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abort loading and exit player for dummy maps
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@ -89,6 +89,13 @@ namespace osu.Game.Screens.Play
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userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
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WorkingBeatmap working = Beatmap.Value;
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if (working is DummyWorkingBeatmap)
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{
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Exit();
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return;
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}
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Beatmap beatmap;
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try
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