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Save KeyCounter state when keypress happens
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -15,6 +16,8 @@ namespace osu.Game.Screens.Play
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{
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public abstract class KeyCounter : Container
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{
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public event Action KeyPressed;
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private Sprite buttonSprite;
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private Sprite glowSprite;
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private Container textLayer;
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@ -46,7 +49,10 @@ namespace osu.Game.Screens.Play
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isLit = value;
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updateGlowSprite(value);
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if (value && IsCounting)
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{
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CountPresses++;
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KeyPressed?.Invoke();
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}
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}
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}
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}
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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@ -22,6 +23,8 @@ namespace osu.Game.Screens.Play
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public readonly Bindable<bool> Visible = new Bindable<bool>(true);
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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private readonly Dictionary<string, List<KeyCounterMemento>> keyCountersState = new Dictionary<string, List<KeyCounterMemento>>();
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public KeyCounterCollection()
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{
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Direction = FillDirection.Horizontal;
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@ -38,6 +41,9 @@ namespace osu.Game.Screens.Play
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key.KeyDownTextColor = KeyDownTextColor;
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key.KeyUpTextColor = KeyUpTextColor;
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key.AudioClock = AudioClock;
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keyCountersState.Add(key.Name, new List<KeyCounterMemento>());
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key.KeyPressed += () => keyCountersState[key.Name].Add(key.SaveState());
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}
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public void ResetCount()
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