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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Update skip button design

This commit is contained in:
Dean Herbert 2017-05-19 21:54:14 +09:00
parent a7d16ac213
commit aef82acb0d
2 changed files with 232 additions and 23 deletions

View File

@ -166,13 +166,8 @@ namespace osu.Game.Screens.Play
Clock = offsetClock,
Children = new Drawable[]
{
new SkipButton(firstObjectTime) { AudioClock = decoupledClock, Depth = 1 },
HitRenderer,
new SkipButton(firstObjectTime)
{
AudioClock = decoupledClock,
Alpha = 0,
Margin = new MarginPadding { Bottom = 140 } // this is temporary
},
}
},
hudOverlay = new StandardHUDOverlay

View File

@ -1,40 +1,92 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Threading;
using osu.Framework.Timing;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Ranking;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Screens.Play
{
public class SkipButton : TwoLayerButton
public class SkipButton : Container
{
private readonly double startTime;
public IAdjustableClock AudioClock;
private Button button;
private Box remainingTimeBox;
private FadeContainer fadeContainer;
private double displayTime;
public SkipButton(double startTime)
{
AlwaysReceiveInput = true;
this.startTime = startTime;
Text = @"Skip";
Icon = FontAwesome.fa_osu_right_o;
Anchor = Anchor.BottomRight;
Origin = Anchor.BottomRight;
RelativePositionAxes = Axes.Both;
RelativeSizeAxes = Axes.Both;
Position = new Vector2(0.5f, 0.7f);
Size = new Vector2(1, 0.14f);
Origin = Anchor.Centre;
}
protected override bool OnMouseMove(InputState state)
{
fadeContainer.State = Visibility.Visible;
return base.OnMouseMove(state);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
private void load(OsuColour colours)
{
ActivationSound = audio.Sample.Get(@"Menu/menuhit");
BackgroundColour = colours.Yellow;
HoverColour = colours.YellowDark;
Children = new Drawable[]
{
fadeContainer = new FadeContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
button = new Button
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
remainingTimeBox = new Box
{
Height = 5,
RelativeSizeAxes = Axes.X,
Colour = colours.Yellow,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
}
}
}
};
}
const double skip_required_cutoff = 3000;
const double fade_time = 300;
private const double skip_required_cutoff = 3000;
private const double fade_time = 300;
private double beginFadeTime => startTime - skip_required_cutoff - fade_time;
protected override void LoadComplete()
{
base.LoadComplete();
if (startTime < skip_required_cutoff)
{
@ -44,14 +96,22 @@ namespace osu.Game.Screens.Play
}
FadeInFromZero(fade_time);
using (BeginAbsoluteSequence(beginFadeTime))
FadeOut(fade_time);
Action = () => AudioClock.Seek(startTime - skip_required_cutoff - fade_time);
button.Action = () => AudioClock?.Seek(startTime - skip_required_cutoff - fade_time);
displayTime = Time.Current;
Delay(startTime - skip_required_cutoff - fade_time);
FadeOut(fade_time);
Expire();
}
protected override void Update()
{
base.Update();
remainingTimeBox.Width = (float)Math.Max(0, 1 - (Time.Current - displayTime) / (beginFadeTime - displayTime));
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
@ -59,11 +119,165 @@ namespace osu.Game.Screens.Play
switch (args.Key)
{
case Key.Space:
TriggerClick();
button.TriggerClick();
return true;
}
return base.OnKeyDown(state, args);
}
private class FadeContainer : Container, IStateful<Visibility>
{
private Visibility state;
private ScheduledDelegate scheduledHide;
public Visibility State
{
get
{
return state;
}
set
{
var lastState = state;
state = value;
scheduledHide?.Cancel();
switch (state)
{
case Visibility.Visible:
if (lastState == Visibility.Hidden)
FadeIn(500, EasingTypes.OutExpo);
if (!Hovering)
using (BeginDelayedSequence(1000))
scheduledHide = Schedule(() => State = Visibility.Hidden);
break;
case Visibility.Hidden:
FadeOut(1000, EasingTypes.OutExpo);
break;
}
}
}
protected override void LoadComplete()
{
base.LoadComplete();
State = Visibility.Visible;
}
}
private class Button : Container
{
public Action Action;
private Color4 colourNormal;
private Color4 colourHover;
private Box box;
private FillFlowContainer flow;
private Box background;
private AspectContainer aspect;
public Button()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
colourNormal = colours.Yellow;
colourHover = colours.YellowDark;
Children = new Drawable[]
{
background = new Box
{
Alpha = 0.2f,
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
aspect = new AspectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Height = 0.6f,
Masking = true,
CornerRadius = 15,
Children = new Drawable[]
{
box = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourNormal,
},
flow = new FillFlowContainer
{
Anchor = Anchor.TopCentre,
RelativePositionAxes = Axes.Y,
Y = 0.4f,
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Direction = FillDirection.Horizontal,
Children = new []
{
new TextAwesome { Icon = FontAwesome.fa_chevron_right },
new TextAwesome { Icon = FontAwesome.fa_chevron_right },
new TextAwesome { Icon = FontAwesome.fa_chevron_right },
}
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
RelativePositionAxes = Axes.Y,
Y = 0.7f,
TextSize = 12,
Font = @"Exo2.0-Bold",
Origin = Anchor.Centre,
Text = @"SKIP",
},
}
}
};
}
protected override bool OnHover(InputState state)
{
flow.TransformSpacingTo(new Vector2(5), 500, EasingTypes.OutQuint);
box.FadeColour(colourHover, 500, EasingTypes.OutQuint);
background.FadeTo(0.4f, 500, EasingTypes.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
flow.TransformSpacingTo(new Vector2(0), 500, EasingTypes.OutQuint);
box.FadeColour(colourNormal, 500, EasingTypes.OutQuint);
background.FadeTo(0.2f, 500, EasingTypes.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
aspect.ScaleTo(0.75f, 2000, EasingTypes.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
aspect.ScaleTo(1, 1000, EasingTypes.OutElastic);
return base.OnMouseUp(state, args);
}
protected override bool OnClick(InputState state)
{
box.FlashColour(Color4.White, 500, EasingTypes.OutQuint);
Action?.Invoke();
return true;
}
}
}
}