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Comply to naming conventions
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435e845067
commit
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@ -11,8 +11,8 @@ namespace osu.Game.Overlays
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{
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public class DragBar : Container
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{
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protected Container fillContainer;
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protected Box fill;
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protected Container FillContainer;
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protected Box Fill;
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public Action<float> SeekRequested;
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private bool isDragging;
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@ -25,7 +25,7 @@ namespace osu.Game.Overlays
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{
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enabled = value;
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if (!enabled)
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fillContainer.Width = 0;
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FillContainer.Width = 0;
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}
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}
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@ -35,7 +35,7 @@ namespace osu.Game.Overlays
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Children = new Drawable[]
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{
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fillContainer = new Container
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FillContainer = new Container
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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@ -43,7 +43,7 @@ namespace osu.Game.Overlays
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Width = 0,
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Children = new Drawable[]
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{
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fill = new Box
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Fill = new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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@ -56,7 +56,7 @@ namespace osu.Game.Overlays
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{
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if (isDragging || !IsEnabled) return;
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fillContainer.Width = position;
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FillContainer.Width = position;
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}
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private void seek(InputState state)
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@ -64,7 +64,7 @@ namespace osu.Game.Overlays
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if (!IsEnabled) return;
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float seekLocation = state.Mouse.Position.X / DrawWidth;
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SeekRequested?.Invoke(seekLocation);
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fillContainer.Width = seekLocation;
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FillContainer.Width = seekLocation;
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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@ -19,7 +19,7 @@ namespace osu.Game.Screens.Play
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public SongProgressBar()
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{
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fill.Colour = SongProgress.FILL_COLOUR;
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Fill.Colour = SongProgress.FILL_COLOUR;
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Height = SongProgress.BAR_HEIGHT;
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Add(new Box
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play
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Alpha = 0.5f,
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Depth = 1
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});
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fillContainer.Add(handle = new Container
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FillContainer.Add(handle = new Container
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{
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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@ -13,9 +13,9 @@ namespace osu.Game.Screens.Play
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public class SongProgressGraphColumn : Container
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{
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private int rows = 11;
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private Color4 empty_colour = Color4.White.Opacity(50);
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private Color4 lit_colour = SongProgress.FILL_COLOUR;
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private Color4 dimmed_colour = Color4.White.Opacity(175);
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private readonly Color4 empty_colour = Color4.White.Opacity(50);
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private readonly Color4 lit_colour = SongProgress.FILL_COLOUR;
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private readonly Color4 dimmed_colour = Color4.White.Opacity(175);
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private List<Box> drawableRows = new List<Box>();
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