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Block player enter when a drag initiates from an overlaying container
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parent
80bd2a95f6
commit
d3e91024a7
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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@ -22,7 +23,6 @@ namespace osu.Game.Screens.Play
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private Player player;
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private BeatmapMetadataDisplay info;
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private VisualSettings visualSettings;
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private bool showOverlays = true;
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public override bool ShowOverlaysOnEnter => showOverlays;
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@ -51,7 +51,7 @@ namespace osu.Game.Screens.Play
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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Add(visualSettings = new VisualSettings
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Add(new VisualSettings
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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@ -116,9 +116,22 @@ namespace osu.Game.Screens.Play
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logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo);
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}
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private bool weHandledMouseDown;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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weHandledMouseDown = true;
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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weHandledMouseDown = false;
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return base.OnMouseUp(state, args);
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}
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private void pushWhenLoaded()
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{
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if (player.LoadState != LoadState.Ready || visualSettings.IsHovered)
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if (player.LoadState != LoadState.Ready || !IsHovered || GetContainingInputManager().CurrentState.Mouse.HasAnyButtonPressed && !weHandledMouseDown)
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{
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Schedule(pushWhenLoaded);
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return;
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -133,5 +134,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
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}
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protected override Container<Drawable> Content => content;
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protected override bool OnHover(InputState state) => true;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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}
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}
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