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BreakOverlay and LetterboxOverlay implementation
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74
osu.Desktop.Tests/Visual/TestCaseBreakOverlay.cs
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74
osu.Desktop.Tests/Visual/TestCaseBreakOverlay.cs
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@ -0,0 +1,74 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Screens.Play;
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using System.Collections.Generic;
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namespace osu.Desktop.Tests.Visual
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{
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internal class TestCaseBreakOverlay : OsuTestCase
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{
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public override string Description => @"Tests breaks behavior";
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private readonly BreakOverlay breakOverlay;
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public TestCaseBreakOverlay()
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{
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Clock = new FramedClock();
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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breakOverlay = new BreakOverlay(true)
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};
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AddStep("Add 2s break", () => startBreak(2000));
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AddStep("Add 5s break", () => startBreak(5000));
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AddStep("Add 2 breaks (2s each)", startMultipleBreaks);
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}
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private void startBreak(double duration)
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{
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breakOverlay.Breaks = new List<BreakPeriod>
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{
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new BreakPeriod
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{
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StartTime = Clock.CurrentTime,
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EndTime = Clock.CurrentTime + duration,
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}
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};
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breakOverlay.InitializeBreaks();
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}
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private void startMultipleBreaks()
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{
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double currentTime = Clock.CurrentTime;
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breakOverlay.Breaks = new List<BreakPeriod>
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{
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new BreakPeriod
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{
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StartTime = currentTime,
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EndTime = currentTime + 2000,
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},
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new BreakPeriod
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{
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StartTime = currentTime + 4000,
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EndTime = currentTime + 6000,
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}
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};
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breakOverlay.InitializeBreaks();
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}
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}
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}
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@ -72,6 +72,7 @@
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<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
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<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
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<Compile Include="Visual\TestCaseBreadcrumbs.cs" />
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<Compile Include="Visual\TestCaseBreakOverlay.cs" />
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<Compile Include="Visual\TestCaseCatcher.cs" />
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<Compile Include="Visual\TestCaseChatDisplay.cs" />
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<Compile Include="Visual\TestCaseContextMenu.cs" />
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@ -8,7 +8,7 @@ namespace osu.Game.Beatmaps.Timing
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/// <summary>
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/// The minimum duration required for a break to have any effect.
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/// </summary>
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private const double min_break_duration = 650;
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public const double MIN_BREAK_DURATION = 650;
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/// <summary>
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/// The break start time.
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@ -28,6 +28,6 @@ namespace osu.Game.Beatmaps.Timing
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/// <summary>
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/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
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/// </summary>
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public bool HasEffect => Duration >= min_break_duration;
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public bool HasEffect => Duration >= MIN_BREAK_DURATION;
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}
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}
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}
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64
osu.Game/Screens/Play/BreakOverlay.cs
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64
osu.Game/Screens/Play/BreakOverlay.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using System.Collections.Generic;
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using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Screens.Play
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{
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public class BreakOverlay : VisibilityContainer
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{
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private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
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public List<BreakPeriod> Breaks;
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private readonly bool letterboxing;
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private readonly LetterboxOverlay letterboxOverlay;
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public BreakOverlay(bool letterboxing)
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{
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this.letterboxing = letterboxing;
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RelativeSizeAxes = Axes.Both;
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Child = letterboxOverlay = new LetterboxOverlay();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InitializeBreaks();
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}
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public void InitializeBreaks()
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{
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if (Breaks != null)
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{
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foreach (var b in Breaks)
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{
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if (b.HasEffect)
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{
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using (BeginAbsoluteSequence(b.StartTime, true))
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{
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Show();
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using (BeginDelayedSequence(b.Duration, true))
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Hide();
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}
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}
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}
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}
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}
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protected override void PopIn()
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{
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if (letterboxing) letterboxOverlay.FadeIn(fade_duration);
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}
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protected override void PopOut()
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{
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if (letterboxing) letterboxOverlay.FadeOut(fade_duration);
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}
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}
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}
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63
osu.Game/Screens/Play/LetterboxOverlay.cs
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63
osu.Game/Screens/Play/LetterboxOverlay.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Screens.Play
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{
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public class LetterboxOverlay : Container
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{
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private const int letterbox_height = 350;
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private Color4 transparentBlack => new Color4(0, 0, 0, 0);
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public LetterboxOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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Alpha = 0;
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Children = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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RelativeSizeAxes = Axes.X,
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Height = letterbox_height,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new ColourInfo
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{
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TopLeft = Color4.Black,
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TopRight = Color4.Black,
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BottomLeft = transparentBlack,
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BottomRight = transparentBlack,
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}
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}
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = letterbox_height,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new ColourInfo
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{
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TopLeft = transparentBlack,
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TopRight = transparentBlack,
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BottomLeft = Color4.Black,
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BottomRight = Color4.Black,
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}
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}
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}
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};
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}
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}
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}
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@ -161,21 +161,25 @@ namespace osu.Game.Screens.Play
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},
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Children = new Drawable[]
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{
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new SkipButton(firstObjectTime) { AudioClock = decoupledClock },
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Clock = offsetClock,
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Children = new Drawable[]
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{
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RulesetContainer,
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}
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Child = RulesetContainer,
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},
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hudOverlay = new HUDOverlay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Breaks = beatmap.Breaks,
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Clock = decoupledClock
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},
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new SkipButton(firstObjectTime) { AudioClock = decoupledClock },
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}
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},
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failOverlay = new FailOverlay
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<Compile Include="Beatmaps\DifficultyCalculator.cs" />
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<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
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<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
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<Compile Include="Screens\Play\BreakOverlay.cs" />
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<Compile Include="Screens\Play\LetterboxOverlay.cs" />
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<Compile Include="Storyboards\Drawables\IFlippable.cs" />
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<Compile Include="Storyboards\Drawables\DrawableStoryboardLayer.cs" />
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<Compile Include="Storyboards\Drawables\DrawableStoryboard.cs" />
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