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Add score statistic tracking (osu!).

This commit is contained in:
Dean Herbert 2017-04-19 15:40:10 +09:00
parent 662544e04f
commit 3b95fbab7d
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49
10 changed files with 158 additions and 31 deletions

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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Users;
@ -40,13 +41,17 @@ namespace osu.Desktop.VisualTests.Tests
base.Reset();
Add(new Results(new Score
Add(new Results(new OsuScore
{
TotalScore = 2845370,
Accuracy = 0.98,
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTime.Now,
Count300 = 100,
Count100 = 10,
Count50 = 1,
CountMiss = 2,
User = new User
{
Username = "peppy",

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@ -1,11 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
internal class OsuScore : Score
public class OsuScore : Score
{
public int Count300;
public int Count100;
public int Count50;
public int CountMiss;
public override IEnumerable<ScoreStatistic> Statistics => new[] {
new ScoreStatistic(@"300", Count300),
new ScoreStatistic(@"100", Count100),
new ScoreStatistic(@"50", Count50),
new ScoreStatistic(@"x", CountMiss),
};
}
}

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@ -1,9 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@ -26,12 +28,46 @@ namespace osu.Game.Rulesets.Osu.Scoring
Health.Value = 1;
Accuracy.Value = 1;
scoreResultCounts.Clear();
comboResultCounts.Clear();
}
private readonly Dictionary<OsuScoreResult, int> scoreResultCounts = new Dictionary<OsuScoreResult, int>();
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
public override Score CreateEmptyScore() => new OsuScore();
public override Score GetPopulatedScore()
{
var score = (OsuScore)base.GetPopulatedScore();
scoreResultCounts.TryGetValue(OsuScoreResult.Hit300, out score.Count300);
scoreResultCounts.TryGetValue(OsuScoreResult.Hit100, out score.Count100);
scoreResultCounts.TryGetValue(OsuScoreResult.Hit50, out score.Count50);
scoreResultCounts.TryGetValue(OsuScoreResult.Miss, out score.CountMiss);
return score;
}
protected override void OnNewJudgement(OsuJudgement judgement)
{
if (judgement != null)
{
if (judgement.Result != HitResult.None)
{
int count;
if (scoreResultCounts.TryGetValue(judgement.Score, out count))
scoreResultCounts[judgement.Score] = count + 1;
else
scoreResultCounts[judgement.Score] = 0;
if (comboResultCounts.TryGetValue(judgement.Combo, out count))
comboResultCounts[judgement.Combo] = count + 1;
else
comboResultCounts[judgement.Combo] = 0;
}
switch (judgement.Result)
{
case HitResult.Hit:

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@ -43,7 +43,7 @@ namespace osu.Game.Database
using (SerializationReader sr = new SerializationReader(s))
{
var ruleset = rulesets.GetRuleset(sr.ReadByte()).CreateInstance();
score = ruleset.CreateScoreProcessor().CreateScore();
score = ruleset.CreateScoreProcessor().CreateEmptyScore();
/* score.Pass = true;*/
var version = sr.ReadInt32();

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@ -93,21 +93,6 @@ namespace osu.Game.Rulesets.Scoring
return new Replay { Frames = frames };
}
// [JsonProperty(@"count50")] 0,
//[JsonProperty(@"count100")] 0,
//[JsonProperty(@"count300")] 100,
//[JsonProperty(@"countmiss")] 0,
//[JsonProperty(@"countkatu")] 0,
//[JsonProperty(@"countgeki")] 31,
//[JsonProperty(@"perfect")] true,
//[JsonProperty(@"enabled_mods")] [
// "DT",
// "FL",
// "HD",
// "HR"
//],
//[JsonProperty(@"rank")] "XH",
//[JsonProperty(@"pp")] 26.1816,
//[JsonProperty(@"replay")] true
public virtual IEnumerable<ScoreStatistic> Statistics => new ScoreStatistic[] { };
}
}

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@ -65,16 +65,7 @@ namespace osu.Game.Rulesets.Scoring
/// Creates a Score applicable to the ruleset in which this ScoreProcessor resides.
/// </summary>
/// <returns>The Score.</returns>
public virtual Score CreateScore() => new Score
{
TotalScore = TotalScore,
Combo = Combo,
MaxCombo = HighestCombo,
Accuracy = Accuracy,
Rank = rankFrom(Accuracy),
Date = DateTime.Now,
Health = Health,
};
public virtual Score CreateEmptyScore() => new Score();
private ScoreRank rankFrom(double acc)
{
@ -119,6 +110,24 @@ namespace osu.Game.Rulesets.Scoring
alreadyFailed = true;
Failed?.Invoke();
}
/// <summary>
/// Retrieve a score populated with data for the current play this processor is responsible for.
/// </summary>
public virtual Score GetPopulatedScore()
{
var score = CreateEmptyScore();
score.TotalScore = TotalScore;
score.Combo = Combo;
score.MaxCombo = HighestCombo;
score.Accuracy = Accuracy;
score.Rank = rankFrom(Accuracy);
score.Date = DateTime.Now;
score.Health = Health;
return score;
}
}
public abstract class ScoreProcessor<TObject, TJudgement> : ScoreProcessor

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@ -0,0 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Scoring
{
public class ScoreStatistic
{
public readonly string Name;
public readonly object Value;
public ScoreStatistic(string name, object value)
{
Name = name;
Value = value;
}
}
}

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@ -266,7 +266,7 @@ namespace osu.Game.Screens.Play
Delay(1000);
onCompletionEvent = Schedule(delegate
{
var score = scoreProcessor.CreateScore();
var score = scoreProcessor.GetPopulatedScore();
score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
Push(new Results(score));
});

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@ -23,6 +23,7 @@ using osu.Game.Beatmaps;
using osu.Game.Screens.Play;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Graphics.Colour;
using System.Linq;
namespace osu.Game.Screens.Ranking
{
@ -32,6 +33,8 @@ namespace osu.Game.Screens.Ranking
public ResultsPageScore(Score score, WorkingBeatmap beatmap) : base(score, beatmap) { }
private FillFlowContainer<DrawableScoreStatistic> statisticsContainer;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -148,15 +151,74 @@ namespace osu.Game.Screens.Ranking
},
}
},
statisticsContainer = new FillFlowContainer<DrawableScoreStatistic>
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Direction = FillDirection.Horizontal,
LayoutDuration = 200,
LayoutEasing = EasingTypes.OutQuint
}
}
}
};
statisticsContainer.Children = Score.Statistics.Select(s => new DrawableScoreStatistic(s));
}
protected override void LoadComplete()
{
base.LoadComplete();
Schedule(() => scoreCounter.Increment(Score.TotalScore));
Schedule(() =>
{
scoreCounter.Increment(Score.TotalScore);
int delay = 0;
foreach (var s in statisticsContainer.Children)
{
s.FadeOut();
s.Delay(delay += 200);
s.FadeIn(300 + delay, EasingTypes.Out);
}
});
}
private class DrawableScoreStatistic : Container
{
private readonly ScoreStatistic statistic;
public DrawableScoreStatistic(ScoreStatistic statistic)
{
this.statistic = statistic;
AutoSizeAxes = Axes.Both;
Margin = new MarginPadding { Left = 5, Right = 5 };
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
{
new SpriteText {
Text = statistic.Value.ToString().PadLeft(4, '0'),
Colour = colours.Gray7,
TextSize = 30,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new SpriteText {
Text = statistic.Name,
Colour = colours.Gray7,
Font = @"Exo2.0-Bold",
Y = 26,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
};
}
}
private class DateDisplay : Container

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@ -153,6 +153,7 @@
<Compile Include="Database\RulesetDatabase.cs" />
<Compile Include="Rulesets\Scoring\Score.cs" />
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
<Compile Include="Rulesets\Scoring\ScoreStatistic.cs" />
<Compile Include="Rulesets\UI\HealthDisplay.cs" />
<Compile Include="Rulesets\UI\HudOverlay.cs" />
<Compile Include="Rulesets\UI\StandardHealthDisplay.cs" />