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mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:33:20 +08:00

BreakOverlay and LetterboxOverlay implementation

This commit is contained in:
EVAST9919 2017-09-15 19:39:55 +03:00
parent a0bbabd18f
commit 740e766201
7 changed files with 216 additions and 8 deletions

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@ -0,0 +1,74 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Screens.Play;
using System.Collections.Generic;
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseBreakOverlay : OsuTestCase
{
public override string Description => @"Tests breaks behavior";
private readonly BreakOverlay breakOverlay;
public TestCaseBreakOverlay()
{
Clock = new FramedClock();
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
breakOverlay = new BreakOverlay(true)
};
AddStep("Add 2s break", () => startBreak(2000));
AddStep("Add 5s break", () => startBreak(5000));
AddStep("Add 2 breaks (2s each)", startMultipleBreaks);
}
private void startBreak(double duration)
{
breakOverlay.Breaks = new List<BreakPeriod>
{
new BreakPeriod
{
StartTime = Clock.CurrentTime,
EndTime = Clock.CurrentTime + duration,
}
};
breakOverlay.InitializeBreaks();
}
private void startMultipleBreaks()
{
double currentTime = Clock.CurrentTime;
breakOverlay.Breaks = new List<BreakPeriod>
{
new BreakPeriod
{
StartTime = currentTime,
EndTime = currentTime + 2000,
},
new BreakPeriod
{
StartTime = currentTime + 4000,
EndTime = currentTime + 6000,
}
};
breakOverlay.InitializeBreaks();
}
}
}

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@ -72,6 +72,7 @@
<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
<Compile Include="Visual\TestCaseBreadcrumbs.cs" />
<Compile Include="Visual\TestCaseBreakOverlay.cs" />
<Compile Include="Visual\TestCaseCatcher.cs" />
<Compile Include="Visual\TestCaseChatDisplay.cs" />
<Compile Include="Visual\TestCaseContextMenu.cs" />

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@ -8,7 +8,7 @@ namespace osu.Game.Beatmaps.Timing
/// <summary>
/// The minimum duration required for a break to have any effect.
/// </summary>
private const double min_break_duration = 650;
public const double MIN_BREAK_DURATION = 650;
/// <summary>
/// The break start time.
@ -28,6 +28,6 @@ namespace osu.Game.Beatmaps.Timing
/// <summary>
/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
/// </summary>
public bool HasEffect => Duration >= min_break_duration;
public bool HasEffect => Duration >= MIN_BREAK_DURATION;
}
}
}

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@ -0,0 +1,64 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using System.Collections.Generic;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Screens.Play
{
public class BreakOverlay : VisibilityContainer
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
public List<BreakPeriod> Breaks;
private readonly bool letterboxing;
private readonly LetterboxOverlay letterboxOverlay;
public BreakOverlay(bool letterboxing)
{
this.letterboxing = letterboxing;
RelativeSizeAxes = Axes.Both;
Child = letterboxOverlay = new LetterboxOverlay();
}
protected override void LoadComplete()
{
base.LoadComplete();
InitializeBreaks();
}
public void InitializeBreaks()
{
if (Breaks != null)
{
foreach (var b in Breaks)
{
if (b.HasEffect)
{
using (BeginAbsoluteSequence(b.StartTime, true))
{
Show();
using (BeginDelayedSequence(b.Duration, true))
Hide();
}
}
}
}
}
protected override void PopIn()
{
if (letterboxing) letterboxOverlay.FadeIn(fade_duration);
}
protected override void PopOut()
{
if (letterboxing) letterboxOverlay.FadeOut(fade_duration);
}
}
}

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@ -0,0 +1,63 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Play
{
public class LetterboxOverlay : Container
{
private const int letterbox_height = 350;
private Color4 transparentBlack => new Color4(0, 0, 0, 0);
public LetterboxOverlay()
{
RelativeSizeAxes = Axes.Both;
Alpha = 0;
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
RelativeSizeAxes = Axes.X,
Height = letterbox_height,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new ColourInfo
{
TopLeft = Color4.Black,
TopRight = Color4.Black,
BottomLeft = transparentBlack,
BottomRight = transparentBlack,
}
}
},
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = letterbox_height,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new ColourInfo
{
TopLeft = transparentBlack,
TopRight = transparentBlack,
BottomLeft = Color4.Black,
BottomRight = Color4.Black,
}
}
}
};
}
}
}

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@ -161,21 +161,25 @@ namespace osu.Game.Screens.Play
},
Children = new Drawable[]
{
new SkipButton(firstObjectTime) { AudioClock = decoupledClock },
new Container
{
RelativeSizeAxes = Axes.Both,
Clock = offsetClock,
Children = new Drawable[]
{
RulesetContainer,
}
Child = RulesetContainer,
},
hudOverlay = new HUDOverlay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Breaks = beatmap.Breaks,
Clock = decoupledClock
},
new SkipButton(firstObjectTime) { AudioClock = decoupledClock },
}
},
failOverlay = new FailOverlay

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@ -81,6 +81,8 @@
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
<Compile Include="Screens\Play\BreakOverlay.cs" />
<Compile Include="Screens\Play\LetterboxOverlay.cs" />
<Compile Include="Storyboards\Drawables\IFlippable.cs" />
<Compile Include="Storyboards\Drawables\DrawableStoryboardLayer.cs" />
<Compile Include="Storyboards\Drawables\DrawableStoryboard.cs" />