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Move PauseOverlay to correct namespace.

This commit is contained in:
Dean Herbert 2017-03-03 10:17:39 +09:00
parent ae1d51bc9b
commit 3a8246f56d
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GPG Key ID: 46D71BF4958ABB49
9 changed files with 25 additions and 28 deletions

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@ -2,8 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Logging;
using osu.Game.Overlays.Pause;
using osu.Framework.Screens.Testing;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
{

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@ -1,15 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Screens.Play.Pause
{
public class PauseProgressBar : Container
{

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@ -3,7 +3,7 @@
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Screens.Play.Pause
{
public class PauseProgressGraph : Container
{

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@ -1,13 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Screens.Play.Pause
{
public class QuitButton : DialogButton
{

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@ -6,7 +6,7 @@ using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Screens.Play.Pause
{
public class ResumeButton : DialogButton
{

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@ -6,7 +6,7 @@ using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Screens.Play.Pause
{
public class RetryButton : DialogButton
{

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@ -2,19 +2,20 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Input;
using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.Pause;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Screens.Play
{
public class PauseOverlay : OverlayContainer
{

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@ -16,7 +16,6 @@ using osu.Framework.Screens;
using osu.Game.Modes.UI;
using osu.Game.Screens.Ranking;
using osu.Game.Configuration;
using osu.Game.Overlays.Pause;
using osu.Framework.Configuration;
using System;
using System.Linq;

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@ -274,12 +274,12 @@
<Compile Include="Screens\Select\SearchTextBox.cs" />
<Compile Include="Screens\Select\FooterButton.cs" />
<Compile Include="Screens\Select\Footer.cs" />
<Compile Include="Overlays\Pause\PauseOverlay.cs" />
<Compile Include="Overlays\Pause\PauseProgressBar.cs" />
<Compile Include="Overlays\Pause\PauseProgressGraph.cs" />
<Compile Include="Overlays\Pause\ResumeButton.cs" />
<Compile Include="Overlays\Pause\RetryButton.cs" />
<Compile Include="Overlays\Pause\QuitButton.cs" />
<Compile Include="Screens\Play\PauseOverlay.cs" />
<Compile Include="Screens\Play\Pause\PauseProgressBar.cs" />
<Compile Include="Screens\Play\Pause\PauseProgressGraph.cs" />
<Compile Include="Screens\Play\Pause\ResumeButton.cs" />
<Compile Include="Screens\Play\Pause\RetryButton.cs" />
<Compile Include="Screens\Play\Pause\QuitButton.cs" />
<Compile Include="Overlays\Dialog\PopupDialog.cs" />
<Compile Include="Graphics\UserInterface\DialogButton.cs" />
<Compile Include="Overlays\Dialog\PopupDialogButton.cs" />
@ -307,9 +307,7 @@
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup>
<Folder Include="Overlays\Dialog\" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.