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Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
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@ -1,11 +1,14 @@
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using System;
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using OpenTK.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Pause;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics.UserInterface;
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namespace osu.Desktop.VisualTests.Tests
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{
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class TestCasePauseOverlay : TestCase
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@ -27,7 +30,20 @@ namespace osu.Desktop.VisualTests.Tests
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});
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Add(pauseOverlay = new PauseOverlay());
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pauseOverlay.ToggleVisibility();
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}
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Add(new Button
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{
Text = @"Pause",
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Width = 100,
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Height = 50,
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Colour = Color4.Black,
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Action = (() => pauseOverlay.Pause())
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});
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pauseOverlay.OnPause += (() => Logger.Log(@"Pause"));
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pauseOverlay.OnResume += (() => Logger.Log(@"Resume"));
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pauseOverlay.OnRetry += (() => Logger.Log(@"Retry"));
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pauseOverlay.OnQuit += (() => Logger.Log(@"Quit"));
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}
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}
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}
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@ -16,9 +16,10 @@ namespace osu.Game.Overlays.Pause
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public class PauseOverlay : OverlayContainer
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{
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private bool paused = false;
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private int fadeDuration = 100;
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public event Action OnPause;
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public event Action OnPlay;
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public event Action OnResume;
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public event Action OnRetry;
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public event Action OnQuit;
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@ -39,7 +40,7 @@ namespace osu.Game.Overlays.Pause
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Position = new Vector2(0, -200),
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Action = Play
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Action = Resume
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},
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new PauseButton
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{
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@ -61,13 +62,13 @@ namespace osu.Game.Overlays.Pause
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protected override void PopIn()
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{
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this.FadeTo(1, 100, EasingTypes.In);
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this.FadeTo(1, fadeDuration, EasingTypes.In);
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paused = true;
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}
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protected override void PopOut()
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{
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this.FadeTo(0, 100, EasingTypes.In);
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this.FadeTo(0, fadeDuration, EasingTypes.In);
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paused = false;
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}
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@ -76,23 +77,28 @@ namespace osu.Game.Overlays.Pause
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switch (args.Key)
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{
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case Key.Escape:
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paused = !paused;
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(paused ? (Action)Pause : Play)?.Invoke();
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TogglePaused();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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private void Pause()
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public void Pause()
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{
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Show();
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OnPause?.Invoke();
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}
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private void Play()
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public void Resume()
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{
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Hide();
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OnPlay?.Invoke();
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Hide();
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OnResume?.Invoke();
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}
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public void TogglePaused()
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{
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ToggleVisibility();
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(paused ? (Action)Pause : Resume)?.Invoke();
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}
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private void Retry()
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@ -101,7 +101,7 @@ namespace osu.Game.Screens.Play
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pauseOverlay = new PauseOverlay();
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pauseOverlay.OnPause += onPause;
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pauseOverlay.OnPlay += onPlay;
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pauseOverlay.OnResume += onResume;
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pauseOverlay.OnRetry += onRetry;
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pauseOverlay.OnQuit += onQuit;
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@ -180,7 +180,7 @@ namespace osu.Game.Screens.Play
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sourceClock.Stop();
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}
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private void onPlay()
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private void onResume()
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{
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scoreOverlay.KeyCounter.IsCounting = true;
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sourceClock.Start();
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