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Move states to KeyCounter
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parent
ecd51d70f9
commit
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@ -1,7 +1,8 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -16,13 +17,13 @@ namespace osu.Game.Screens.Play
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{
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public abstract class KeyCounter : Container
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{
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public event Action KeyPressed;
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private Sprite buttonSprite;
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private Sprite glowSprite;
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private Container textLayer;
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private SpriteText countSpriteText;
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private readonly List<KeyCounterState> states = new List<KeyCounterState>();
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public bool IsCounting { get; set; } = true;
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private int countPresses;
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public int CountPresses
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@ -51,7 +52,7 @@ namespace osu.Game.Screens.Play
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if (value && IsCounting)
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{
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CountPresses++;
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KeyPressed?.Invoke();
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SaveState();
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}
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}
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}
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@ -139,8 +140,19 @@ namespace osu.Game.Screens.Play
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public void ResetCount() => CountPresses = 0;
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public KeyCounterState SaveState() => new KeyCounterState(AudioClock.CurrentTime, CountPresses);
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public void SaveState()
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{
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var lastState = states.LastOrDefault();
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public void RestoreState(KeyCounterState state) => CountPresses = state.Count;
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if (lastState == null || lastState.Time < AudioClock.CurrentTime)
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states.Add(new KeyCounterState(AudioClock.CurrentTime, CountPresses));
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}
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public void RestoreState(double time)
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{
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var targetState = states.LastOrDefault(state => state.Time <= time) ?? states.LastOrDefault();
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var targetCount = targetState?.Count ?? 0;
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CountPresses = targetCount;
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}
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}
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}
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@ -2,18 +2,17 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using OpenTK.Graphics;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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@ -24,8 +23,6 @@ namespace osu.Game.Screens.Play
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public readonly Bindable<bool> Visible = new Bindable<bool>(true);
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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private readonly Dictionary<string, List<KeyCounterState>> keyCountersState = new Dictionary<string, List<KeyCounterState>>();
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public KeyCounterCollection()
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{
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Direction = FillDirection.Horizontal;
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@ -42,18 +39,12 @@ namespace osu.Game.Screens.Play
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key.KeyDownTextColor = KeyDownTextColor;
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key.KeyUpTextColor = KeyUpTextColor;
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key.AudioClock = AudioClock;
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keyCountersState.Add(key.Name, new List<KeyCounterState>());
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key.KeyPressed += () => keyCountersState[key.Name].Add(key.SaveState());
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}
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public void RestoreKeyCounterState(double time)
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{
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foreach (var counter in Children)
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{
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var targetState = keyCountersState[counter.Name].LastOrDefault(state => state.Time <= time);
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counter.RestoreState(targetState);
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}
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counter.RestoreState(time);
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}
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public void ResetCount()
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