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mirror of https://github.com/ppy/osu.git synced 2026-05-27 05:01:22 +08:00

Update framework

This commit is contained in:
Dean Herbert
2018-06-03 02:28:11 +09:00
Unverified
parent 88628812c6
commit 64eda27547
6 changed files with 11 additions and 11 deletions
@@ -180,7 +180,7 @@ namespace osu.Game.Overlays.KeyBinding
return true;
}
protected override bool OnWheel(InputState state)
protected override bool OnScroll(InputState state)
{
if (HasFocus)
{
@@ -192,7 +192,7 @@ namespace osu.Game.Overlays.KeyBinding
}
}
return base.OnWheel(state);
return base.OnScroll(state);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
+2 -2
View File
@@ -182,9 +182,9 @@ namespace osu.Game.Screens.Edit
LoadComponentAsync(currentScreen, screenContainer.Add);
}
protected override bool OnWheel(InputState state)
protected override bool OnScroll(InputState state)
{
if (state.Mouse.WheelDelta > 0)
if (state.Mouse.ScrollDelta.X + state.Mouse.ScrollDelta.Y > 0)
clock.SeekBackward(true);
else
clock.SeekForward(true);
@@ -123,15 +123,15 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
/// </summary>
private float? localZoomTarget;
protected override bool OnWheel(InputState state)
protected override bool OnScroll(InputState state)
{
if (!state.Keyboard.ControlPressed)
return base.OnWheel(state);
return base.OnScroll(state);
relativeContentZoomTarget = Content.ToLocalSpace(state.Mouse.NativeState.Position).X / Content.DrawSize.X;
localZoomTarget = ToLocalSpace(state.Mouse.NativeState.Position).X;
Zoom += state.Mouse.WheelDelta;
Zoom += state.Mouse.ScrollDelta.Y;
return true;
}
+1 -1
View File
@@ -364,7 +364,7 @@ namespace osu.Game.Screens.Play
Background?.FadeTo(1f, fade_out_duration);
}
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused;
protected override bool OnScroll(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused;
private void initializeStoryboard(bool asyncLoad)
{
+2 -2
View File
@@ -59,9 +59,9 @@ namespace osu.Game.Tests.Visual
Clock.ProcessFrame();
}
protected override bool OnWheel(InputState state)
protected override bool OnScroll(InputState state)
{
if (state.Mouse.WheelDelta > 0)
if (state.Mouse.ScrollDelta.Y > 0)
Clock.SeekBackward(true);
else
Clock.SeekForward(true);