mirror of
https://github.com/ppy/osu.git
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115 lines
4.0 KiB
C#
115 lines
4.0 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
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class Disclaimer : OsuScreen
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{
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private Intro intro;
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private TextAwesome icon;
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private Color4 iconColour;
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internal override bool ShowOverlays => false;
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public Disclaimer()
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{
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ValidForResume = false;
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FlowDirection.Down,
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Spacing = new Vector2(0, 2),
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Children = new Drawable[]
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{
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icon = new TextAwesome
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Icon = FontAwesome.fa_warning,
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TextSize = 30,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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TextSize = 30,
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Text = "This is a development build",
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Margin = new MarginPadding
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{
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Bottom = 20
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},
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Don't expect shit to work perfectly as this is very much a work in progress."
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Don't report bugs because we are aware. Don't complain about missing features because we are adding them."
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Sit back and enjoy. Visit discord.gg/ppy if you want to help out!",
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Margin = new MarginPadding { Bottom = 20 },
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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TextSize = 12,
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Text = "oh and yes, you will get seizures.",
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},
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuGame game, OsuColour colours)
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{
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(intro = new Intro()).LoadAsync(game);
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iconColour = colours.Yellow;
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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Content.FadeInFromZero(500);
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icon.Delay(1500);
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icon.FadeColour(iconColour, 200);
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Delay(6000, true);
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Content.FadeOut(250);
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Delay(250);
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Schedule(() => Push(intro));
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}
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}
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}
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