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abort loading and exit player for dummy maps

This commit is contained in:
FreezyLemon 2018-03-22 21:46:35 +01:00
parent 72531229fe
commit a3d8048aca

View File

@ -89,6 +89,13 @@ namespace osu.Game.Screens.Play
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
WorkingBeatmap working = Beatmap.Value;
if (working is DummyWorkingBeatmap)
{
Exit();
return;
}
Beatmap beatmap;
try