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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:47:28 +08:00

Fix background loaded player never being disposed if early exit occurs

This commit is contained in:
Dean Herbert 2018-03-23 15:04:40 +09:00
parent 72531229fe
commit b56eee1927

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -27,6 +28,8 @@ namespace osu.Game.Screens.Play
private bool showOverlays = true;
public override bool ShowOverlaysOnEnter => showOverlays;
private Task loadTask;
public PlayerLoader(Player player)
{
this.player = player;
@ -55,7 +58,7 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding(25)
});
LoadComponentAsync(player);
loadTask = LoadComponentAsync(player);
}
protected override void OnResuming(Screen last)
@ -65,7 +68,7 @@ namespace osu.Game.Screens.Play
contentIn();
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
LoadComponentAsync(player = new Player
loadTask = LoadComponentAsync(player = new Player
{
RestartCount = player.RestartCount + 1,
RestartRequested = player.RestartRequested,
@ -154,6 +157,8 @@ namespace osu.Game.Screens.Play
{
if (!IsCurrentScreen) return;
loadTask = null;
if (!Push(player))
Exit();
else
@ -192,6 +197,14 @@ namespace osu.Game.Screens.Play
return base.OnExiting(next);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
// if the player never got pushed, we should explicitly dispose it.
loadTask?.ContinueWith(_ => player.Dispose());
}
private class BeatmapMetadataDisplay : Container
{
private class MetadataLine : Container