace osu.Game.Overlays.Pause
}
}
},
retryCounterContainer = new FlowContainer
retryCounterContainer = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,

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@ -41,9 +41,9 @@ namespace osu.Game.Overlays.Toolbar
Children = new Drawable[]
{
new ToolbarBackground(),
new FlowContainer
new FillFlowContainer
{
FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
Direction = FlowDirection.Right,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
@ -63,7 +63,7 @@ namespace osu.Game.Overlays.Toolbar
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
Direction = FlowDirection.Right,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Toolbar
FadeOut(transition_time);
}
class PassThroughFlowContainer : FlowContainer
class PassThroughFlowContainer : FillFlowContainer
{
//needed to get input to the login overlay.
public override bool Contains(Vector2 screenSpacePos) => true;

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@ -62,10 +62,10 @@ namespace osu.Game.Overlays.Toolbar
protected TextAwesome DrawableIcon;
protected SpriteText DrawableText;
protected Box HoverBackground;
private FlowContainer tooltipContainer;
private FillFlowContainer tooltipContainer;
private SpriteText tooltip1;
private SpriteText tooltip2;
protected FlowContainer Flow;
protected FillFlowContainer Flow;
private SampleChannel sampleClick;
public ToolbarButton()
@ -82,9 +82,10 @@ namespace osu.Game.Overlays.Toolbar
BlendingMode = BlendingMode.Additive,
Alpha = 0,
},
Flow = new FlowContainer
Flow = new FillFlowContainer
{
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(5)),
Direction = FlowDirection.Right,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
@ -104,9 +105,9 @@ namespace osu.Game.Overlays.Toolbar
},
},
},
tooltipContainer = new FlowContainer
tooltipContainer = new FillFlowContainer
{
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
Direction = FlowDirection.Down,
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
Origin = TooltipAnchor,

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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Toolbar
{
const float padding = 10;
private FlowContainer modeButtons;
private FillFlowContainer modeButtons;
private Drawable modeButtonLine;
private ToolbarModeButton activeButton;
@ -32,11 +32,11 @@ namespace osu.Game.Overlays.Toolbar
Children = new Drawable[]
{
new OpaqueBackground(),
modeButtons = new FlowContainer
modeButtons = new FillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
Direction = FlowDirection.Right,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = padding, Right = padding },

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@ -25,7 +25,7 @@ namespace osu.Game.Screens
protected virtual IEnumerable<Type> PossibleChildren => null;
private FlowContainer childModeButtons;
private FillFlowContainer childModeButtons;
private Container textContainer;
private Box box;
@ -124,9 +124,9 @@ namespace osu.Game.Screens
Exit();
}
},
childModeButtons = new FlowContainer
childModeButtons = new FillFlowContainer
{
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
Direction = FlowDirection.Down,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,

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@ -78,7 +78,8 @@ namespace osu.Game.Screens.Menu
},
buttonFlow = new FlowContainerWithOrigin
{
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(-WEDGE_WIDTH, 0)),
Direction = FlowDirection.Right,
Spacing = new Vector2(-WEDGE_WIDTH, 0),
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new[]

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@ -27,12 +27,13 @@ namespace osu.Game.Screens.Menu
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 2)),
Direction = FlowDirection.Down,
Spacing = new Vector2(0, 2),
Children = new Drawable[]
{
icon = new TextAwesome

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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Menu
/// <summary>
/// A flow container with an origin based on one of its contained drawables.
/// </summary>
public class FlowContainerWithOrigin : FlowContainer
public class FlowContainerWithOrigin : FillFlowContainer
{
/// <summary>
/// A target drawable which this flowcontainer should be centered around.
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Menu
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
protected override IEnumerable<Drawable> SortedChildren => base.SortedChildren.Reverse();
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
public override Anchor Origin => Anchor.Custom;

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@ -8,11 +8,11 @@ using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
public class KeyCounterCollection : FlowContainer<KeyCounter>
public class KeyCounterCollection : FillFlowContainer<KeyCounter>
{
public KeyCounterCollection()
{
FlowStrategy = FlowStrategies.CreateHorizontalFlow();
Direction = FlowDirection.Right;
AutoSizeAxes = Axes.Both;
}

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@ -131,12 +131,12 @@ namespace osu.Game.Screens.Play
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FlowContainer()
new FillFlowContainer()
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
Direction = FlowDirection.Down,
Children = new Drawable[]
{
new OsuSpriteText

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@ -65,10 +65,10 @@ namespace osu.Game.Screens.Ranking
Children = new Drawable[]
{
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
Direction = FlowDirection.Down,
Children = new Drawable[]
{
new OsuSpriteText

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@ -121,11 +121,11 @@ namespace osu.Game.Screens.Select
},
},
// Text for beatmap info
new FlowContainer
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
Direction = FlowDirection.Down,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
@ -144,10 +144,10 @@ namespace osu.Game.Screens.Select
TextSize = 17,
Shadow = true,
},
new FlowContainer
new FillFlowContainer
{
Margin = new MarginPadding { Top = 10 },
FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
Direction = FlowDirection.Right,
AutoSizeAxes = Axes.Both,
Children = new []
{
@ -167,10 +167,10 @@ namespace osu.Game.Screens.Select
},
}
},
new FlowContainer
new FillFlowContainer
{
Margin = new MarginPadding { Top = 20 },
FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(40, 0)),
Spacing = new Vector2(40, 0),
AutoSizeAxes = Axes.Both,
Children = labels
},

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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select
Alpha = 0.8f,
RelativeSizeAxes = Axes.Both,
},
new FlowContainer
new FillFlowContainer
{
Padding = new MarginPadding(20),
AutoSizeAxes = Axes.Y,
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Width = 0.4f, // TODO: InnerWidth property or something
FlowStrategy = FlowStrategies.CreateVerticalFlow(),
Direction = FlowDirection.Down,
Children = new Drawable[]
{
searchTextBox = new SearchTextBox {
@ -174,10 +174,11 @@ namespace osu.Game.Screens.Select
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
},
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(10, 0)),
Direction = FlowDirection.Right,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
new TabItem
@ -205,10 +206,11 @@ namespace osu.Game.Screens.Select
}
}
},
new FlowContainer
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(10, 0)),
Direction = FlowDirection.Right,
Spacing = new Vector2(10, 0),
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Children = new Drawable[]

View File

@ -30,7 +30,7 @@ namespace osu.Game.Screens.Select
public Action OnBack;
public Action OnStart;
private FlowContainer buttons;
private FillFlowContainer buttons;
public OsuLogo StartButton;
@ -91,20 +91,21 @@ namespace osu.Game.Screens.Select
Origin = Anchor.BottomLeft,
Action = () => OnBack?.Invoke(),
},
new FlowContainer
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(padding, 0)),
Direction = FlowDirection.Right,
Spacing = new Vector2(padding, 0),
Children = new Drawable[]
{
buttons = new FlowContainer
buttons = new FillFlowContainer
{
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(0.2f, 0)),
Direction = FlowDirection.Right,
Spacing = new Vector2(0.2f, 0),
AutoSizeAxes = Axes.Both,
}
}