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Remove unnecessary depth setting.
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@ -118,7 +118,6 @@ namespace osu.Game.Screens.Play
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hudOverlay = new StandardHudOverlay();
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hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys());
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hudOverlay.BindProcessor(scoreProcessor);
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hudOverlay.BindHitRenderer(HitRenderer);
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//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
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@ -145,7 +144,6 @@ namespace osu.Game.Screens.Play
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hudOverlay,
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pauseOverlay = new PauseOverlay
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{
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Depth = -1,
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OnResume = delegate
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{
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Delay(400);
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@ -156,7 +154,6 @@ namespace osu.Game.Screens.Play
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},
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failOverlay = new FailOverlay
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{
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Depth = -1,
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OnRetry = Restart,
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OnQuit = Exit,
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}
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