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Arrows improvements

This commit is contained in:
EVAST9919 2017-09-22 20:43:51 +03:00
parent 3202d35a79
commit d58e5a6130
4 changed files with 57 additions and 50 deletions

View File

@ -9,13 +9,15 @@ namespace osu.Game.Screens.Play.BreaksOverlay
{
public class ArrowsOverlay : Container
{
private const int glowing_size = 60;
private const float glowing_final_offset = 0.25f;
private const float glowing_offscreen_offset = 0.6f;
private const int glow_icon_size = 65;
private const int glow_icon_blur_sigma = 8;
private const float glow_icon_final_offset = 0.2f;
private const float glow_icon_offscreen_offset = 0.6f;
private const int blurred_size = 130;
private const float blurred_final_offset = 0.35f;
private const float blurred_offscreen_offset = 0.7f;
private const int blurred_icon_blur_sigma = 20;
private const int blurred_icon_size = 130;
private const float blurred_icon_final_offset = 0.35f;
private const float blurred_icon_offscreen_offset = 0.7f;
private readonly GlowIcon leftGlowIcon;
private readonly GlowIcon rightGlowIcon;
@ -32,53 +34,57 @@ namespace osu.Game.Screens.Play.BreaksOverlay
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
X = - glowing_offscreen_offset,
X = - glow_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_right,
Size = new Vector2(glowing_size),
BlurSigma = new Vector2(glow_icon_blur_sigma),
Size = new Vector2(glow_icon_size),
},
rightGlowIcon = new GlowIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
X = glowing_offscreen_offset,
X = glow_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_left,
Size = new Vector2(glowing_size),
BlurSigma = new Vector2(glow_icon_blur_sigma),
Size = new Vector2(glow_icon_size),
},
leftBlurredIcon = new BlurredIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
X = - blurred_offscreen_offset,
X = - blurred_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_right,
Size = new Vector2(blurred_size),
BlurSigma = new Vector2(blurred_icon_blur_sigma),
Size = new Vector2(blurred_icon_size),
},
rightBlurredIcon = new BlurredIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
X = blurred_offscreen_offset,
X = blurred_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_left,
Size = new Vector2(blurred_size),
BlurSigma = new Vector2(blurred_icon_blur_sigma),
Size = new Vector2(blurred_icon_size),
},
};
}
public void Show(double fadeDuration)
{
leftGlowIcon.MoveToX(-glowing_final_offset, fadeDuration, Easing.OutQuint);
rightGlowIcon.MoveToX(glowing_final_offset, fadeDuration, Easing.OutQuint);
leftGlowIcon.MoveToX(-glow_icon_final_offset, fadeDuration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_final_offset, fadeDuration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_final_offset, fadeDuration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_final_offset, fadeDuration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_final_offset, fadeDuration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_final_offset, fadeDuration, Easing.OutQuint);
}
public void Hide(double fadeDuration)
{
leftGlowIcon.MoveToX(-glowing_offscreen_offset, fadeDuration, Easing.OutQuint);
rightGlowIcon.MoveToX(glowing_offscreen_offset, fadeDuration, Easing.OutQuint);
leftGlowIcon.MoveToX(-glow_icon_offscreen_offset, fadeDuration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_offscreen_offset, fadeDuration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_offscreen_offset, fadeDuration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_offscreen_offset, fadeDuration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_offscreen_offset, fadeDuration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_offscreen_offset, fadeDuration, Easing.OutQuint);
}
}
}

View File

@ -5,14 +5,13 @@ using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Framework.Allocation;
namespace osu.Game.Screens.Play.BreaksOverlay
{
public class BlurredIcon : BufferedContainer
{
private const int blur_sigma = 20;
private readonly GlowIcon icon;
private readonly SpriteIcon icon;
public FontAwesome Icon
{
@ -25,22 +24,29 @@ namespace osu.Game.Screens.Play.BreaksOverlay
set
{
icon.Size = value;
base.Size = value + new Vector2(blur_sigma * 2);
base.Size = value + BlurSigma * 2.5f;
ForceRedraw();
}
get { return icon.Size; }
get { return base.Size; }
}
public BlurredIcon()
{
RelativePositionAxes = Axes.X;
BlurSigma = new Vector2(blur_sigma);
Alpha = 0.6f;
Alpha = 0.7f;
CacheDrawnFrameBuffer = true;
Child = icon = new GlowIcon
Child = icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Shadow = false,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
}
}
}

View File

@ -13,7 +13,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
public class BreakOverlay : Container
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private const float remaining_time_container_max_size = 0.35f;
private const float remaining_time_container_max_size = 0.3f;
private const int vertical_margin = 25;
public List<BreakPeriod> Breaks;

View File

@ -11,25 +11,29 @@ namespace osu.Game.Screens.Play.BreaksOverlay
{
public class GlowIcon : Container
{
private const int blur_sigma = 5;
private readonly SpriteIcon spriteIcon;
private readonly SpriteIcon glowIcon;
private readonly BufferedContainer glowContainer;
private readonly BlurredIcon blurredIcon;
public override Vector2 Size
{
set
{
spriteIcon.Size = glowIcon.Size = value;
glowContainer.Size = value + new Vector2(blur_sigma * 2);
blurredIcon.Size = value;
spriteIcon.Size = value - new Vector2(10); //Make it a bit smaller to make blur more visible
blurredIcon.ForceRedraw();
}
get { return spriteIcon.Size; }
get { return base.Size; }
}
public Vector2 BlurSigma
{
set { blurredIcon.BlurSigma = value; }
get { return blurredIcon.BlurSigma; }
}
public FontAwesome Icon
{
set { spriteIcon.Icon = glowIcon.Icon = value; }
set { spriteIcon.Icon = blurredIcon.Icon = value; }
get { return spriteIcon.Icon; }
}
@ -39,19 +43,10 @@ namespace osu.Game.Screens.Play.BreaksOverlay
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
glowContainer = new BufferedContainer
blurredIcon = new BlurredIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlurSigma = new Vector2(blur_sigma),
CacheDrawnFrameBuffer = true,
Child = glowIcon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
},
},
spriteIcon = new SpriteIcon
{
@ -65,7 +60,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
glowIcon.Colour = colours.BlueLight;
blurredIcon.Colour = colours.Blue;
}
}
}