mirror of
https://github.com/ppy/osu.git
synced 2026-05-19 18:19:54 +08:00
Compare commits
1520 Commits
@@ -14,8 +14,8 @@
|
||||
"jb"
|
||||
]
|
||||
},
|
||||
"smoogipoo.nvika": {
|
||||
"version": "1.0.1",
|
||||
"nvika": {
|
||||
"version": "2.2.0",
|
||||
"commands": [
|
||||
"nvika"
|
||||
]
|
||||
@@ -33,4 +33,4 @@
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -113,7 +113,7 @@ dotnet_style_qualification_for_event = false:warning
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
|
||||
dotnet_style_predefined_type_for_member_access = true:warning
|
||||
csharp_style_var_when_type_is_apparent = true:none
|
||||
csharp_style_var_for_built_in_types = true:none
|
||||
csharp_style_var_for_built_in_types = false:warning
|
||||
csharp_style_var_elsewhere = true:silent
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||||
|
||||
#Style - modifiers
|
||||
|
||||
@@ -5,7 +5,7 @@ updates:
|
||||
schedule:
|
||||
interval: monthly
|
||||
time: "17:00"
|
||||
open-pull-requests-limit: 99
|
||||
open-pull-requests-limit: 0 # disabled until https://github.com/dependabot/dependabot-core/issues/369 is resolved.
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||||
ignore:
|
||||
- dependency-name: Microsoft.EntityFrameworkCore.Design
|
||||
versions:
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||||
|
||||
@@ -50,6 +50,55 @@ jobs:
|
||||
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
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||||
path: ${{github.workspace}}/TestResults/TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx
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||||
|
||||
build-only-android:
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name: Build only (Android)
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||||
runs-on: macos-latest
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||||
timeout-minutes: 60
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||||
steps:
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||||
- name: Checkout
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||||
uses: actions/checkout@v2
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||||
|
||||
# Pin Xamarin.Android version to 11.2 for now to avoid build failures caused by a Xamarin-side regression.
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||||
# See: https://github.com/xamarin/xamarin-android/issues/6284
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||||
# This can be removed/reverted when the fix makes it to upstream and is deployed on github runners.
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||||
- name: Set default Xamarin SDK version
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||||
run: |
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||||
$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=11.2
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||||
|
||||
- name: Install .NET 5.0.x
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||||
uses: actions/setup-dotnet@v1
|
||||
with:
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||||
dotnet-version: "5.0.x"
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||||
|
||||
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
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||||
# cannot accept .sln(f) files as arguments.
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||||
# Build just the main game for now.
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||||
- name: Build
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||||
run: msbuild osu.Android/osu.Android.csproj /restore /p:Configuration=Debug
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||||
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build-only-ios:
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||||
# While this workflow technically *can* run, it fails as iOS builds are blocked by multiple issues.
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||||
# See https://github.com/ppy/osu-framework/issues/4677 for the details.
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||||
# The job can be unblocked once those issues are resolved and game deployments can happen again.
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||||
if: false
|
||||
name: Build only (iOS)
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||||
runs-on: macos-latest
|
||||
timeout-minutes: 60
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||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install .NET 5.0.x
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||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
|
||||
# cannot accept .sln(f) files as arguments.
|
||||
# Build just the main game for now.
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||||
- name: Build
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||||
run: msbuild osu.iOS/osu.iOS.csproj /restore /p:Configuration=Debug
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||||
|
||||
inspect-code:
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||||
name: Code Quality
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||||
runs-on: ubuntu-latest
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||||
|
||||
Generated
+1
@@ -0,0 +1 @@
|
||||
osu.iOS
|
||||
+8
@@ -0,0 +1,8 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
||||
Generated
+6
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="com.jetbrains.rider.android.RiderAndroidMiscFileCreationComponent">
|
||||
<option name="ENSURE_MISC_FILE_EXISTS" value="true" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
||||
Generated
+6
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -8,4 +8,5 @@ M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
|
||||
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
|
||||
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
|
||||
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
|
||||
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
|
||||
T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
|
||||
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
<EmbeddedResource Include="Resources\**\*.*" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Code Analysis">
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.2" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.3" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="5.0.3" PrivateAssets="All" />
|
||||
</ItemGroup>
|
||||
|
||||
+2
-2
@@ -10,9 +10,9 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
+2
-2
@@ -13,14 +13,14 @@ namespace osu.Game.Rulesets.EmptyFreeform
|
||||
{
|
||||
public class EmptyFreeformDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
public EmptyFreeformDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public EmptyFreeformDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
return new DifficultyAttributes(mods, skills, 0);
|
||||
return new DifficultyAttributes(mods, 0);
|
||||
}
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
+2
-2
@@ -30,8 +30,8 @@ namespace osu.Game.Rulesets.EmptyFreeform
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
|
||||
new EmptyFreeformBeatmapConverter(beatmap, this);
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
|
||||
new EmptyFreeformDifficultyCalculator(this, beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
|
||||
new EmptyFreeformDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
|
||||
+2
-2
@@ -3,10 +3,10 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.EmptyFreeform.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyFreeform.Mods
|
||||
{
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Mods
|
||||
{
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
User = new User { Username = "sample" },
|
||||
User = new APIUser { Username = "sample" },
|
||||
},
|
||||
Replay = new EmptyFreeformAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
|
||||
+2
-2
@@ -10,9 +10,9 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
+2
-2
@@ -3,10 +3,10 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Pippidon.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Mods
|
||||
{
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Pippidon.Mods
|
||||
{
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
User = new User { Username = "sample" },
|
||||
User = new APIUser { Username = "sample" },
|
||||
},
|
||||
Replay = new PippidonAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
|
||||
+2
-2
@@ -13,14 +13,14 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
{
|
||||
public class PippidonDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
public PippidonDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
return new DifficultyAttributes(mods, skills, 0);
|
||||
return new DifficultyAttributes(mods, 0);
|
||||
}
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
@@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
|
||||
new PippidonBeatmapConverter(beatmap, this);
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
|
||||
new PippidonDifficultyCalculator(this, beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
|
||||
new PippidonDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
|
||||
+2
-2
@@ -10,9 +10,9 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
+2
-2
@@ -13,14 +13,14 @@ namespace osu.Game.Rulesets.EmptyScrolling
|
||||
{
|
||||
public class EmptyScrollingDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
public EmptyScrollingDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public EmptyScrollingDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
return new DifficultyAttributes(mods, skills, 0);
|
||||
return new DifficultyAttributes(mods, 0);
|
||||
}
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
+1
-1
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyScrollingBeatmapConverter(beatmap, this);
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
|
||||
+2
-2
@@ -5,8 +5,8 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.EmptyScrolling.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyScrolling.Mods
|
||||
{
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Mods
|
||||
{
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
User = new User { Username = "sample" },
|
||||
User = new APIUser { Username = "sample" },
|
||||
},
|
||||
Replay = new EmptyScrollingAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
|
||||
+2
-2
@@ -10,9 +10,9 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
+2
-2
@@ -3,10 +3,10 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Pippidon.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Mods
|
||||
{
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Pippidon.Mods
|
||||
{
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
User = new User { Username = "sample" },
|
||||
User = new APIUser { Username = "sample" },
|
||||
},
|
||||
Replay = new PippidonAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
|
||||
+2
-2
@@ -13,14 +13,14 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
{
|
||||
public class PippidonDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
public PippidonDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
return new DifficultyAttributes(mods, skills, 0);
|
||||
return new DifficultyAttributes(mods, 0);
|
||||
}
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||
|
||||
+1
-1
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PippidonBeatmapConverter(beatmap, this);
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new PippidonDifficultyCalculator(this, beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new PippidonDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
|
||||
+3
-3
@@ -51,11 +51,11 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1015.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1014.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1112.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1127.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
<PackageReference Include="Realm" Version="10.6.0" />
|
||||
<PackageReference Include="Realm" Version="10.7.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -20,6 +20,7 @@ namespace osu.Android
|
||||
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false, LaunchMode = LaunchMode.SingleInstance, Exported = true)]
|
||||
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
|
||||
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
|
||||
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osr", DataHost = "*", DataMimeType = "*/*")]
|
||||
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-beatmap-archive")]
|
||||
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-skin-archive")]
|
||||
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-replay")]
|
||||
|
||||
@@ -11,10 +11,10 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
using LogLevel = osu.Framework.Logging.LogLevel;
|
||||
using User = osu.Game.Users.User;
|
||||
|
||||
namespace osu.Desktop
|
||||
{
|
||||
@@ -27,7 +27,7 @@ namespace osu.Desktop
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
private IBindable<User> user;
|
||||
private IBindable<APIUser> user;
|
||||
|
||||
private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
|
||||
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
|
||||
@@ -108,7 +108,10 @@ namespace osu.Desktop
|
||||
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
|
||||
|
||||
// update ruleset
|
||||
presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom";
|
||||
int onlineID = ruleset.Value.OnlineID;
|
||||
bool isLegacyRuleset = onlineID >= 0 && onlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID;
|
||||
|
||||
presence.Assets.SmallImageKey = isLegacyRuleset ? $"mode_{onlineID}" : "mode_custom";
|
||||
presence.Assets.SmallImageText = ruleset.Value.Name;
|
||||
|
||||
client.SetPresence(presence);
|
||||
|
||||
@@ -93,6 +93,11 @@ namespace osu.Desktop
|
||||
|
||||
protected override UpdateManager CreateUpdateManager()
|
||||
{
|
||||
string packageManaged = Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER");
|
||||
|
||||
if (!string.IsNullOrEmpty(packageManaged))
|
||||
return new NoActionUpdateManager();
|
||||
|
||||
switch (RuntimeInfo.OS)
|
||||
{
|
||||
case RuntimeInfo.Platform.Windows:
|
||||
@@ -156,7 +161,7 @@ namespace osu.Desktop
|
||||
{
|
||||
lock (importableFiles)
|
||||
{
|
||||
var firstExtension = Path.GetExtension(filePaths.First());
|
||||
string firstExtension = Path.GetExtension(filePaths.First());
|
||||
|
||||
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
|
||||
|
||||
@@ -177,7 +182,7 @@ namespace osu.Desktop
|
||||
{
|
||||
Logger.Log($"Handling batch import of {importableFiles.Count} files");
|
||||
|
||||
var paths = importableFiles.ToArray();
|
||||
string[] paths = importableFiles.ToArray();
|
||||
importableFiles.Clear();
|
||||
|
||||
Task.Factory.StartNew(() => Import(paths), TaskCreationOptions.LongRunning);
|
||||
|
||||
@@ -22,17 +22,17 @@ namespace osu.Desktop
|
||||
public static int Main(string[] args)
|
||||
{
|
||||
// Back up the cwd before DesktopGameHost changes it
|
||||
var cwd = Environment.CurrentDirectory;
|
||||
string cwd = Environment.CurrentDirectory;
|
||||
|
||||
string gameName = base_game_name;
|
||||
bool tournamentClient = false;
|
||||
|
||||
foreach (var arg in args)
|
||||
foreach (string arg in args)
|
||||
{
|
||||
var split = arg.Split('=');
|
||||
string[] split = arg.Split('=');
|
||||
|
||||
var key = split[0];
|
||||
var val = split.Length > 1 ? split[1] : string.Empty;
|
||||
string key = split[0];
|
||||
string val = split.Length > 1 ? split[1] : string.Empty;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
@@ -62,7 +62,7 @@ namespace osu.Desktop
|
||||
{
|
||||
var importer = new ArchiveImportIPCChannel(host);
|
||||
|
||||
foreach (var file in args)
|
||||
foreach (string file in args)
|
||||
{
|
||||
Console.WriteLine(@"Importing {0}", file);
|
||||
if (!importer.ImportAsync(Path.GetFullPath(file, cwd)).Wait(3000))
|
||||
|
||||
@@ -103,7 +103,10 @@ namespace osu.Desktop.Updater
|
||||
}
|
||||
else
|
||||
{
|
||||
// In the case of an error, a separate notification will be displayed.
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
notification.Close();
|
||||
|
||||
Logger.Error(e, @"update failed!");
|
||||
}
|
||||
}
|
||||
@@ -183,6 +186,19 @@ namespace osu.Desktop.Updater
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
// cancelling updates is not currently supported by the underlying updater.
|
||||
// only allow dismissing for now.
|
||||
|
||||
switch (State)
|
||||
{
|
||||
case ProgressNotificationState.Cancelled:
|
||||
base.Close();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class SquirrelLogger : Splat.ILogger, IDisposable
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.1" />
|
||||
<PackageReference Include="nunit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.iOS;
|
||||
using UIKit;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
@@ -9,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
|
||||
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new CatchModDoubleTime());
|
||||
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset(), beatmap);
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset().RulesetInfo, beatmap);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,118 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Edit.Checks;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCheckBananaShowerGap
|
||||
{
|
||||
private CheckBananaShowerGap check;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckBananaShowerGap();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAllowedSpinnerGaps()
|
||||
{
|
||||
assertOk(mockBeatmap(250, 1000, 1250), DifficultyRating.Easy);
|
||||
assertOk(mockBeatmap(250, 1000, 1250), DifficultyRating.Normal);
|
||||
assertOk(mockBeatmap(125, 1000, 1250), DifficultyRating.Hard);
|
||||
assertOk(mockBeatmap(125, 1000, 1125), DifficultyRating.Insane);
|
||||
assertOk(mockBeatmap(62, 1000, 1125), DifficultyRating.Expert);
|
||||
assertOk(mockBeatmap(62, 1000, 1125), DifficultyRating.ExpertPlus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDisallowedSpinnerGapStart()
|
||||
{
|
||||
assertTooShortSpinnerStart(mockBeatmap(249, 1000, 1250), DifficultyRating.Easy);
|
||||
assertTooShortSpinnerStart(mockBeatmap(249, 1000, 1250), DifficultyRating.Normal);
|
||||
assertTooShortSpinnerStart(mockBeatmap(124, 1000, 1250), DifficultyRating.Hard);
|
||||
assertTooShortSpinnerStart(mockBeatmap(124, 1000, 1250), DifficultyRating.Insane);
|
||||
assertTooShortSpinnerStart(mockBeatmap(61, 1000, 1250), DifficultyRating.Expert);
|
||||
assertTooShortSpinnerStart(mockBeatmap(61, 1000, 1250), DifficultyRating.ExpertPlus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDisallowedSpinnerGapEnd()
|
||||
{
|
||||
assertTooShortSpinnerEnd(mockBeatmap(250, 1000, 1249), DifficultyRating.Easy);
|
||||
assertTooShortSpinnerEnd(mockBeatmap(250, 1000, 1249), DifficultyRating.Normal);
|
||||
assertTooShortSpinnerEnd(mockBeatmap(125, 1000, 1249), DifficultyRating.Hard);
|
||||
assertTooShortSpinnerEnd(mockBeatmap(125, 1000, 1124), DifficultyRating.Insane);
|
||||
assertTooShortSpinnerEnd(mockBeatmap(62, 1000, 1124), DifficultyRating.Expert);
|
||||
assertTooShortSpinnerEnd(mockBeatmap(62, 1000, 1124), DifficultyRating.ExpertPlus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConsecutiveSpinners()
|
||||
{
|
||||
var spinnerConsecutiveBeatmap = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new BananaShower { StartTime = 0, EndTime = 100, X = 0 },
|
||||
new BananaShower { StartTime = 101, EndTime = 200, X = 0 },
|
||||
new BananaShower { StartTime = 201, EndTime = 300, X = 0 }
|
||||
}
|
||||
};
|
||||
|
||||
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Easy);
|
||||
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Normal);
|
||||
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Hard);
|
||||
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Insane);
|
||||
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.Expert);
|
||||
assertOk(spinnerConsecutiveBeatmap, DifficultyRating.ExpertPlus);
|
||||
}
|
||||
|
||||
private Beatmap<HitObject> mockBeatmap(double bananaShowerStart, double bananaShowerEnd, double nextFruitStart)
|
||||
{
|
||||
return new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Fruit { StartTime = 0, X = 0 },
|
||||
new BananaShower { StartTime = bananaShowerStart, EndTime = bananaShowerEnd, X = 0 },
|
||||
new Fruit { StartTime = nextFruitStart, X = 0 }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void assertOk(IBeatmap beatmap, DifficultyRating difficultyRating)
|
||||
{
|
||||
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
|
||||
Assert.That(check.Run(context), Is.Empty);
|
||||
}
|
||||
|
||||
private void assertTooShortSpinnerStart(IBeatmap beatmap, DifficultyRating difficultyRating)
|
||||
{
|
||||
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckBananaShowerGap.IssueTemplateBananaShowerStartGap));
|
||||
}
|
||||
|
||||
private void assertTooShortSpinnerEnd(IBeatmap beatmap, DifficultyRating difficultyRating)
|
||||
{
|
||||
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckBananaShowerGap.IssueTemplateBananaShowerEndGap));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Edit;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public class TestSceneCatchDistanceSnapGrid : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly ManualClock manualClock = new ManualClock();
|
||||
|
||||
[Cached(typeof(Playfield))]
|
||||
private readonly CatchPlayfield playfield;
|
||||
|
||||
private ScrollingHitObjectContainer hitObjectContainer => playfield.HitObjectContainer;
|
||||
|
||||
private readonly CatchDistanceSnapGrid distanceGrid;
|
||||
|
||||
private readonly FruitOutline fruitOutline;
|
||||
|
||||
private readonly Fruit fruit = new Fruit();
|
||||
|
||||
public TestSceneCatchDistanceSnapGrid()
|
||||
{
|
||||
Child = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 500,
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = playfield = new CatchPlayfield(new BeatmapDifficulty())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedClock(manualClock)
|
||||
}
|
||||
},
|
||||
distanceGrid = new CatchDistanceSnapGrid(new double[] { 0, -1, 1 }),
|
||||
fruitOutline = new FruitOutline()
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
distanceGrid.StartTime = 100;
|
||||
distanceGrid.StartX = 250;
|
||||
|
||||
Vector2 screenSpacePosition = InputManager.CurrentState.Mouse.Position;
|
||||
|
||||
var result = distanceGrid.GetSnappedPosition(screenSpacePosition);
|
||||
|
||||
if (result != null)
|
||||
{
|
||||
fruit.OriginalX = hitObjectContainer.ToLocalSpace(result.ScreenSpacePosition).X;
|
||||
|
||||
if (result.Time != null)
|
||||
fruit.StartTime = result.Time.Value;
|
||||
}
|
||||
|
||||
fruitOutline.Position = CatchHitObjectUtils.GetStartPosition(hitObjectContainer, fruit);
|
||||
fruitOutline.UpdateFrom(fruit);
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
manualClock.CurrentTime -= e.ScrollDelta.Y * 50;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
|
||||
AddAssert("correct outline count", () =>
|
||||
{
|
||||
var expected = hitObject.NestedHitObjects.Count(h => !(h is TinyDroplet));
|
||||
int expected = hitObject.NestedHitObjects.Count(h => !(h is TinyDroplet));
|
||||
return this.ChildrenOfType<FruitOutline>().Count() == expected;
|
||||
});
|
||||
AddAssert("correct vertex piece count", () =>
|
||||
|
||||
@@ -0,0 +1,110 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
{
|
||||
public class TestSceneCatchModNoScope : ModTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestVisibleDuringBreak()
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new CatchModNoScope
|
||||
{
|
||||
HiddenComboCount = { Value = 0 },
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Fruit
|
||||
{
|
||||
X = CatchPlayfield.CENTER_X,
|
||||
StartTime = 1000,
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
X = CatchPlayfield.CENTER_X,
|
||||
StartTime = 5000,
|
||||
}
|
||||
},
|
||||
Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod(2000, 4000),
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddUntilStep("wait for catcher to hide", () => catcherAlphaAlmostEquals(0));
|
||||
AddUntilStep("wait for start of break", isBreak);
|
||||
AddUntilStep("wait for catcher to show", () => catcherAlphaAlmostEquals(1));
|
||||
AddUntilStep("wait for end of break", () => !isBreak());
|
||||
AddUntilStep("wait for catcher to hide", () => catcherAlphaAlmostEquals(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVisibleAfterComboBreak()
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new CatchModNoScope
|
||||
{
|
||||
HiddenComboCount = { Value = 2 },
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Fruit
|
||||
{
|
||||
X = 0,
|
||||
StartTime = 1000,
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
X = CatchPlayfield.CENTER_X,
|
||||
StartTime = 3000,
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
X = CatchPlayfield.WIDTH,
|
||||
StartTime = 5000,
|
||||
},
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("catcher must start visible", () => catcherAlphaAlmostEquals(1));
|
||||
AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
|
||||
AddAssert("catcher must dim after combo", () => !catcherAlphaAlmostEquals(1));
|
||||
AddStep("break combo", () => Player.ScoreProcessor.Combo.Value = 0);
|
||||
AddUntilStep("wait for catcher to show", () => catcherAlphaAlmostEquals(1));
|
||||
}
|
||||
|
||||
private bool isBreak() => Player.IsBreakTime.Value;
|
||||
|
||||
private bool catcherAlphaAlmostEquals(float alpha)
|
||||
{
|
||||
var playfield = (CatchPlayfield)Player.DrawableRuleset.Playfield;
|
||||
return Precision.AlmostEquals(playfield.CatcherArea.Alpha, alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Test]
|
||||
public void TestCatcherCatchWidth()
|
||||
{
|
||||
var halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
|
||||
float halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
|
||||
AddStep("catch fruit", () =>
|
||||
{
|
||||
attemptCatch(new Fruit { X = -halfWidth + 1 });
|
||||
@@ -168,6 +168,28 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
checkHyperDash(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLastBananaShouldClearPlateOnMiss()
|
||||
{
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
checkPlate(1);
|
||||
AddStep("miss banana", () => attemptCatch(new Banana { X = 100 }));
|
||||
checkPlate(1);
|
||||
AddStep("miss last banana", () => attemptCatch(new Banana { LastInCombo = true, X = 100 }));
|
||||
checkPlate(0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLastBananaShouldClearPlateOnCatch()
|
||||
{
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
checkPlate(1);
|
||||
AddStep("catch banana", () => attemptCatch(new Banana()));
|
||||
checkPlate(2);
|
||||
AddStep("catch last banana", () => attemptCatch(new Banana { LastInCombo = true }));
|
||||
checkPlate(0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCatcherRandomStacking()
|
||||
{
|
||||
@@ -237,7 +259,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void attemptCatch(Func<CatchHitObject> hitObject, int count)
|
||||
{
|
||||
for (var i = 0; i < count; i++)
|
||||
for (int i = 0; i < count; i++)
|
||||
attemptCatch(hitObject(), out _, out _);
|
||||
}
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
var controlPointInfo = new ControlPointInfo();
|
||||
controlPointInfo.Add(0, new TimingControlPoint());
|
||||
|
||||
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
||||
IWorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject> { new Fruit() },
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
@@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void spawnJuiceStream(bool hit = false)
|
||||
{
|
||||
var xCoords = getXCoords(hit);
|
||||
float xCoords = getXCoords(hit);
|
||||
|
||||
var juice = new JuiceStream
|
||||
{
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
||||
@@ -233,7 +233,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
int thisDirection = nextObject.EffectiveX > currentObject.EffectiveX ? 1 : -1;
|
||||
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
|
||||
double distanceToNext = Math.Abs(nextObject.EffectiveX - currentObject.EffectiveX) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
|
||||
float distanceToHyper = (float)(timeToNext * Catcher.BASE_SPEED - distanceToNext);
|
||||
float distanceToHyper = (float)(timeToNext * Catcher.BASE_DASH_SPEED - distanceToNext);
|
||||
|
||||
if (distanceToHyper < 0)
|
||||
{
|
||||
|
||||
@@ -133,6 +133,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
new MultiMod(new ModWindUp(), new ModWindDown()),
|
||||
new CatchModFloatingFruits(),
|
||||
new CatchModMuted(),
|
||||
new CatchModNoScope(),
|
||||
};
|
||||
|
||||
default:
|
||||
@@ -177,7 +178,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
return base.GetDisplayNameForHitResult(result);
|
||||
}
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
|
||||
|
||||
@@ -188,5 +189,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
[JsonProperty("approach_rate")]
|
||||
public double ApproachRate { get; set; }
|
||||
|
||||
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
|
||||
{
|
||||
foreach (var v in base.ToDatabaseAttributes())
|
||||
yield return v;
|
||||
|
||||
// Todo: osu!catch should not output star rating in the 'aim' attribute.
|
||||
yield return (ATTRIB_ID_AIM, StarRating);
|
||||
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
|
||||
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
||||
{
|
||||
base.FromDatabaseAttributes(values);
|
||||
|
||||
StarRating = values[ATTRIB_ID_AIM];
|
||||
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
|
||||
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
private float halfCatcherWidth;
|
||||
|
||||
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new CatchDifficultyAttributes { Mods = mods, Skills = skills };
|
||||
return new CatchDifficultyAttributes { Mods = mods };
|
||||
|
||||
// this is the same as osu!, so there's potential to share the implementation... maybe
|
||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
@@ -42,7 +42,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
Mods = mods,
|
||||
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
||||
: base(hitObject, lastObject, clockRate)
|
||||
{
|
||||
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
|
||||
var scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
|
||||
float scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
|
||||
|
||||
NormalizedPosition = BaseObject.EffectiveX * scalingFactor;
|
||||
LastNormalizedPosition = LastObject.EffectiveX * scalingFactor;
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Catch.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class CatchBeatmapVerifier : IBeatmapVerifier
|
||||
{
|
||||
private readonly List<ICheck> checks = new List<ICheck>
|
||||
{
|
||||
new CheckBananaShowerGap()
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
return checks.SelectMany(check => check.Run(context));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,141 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// The guide lines used in the osu!catch editor to compose patterns that can be caught with constant speed.
|
||||
/// Currently, only forward placement (an object is snapped based on the previous object, not the opposite) is supported.
|
||||
/// </summary>
|
||||
public class CatchDistanceSnapGrid : CompositeDrawable
|
||||
{
|
||||
public double StartTime { get; set; }
|
||||
|
||||
public float StartX { get; set; }
|
||||
|
||||
private const double max_vertical_line_length_in_time = CatchPlayfield.WIDTH / Catcher.BASE_WALK_SPEED;
|
||||
|
||||
private readonly double[] velocities;
|
||||
|
||||
private readonly List<Path> verticalPaths = new List<Path>();
|
||||
|
||||
private readonly List<Vector2[]> verticalLineVertices = new List<Vector2[]>();
|
||||
|
||||
[Resolved]
|
||||
private Playfield playfield { get; set; }
|
||||
|
||||
private ScrollingHitObjectContainer hitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
|
||||
|
||||
public CatchDistanceSnapGrid(double[] velocities)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
|
||||
this.velocities = velocities;
|
||||
|
||||
for (int i = 0; i < velocities.Length; i++)
|
||||
{
|
||||
verticalPaths.Add(new SmoothPath
|
||||
{
|
||||
PathRadius = 2,
|
||||
Alpha = 0.5f,
|
||||
});
|
||||
|
||||
verticalLineVertices.Add(new[] { Vector2.Zero, Vector2.Zero });
|
||||
}
|
||||
|
||||
AddRangeInternal(verticalPaths);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
double currentTime = hitObjectContainer.Time.Current;
|
||||
|
||||
for (int i = 0; i < velocities.Length; i++)
|
||||
{
|
||||
double velocity = velocities[i];
|
||||
|
||||
// The line ends at the top of the playfield.
|
||||
double endTime = hitObjectContainer.TimeAtPosition(-hitObjectContainer.DrawHeight, currentTime);
|
||||
|
||||
// Non-vertical lines are cut at the sides of the playfield.
|
||||
// Vertical lines are cut at some reasonable length.
|
||||
if (velocity > 0)
|
||||
endTime = Math.Min(endTime, StartTime + (CatchPlayfield.WIDTH - StartX) / velocity);
|
||||
else if (velocity < 0)
|
||||
endTime = Math.Min(endTime, StartTime + StartX / -velocity);
|
||||
else
|
||||
endTime = Math.Min(endTime, StartTime + max_vertical_line_length_in_time);
|
||||
|
||||
Vector2[] lineVertices = verticalLineVertices[i];
|
||||
lineVertices[0] = calculatePosition(velocity, StartTime);
|
||||
lineVertices[1] = calculatePosition(velocity, endTime);
|
||||
|
||||
var verticalPath = verticalPaths[i];
|
||||
verticalPath.Vertices = verticalLineVertices[i];
|
||||
verticalPath.OriginPosition = verticalPath.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
|
||||
Vector2 calculatePosition(double velocity, double time)
|
||||
{
|
||||
// Don't draw inverted lines.
|
||||
time = Math.Max(time, StartTime);
|
||||
|
||||
float x = StartX + (float)((time - StartTime) * velocity);
|
||||
float y = hitObjectContainer.PositionAtTime(time, currentTime);
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
[CanBeNull]
|
||||
public SnapResult GetSnappedPosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
double time = hitObjectContainer.TimeAtScreenSpacePosition(screenSpacePosition);
|
||||
|
||||
// If the cursor is below the distance snap grid, snap to the origin.
|
||||
// Not returning `null` to retain the continuous snapping behavior when the cursor is slightly below the origin.
|
||||
// This behavior is not currently visible in the editor because editor chooses the snap start time based on the mouse position.
|
||||
if (time <= StartTime)
|
||||
{
|
||||
float y = hitObjectContainer.PositionAtTime(StartTime);
|
||||
Vector2 originPosition = hitObjectContainer.ToScreenSpace(new Vector2(StartX, y));
|
||||
return new SnapResult(originPosition, StartTime);
|
||||
}
|
||||
|
||||
return enumerateSnappingCandidates(time)
|
||||
.OrderBy(pos => Vector2.DistanceSquared(screenSpacePosition, pos.ScreenSpacePosition))
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
private IEnumerable<SnapResult> enumerateSnappingCandidates(double time)
|
||||
{
|
||||
float y = hitObjectContainer.PositionAtTime(time);
|
||||
|
||||
foreach (double velocity in velocities)
|
||||
{
|
||||
float x = (float)(StartX + (time - StartTime) * velocity);
|
||||
Vector2 screenSpacePosition = hitObjectContainer.ToScreenSpace(new Vector2(x, y + hitObjectContainer.DrawHeight));
|
||||
yield return new SnapResult(screenSpacePosition, time);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
|
||||
}
|
||||
}
|
||||
@@ -2,14 +2,23 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
@@ -17,6 +26,14 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>
|
||||
{
|
||||
private const float distance_snap_radius = 50;
|
||||
|
||||
private CatchDistanceSnapGrid distanceSnapGrid;
|
||||
|
||||
private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
public CatchHitObjectComposer(CatchRuleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
@@ -30,6 +47,27 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
|
||||
});
|
||||
|
||||
LayerBelowRuleset.Add(distanceSnapGrid = new CatchDistanceSnapGrid(new[]
|
||||
{
|
||||
0.0,
|
||||
Catcher.BASE_DASH_SPEED, -Catcher.BASE_DASH_SPEED,
|
||||
Catcher.BASE_WALK_SPEED, -Catcher.BASE_WALK_SPEED,
|
||||
}));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
updateDistanceSnapGrid();
|
||||
}
|
||||
|
||||
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
|
||||
@@ -42,14 +80,95 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
new BananaShowerCompositionTool()
|
||||
};
|
||||
|
||||
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
|
||||
{
|
||||
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
|
||||
});
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
|
||||
// TODO: implement position snap
|
||||
result.ScreenSpacePosition.X = screenSpacePosition.X;
|
||||
|
||||
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
|
||||
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
|
||||
{
|
||||
result = snapResult;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
|
||||
|
||||
[CanBeNull]
|
||||
private PalpableCatchHitObject getLastSnappableHitObject(double time)
|
||||
{
|
||||
var hitObject = EditorBeatmap.HitObjects.OfType<CatchHitObject>().LastOrDefault(h => h.GetEndTime() < time && !(h is BananaShower));
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case Fruit fruit:
|
||||
return fruit;
|
||||
|
||||
case JuiceStream juiceStream:
|
||||
return juiceStream.NestedHitObjects.OfType<PalpableCatchHitObject>().LastOrDefault(h => !(h is TinyDroplet));
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
[CanBeNull]
|
||||
private PalpableCatchHitObject getDistanceSnapGridSourceHitObject()
|
||||
{
|
||||
switch (BlueprintContainer.CurrentTool)
|
||||
{
|
||||
case SelectTool _:
|
||||
if (EditorBeatmap.SelectedHitObjects.Count == 0)
|
||||
return null;
|
||||
|
||||
double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime);
|
||||
return getLastSnappableHitObject(minTime);
|
||||
|
||||
case FruitCompositionTool _:
|
||||
case JuiceStreamCompositionTool _:
|
||||
if (!CursorInPlacementArea)
|
||||
return null;
|
||||
|
||||
if (EditorBeatmap.PlacementObject.Value is JuiceStream)
|
||||
{
|
||||
// Juice stream path is not subject to snapping.
|
||||
return null;
|
||||
}
|
||||
|
||||
double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(inputManager.CurrentState.Mouse.Position);
|
||||
return getLastSnappableHitObject(timeAtCursor);
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateDistanceSnapGrid()
|
||||
{
|
||||
if (distanceSnapToggle.Value != TernaryState.True)
|
||||
{
|
||||
distanceSnapGrid.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
var sourceHitObject = getDistanceSnapGridSourceHitObject();
|
||||
|
||||
if (sourceHitObject == null)
|
||||
{
|
||||
distanceSnapGrid.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
distanceSnapGrid.Show();
|
||||
distanceSnapGrid.StartTime = sourceHitObject.GetEndTime();
|
||||
distanceSnapGrid.StartX = sourceHitObject.EffectiveX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Checks
|
||||
{
|
||||
/// <summary>
|
||||
/// Check the spinner/banana shower gaps specified in the osu!catch difficulty specific ranking criteria.
|
||||
/// </summary>
|
||||
public class CheckBananaShowerGap : ICheck
|
||||
{
|
||||
private static readonly Dictionary<DifficultyRating, (int startGap, int endGap)> spinner_delta_threshold = new Dictionary<DifficultyRating, (int, int)>
|
||||
{
|
||||
[DifficultyRating.Easy] = (250, 250),
|
||||
[DifficultyRating.Normal] = (250, 250),
|
||||
[DifficultyRating.Hard] = (125, 250),
|
||||
[DifficultyRating.Insane] = (125, 125),
|
||||
[DifficultyRating.Expert] = (62, 125),
|
||||
[DifficultyRating.ExpertPlus] = (62, 125)
|
||||
};
|
||||
|
||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Too short spinner gap");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateBananaShowerStartGap(this),
|
||||
new IssueTemplateBananaShowerEndGap(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var hitObjects = context.Beatmap.HitObjects;
|
||||
(int expectedStartDelta, int expectedEndDelta) = spinner_delta_threshold[context.InterpretedDifficulty];
|
||||
|
||||
for (int i = 0; i < hitObjects.Count - 1; ++i)
|
||||
{
|
||||
if (!(hitObjects[i] is BananaShower bananaShower))
|
||||
continue;
|
||||
|
||||
// Skip if the previous hitobject is a banana shower, consecutive spinners are allowed
|
||||
if (i != 0 && hitObjects[i - 1] is CatchHitObject previousHitObject && !(previousHitObject is BananaShower))
|
||||
{
|
||||
double spinnerStartDelta = bananaShower.StartTime - previousHitObject.GetEndTime();
|
||||
|
||||
if (spinnerStartDelta < expectedStartDelta)
|
||||
{
|
||||
yield return new IssueTemplateBananaShowerStartGap(this)
|
||||
.Create(spinnerStartDelta, expectedStartDelta, bananaShower, previousHitObject);
|
||||
}
|
||||
}
|
||||
|
||||
// Skip if the next hitobject is a banana shower, consecutive spinners are allowed
|
||||
if (hitObjects[i + 1] is CatchHitObject nextHitObject && !(nextHitObject is BananaShower))
|
||||
{
|
||||
double spinnerEndDelta = nextHitObject.StartTime - bananaShower.EndTime;
|
||||
|
||||
if (spinnerEndDelta < expectedEndDelta)
|
||||
{
|
||||
yield return new IssueTemplateBananaShowerEndGap(this)
|
||||
.Create(spinnerEndDelta, expectedEndDelta, bananaShower, nextHitObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class IssueTemplateBananaShowerGap : IssueTemplate
|
||||
{
|
||||
protected IssueTemplateBananaShowerGap(ICheck check, IssueType issueType, string unformattedMessage)
|
||||
: base(check, issueType, unformattedMessage)
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(double deltaTime, int expectedDeltaTime, params HitObject[] hitObjects)
|
||||
{
|
||||
return new Issue(hitObjects, this, Math.Floor(deltaTime), expectedDeltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateBananaShowerStartGap : IssueTemplateBananaShowerGap
|
||||
{
|
||||
public IssueTemplateBananaShowerStartGap(ICheck check)
|
||||
: base(check, IssueType.Problem, "There is only {0} ms between the start of the spinner and the last object, it should not be less than {1} ms.")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateBananaShowerEndGap : IssueTemplateBananaShowerGap
|
||||
{
|
||||
public IssueTemplateBananaShowerEndGap(ICheck check)
|
||||
: base(check, IssueType.Problem, "There is only {0} ms between the end of the spinner and the next object, it should not be less than {1} ms.")
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,10 +3,10 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!salad" } },
|
||||
Replay = new CatchAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!salad" } },
|
||||
Replay = new CatchAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
var hitObject = drawable.HitObject;
|
||||
|
||||
var offset = hitObject.TimePreempt * fade_out_offset_multiplier;
|
||||
var duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
|
||||
double offset = hitObject.TimePreempt * fade_out_offset_multiplier;
|
||||
double duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
|
||||
|
||||
using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset))
|
||||
drawable.FadeOut(duration);
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModNoScope : ModNoScope, IUpdatableByPlayfield
|
||||
{
|
||||
public override string Description => "Where's the catcher?";
|
||||
|
||||
[SettingSource(
|
||||
"Hidden at combo",
|
||||
"The combo count at which the catcher becomes completely hidden",
|
||||
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
|
||||
)]
|
||||
public override BindableInt HiddenComboCount { get; } = new BindableInt
|
||||
{
|
||||
Default = 10,
|
||||
Value = 10,
|
||||
MinValue = 0,
|
||||
MaxValue = 50,
|
||||
};
|
||||
|
||||
public void Update(Playfield playfield)
|
||||
{
|
||||
var catchPlayfield = (CatchPlayfield)playfield;
|
||||
bool shouldAlwaysShowCatcher = IsBreakTime.Value;
|
||||
float targetAlpha = shouldAlwaysShowCatcher ? 1 : ComboBasedAlpha;
|
||||
catchPlayfield.CatcherArea.Alpha = (float)Interpolation.Lerp(catchPlayfield.CatcherArea.Alpha, targetAlpha, Math.Clamp(catchPlayfield.Time.Elapsed / TRANSITION_DURATION, 0, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public double Distance => Path.Distance;
|
||||
|
||||
public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
|
||||
public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
|
||||
|
||||
public double? LegacyLastTickOffset { get; set; }
|
||||
}
|
||||
|
||||
@@ -26,9 +26,6 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
if (Beatmap.HitObjects.Count == 0)
|
||||
return;
|
||||
|
||||
// todo: add support for HT DT
|
||||
const double dash_speed = Catcher.BASE_SPEED;
|
||||
const double movement_speed = dash_speed / 2;
|
||||
float lastPosition = CatchPlayfield.CENTER_X;
|
||||
double lastTime = 0;
|
||||
|
||||
@@ -47,8 +44,8 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
// The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour.
|
||||
double speedRequired = positionChange == 0 ? 0 : positionChange / timeAvailable;
|
||||
|
||||
bool dashRequired = speedRequired > movement_speed;
|
||||
bool impossibleJump = speedRequired > movement_speed * 2;
|
||||
bool dashRequired = speedRequired > Catcher.BASE_WALK_SPEED;
|
||||
bool impossibleJump = speedRequired > Catcher.BASE_DASH_SPEED;
|
||||
|
||||
// todo: get correct catcher size, based on difficulty CS.
|
||||
const float catcher_width_half = Catcher.BASE_SIZE * 0.3f * 0.5f;
|
||||
@@ -73,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
else if (dashRequired)
|
||||
{
|
||||
// we do a movement in two parts - the dash part then the normal part...
|
||||
double timeAtNormalSpeed = positionChange / movement_speed;
|
||||
double timeAtNormalSpeed = positionChange / Catcher.BASE_WALK_SPEED;
|
||||
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
|
||||
double timeAtDashSpeed = timeWeNeedToSave / 2;
|
||||
|
||||
@@ -86,7 +83,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
}
|
||||
else
|
||||
{
|
||||
double timeBefore = positionChange / movement_speed;
|
||||
double timeBefore = positionChange / Catcher.BASE_WALK_SPEED;
|
||||
|
||||
addFrame(h.StartTime - timeBefore, lastPosition);
|
||||
addFrame(h.StartTime, h.EffectiveX);
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
float position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
inputs.Add(new CatchReplayState
|
||||
{
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
return null;
|
||||
|
||||
case CatchSkinComponents.Catcher:
|
||||
var version = GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value ?? 1;
|
||||
decimal version = GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value ?? 1;
|
||||
|
||||
if (version < 2.3m)
|
||||
{
|
||||
|
||||
@@ -57,14 +57,19 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
public bool CatchFruitOnPlate { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
|
||||
/// The speed of the catcher when the catcher is dashing.
|
||||
/// </summary>
|
||||
public const double BASE_SPEED = 1.0;
|
||||
public const double BASE_DASH_SPEED = 1.0;
|
||||
|
||||
/// <summary>
|
||||
/// The current speed of the catcher.
|
||||
/// The speed of the catcher when the catcher is not dashing.
|
||||
/// </summary>
|
||||
public double Speed => (Dashing ? 1 : 0.5) * BASE_SPEED * hyperDashModifier;
|
||||
public const double BASE_WALK_SPEED = 0.5;
|
||||
|
||||
/// <summary>
|
||||
/// The current speed of the catcher with the hyper-dash modifier applied.
|
||||
/// </summary>
|
||||
public double Speed => (Dashing ? BASE_DASH_SPEED : BASE_WALK_SPEED) * hyperDashModifier;
|
||||
|
||||
/// <summary>
|
||||
/// The amount by which caught fruit should be scaled down to fit on the plate.
|
||||
@@ -205,6 +210,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
catchResult.CatcherAnimationState = CurrentState;
|
||||
catchResult.CatcherHyperDash = HyperDashing;
|
||||
|
||||
// Ignore JuiceStreams and BananaShowers
|
||||
if (!(drawableObject is DrawablePalpableCatchHitObject palpableObject)) return;
|
||||
|
||||
var hitObject = palpableObject.HitObject;
|
||||
@@ -226,11 +232,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
if (result.IsHit && hitObject.HyperDash)
|
||||
{
|
||||
var target = hitObject.HyperDashTarget;
|
||||
var timeDifference = target.StartTime - hitObject.StartTime;
|
||||
double timeDifference = target.StartTime - hitObject.StartTime;
|
||||
double positionDifference = target.EffectiveX - X;
|
||||
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
||||
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
||||
|
||||
SetHyperDashState(Math.Abs(velocity), target.EffectiveX);
|
||||
SetHyperDashState(Math.Abs(velocity) / BASE_DASH_SPEED, target.EffectiveX);
|
||||
}
|
||||
else
|
||||
SetHyperDashState();
|
||||
@@ -239,6 +245,14 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
CurrentState = hitObject.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle;
|
||||
else if (!(hitObject is Banana))
|
||||
CurrentState = CatcherAnimationState.Fail;
|
||||
|
||||
if (palpableObject.HitObject.LastInCombo)
|
||||
{
|
||||
if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result))
|
||||
Explode();
|
||||
else
|
||||
Drop();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRevertResult(DrawableCatchHitObject drawableObject, JudgementResult result)
|
||||
@@ -266,7 +280,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
|
||||
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
|
||||
{
|
||||
var wasHyperDashing = HyperDashing;
|
||||
bool wasHyperDashing = HyperDashing;
|
||||
|
||||
if (modifier <= 1 || X == targetPosition)
|
||||
{
|
||||
|
||||
@@ -6,11 +6,9 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
@@ -72,18 +70,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
public void OnNewResult(DrawableCatchHitObject hitObject, JudgementResult result)
|
||||
{
|
||||
Catcher.OnNewResult(hitObject, result);
|
||||
|
||||
if (!result.Type.IsScorable())
|
||||
return;
|
||||
|
||||
if (hitObject.HitObject.LastInCombo)
|
||||
{
|
||||
if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result))
|
||||
Catcher.Explode();
|
||||
else
|
||||
Catcher.Drop();
|
||||
}
|
||||
|
||||
comboDisplay.OnNewResult(hitObject, result);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.iOS;
|
||||
using UIKit;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.iOS
|
||||
@@ -9,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
|
||||
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
|
||||
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
|
||||
{
|
||||
var time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
|
||||
double time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
|
||||
var pos = column.ScreenSpacePositionAtTime(time);
|
||||
|
||||
return new SnapResult(pos, time, column);
|
||||
|
||||
@@ -22,6 +22,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
|
||||
[Cached]
|
||||
private EditorClipboard clipboard = new EditorClipboard();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
|
||||
@@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
public int CompareTo(ConvertValue other)
|
||||
{
|
||||
var result = StartTime.CompareTo(other.StartTime);
|
||||
int result = StartTime.CompareTo(other.StartTime);
|
||||
|
||||
if (result != 0)
|
||||
return result;
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
private IList<string> getSampleNames(IList<HitSampleInfo> hitSampleInfo)
|
||||
=> hitSampleInfo.Select(sample => sample.LookupNames.First()).ToList();
|
||||
|
||||
private IList<IList<string>> getNodeSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
|
||||
private IList<IList<string>> getNodeSampleNames(IList<IList<HitSampleInfo>> hitSampleInfo)
|
||||
=> hitSampleInfo?.Select(getSampleNames)
|
||||
.ToList();
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
private IEnumerable<ColumnType> getResults(StageDefinition definition)
|
||||
{
|
||||
for (var i = 0; i < definition.Columns; i++)
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
yield return definition.GetTypeOfColumn(i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new ManiaModDoubleTime());
|
||||
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap);
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset().RulesetInfo, beatmap);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
}
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
||||
@@ -42,8 +42,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
|
||||
|
||||
var roundedCircleSize = Math.Round(beatmap.Difficulty.CircleSize);
|
||||
var roundedOverallDifficulty = Math.Round(beatmap.Difficulty.OverallDifficulty);
|
||||
double roundedCircleSize = Math.Round(beatmap.Difficulty.CircleSize);
|
||||
double roundedOverallDifficulty = Math.Round(beatmap.Difficulty.OverallDifficulty);
|
||||
|
||||
if (IsForCurrentRuleset)
|
||||
{
|
||||
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
public static int GetColumnCountForNonConvert(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
var roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
|
||||
double roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
|
||||
return (int)Math.Max(1, roundedCircleSize);
|
||||
}
|
||||
|
||||
|
||||
@@ -488,12 +488,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// Retrieves the list of node samples that occur at time greater than or equal to <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve node samples at.</param>
|
||||
private List<IList<HitSampleInfo>> nodeSamplesAt(int time)
|
||||
private IList<IList<HitSampleInfo>> nodeSamplesAt(int time)
|
||||
{
|
||||
if (!(HitObject is IHasPathWithRepeats curveData))
|
||||
return null;
|
||||
|
||||
var index = SegmentDuration == 0 ? 0 : (time - StartTime) / SegmentDuration;
|
||||
int index = SegmentDuration == 0 ? 0 : (time - StartTime) / SegmentDuration;
|
||||
|
||||
// avoid slicing the list & creating copies, if at all possible.
|
||||
return index == 0 ? curveData.NodeSamples : curveData.NodeSamples.Skip(index).ToList();
|
||||
|
||||
@@ -302,7 +302,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
var pattern = new Pattern();
|
||||
|
||||
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out var addToCentre);
|
||||
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out bool addToCentre);
|
||||
|
||||
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
|
||||
int nextColumn = GetRandomColumn(upperBound: columnLimit);
|
||||
|
||||
@@ -28,7 +28,12 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||
{
|
||||
new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime,
|
||||
v => new SettingDescription(v, "Scroll Speed", $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / v)} ({v}ms)"))
|
||||
scrollTime => new SettingDescription(
|
||||
rawValue: scrollTime,
|
||||
name: "Scroll Speed",
|
||||
value: $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)} ({scrollTime}ms)"
|
||||
)
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -1,13 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
public class ManiaDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
[JsonProperty("great_hit_window")]
|
||||
public double GreatHitWindow { get; set; }
|
||||
|
||||
[JsonProperty("score_multiplier")]
|
||||
public double ScoreMultiplier { get; set; }
|
||||
|
||||
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
|
||||
{
|
||||
foreach (var v in base.ToDatabaseAttributes())
|
||||
yield return v;
|
||||
|
||||
// Todo: osu!mania doesn't output MaxCombo attribute for some reason.
|
||||
yield return (ATTRIB_ID_STRAIN, StarRating);
|
||||
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
|
||||
yield return (ATTRIB_ID_SCORE_MULTIPLIER, ScoreMultiplier);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
||||
{
|
||||
base.FromDatabaseAttributes(values);
|
||||
|
||||
StarRating = values[ATTRIB_ID_STRAIN];
|
||||
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
|
||||
ScoreMultiplier = values[ATTRIB_ID_SCORE_MULTIPLIER];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
@@ -28,17 +29,17 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
private readonly bool isForCurrentRuleset;
|
||||
private readonly double originalOverallDifficulty;
|
||||
|
||||
public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
|
||||
originalOverallDifficulty = beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
|
||||
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.MatchesOnlineID(ruleset);
|
||||
originalOverallDifficulty = beatmap.BeatmapInfo.Difficulty.OverallDifficulty;
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
|
||||
return new ManiaDifficultyAttributes { Mods = mods };
|
||||
|
||||
HitWindows hitWindows = new ManiaHitWindows();
|
||||
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
|
||||
@@ -50,7 +51,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
GreatHitWindow = Math.Ceiling(getHitWindow300(mods) / clockRate),
|
||||
ScoreMultiplier = getScoreMultiplier(mods),
|
||||
MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
var endTime = maniaCurrent.EndTime;
|
||||
var column = maniaCurrent.BaseObject.Column;
|
||||
double endTime = maniaCurrent.EndTime;
|
||||
int column = maniaCurrent.BaseObject.Column;
|
||||
|
||||
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
|
||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||
|
||||
@@ -272,7 +272,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public int LegacyID => 3;
|
||||
|
||||
@@ -316,7 +316,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
case PlayfieldType.Dual:
|
||||
{
|
||||
var keys = getDualStageKeyCount(variant);
|
||||
int keys = getDualStageKeyCount(variant);
|
||||
return $"{keys}K + {keys}K";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,9 +62,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
|
||||
|
||||
if (i < j)
|
||||
{
|
||||
T key = keys[i];
|
||||
keys[i] = keys[j];
|
||||
keys[j] = key;
|
||||
(keys[i], keys[j]) = (keys[j], keys[i]);
|
||||
}
|
||||
|
||||
i++;
|
||||
@@ -122,7 +120,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
|
||||
|
||||
while (i <= n / 2)
|
||||
{
|
||||
var child = 2 * i;
|
||||
int child = 2 * i;
|
||||
|
||||
if (child < n && comparer.Compare(keys[lo + child - 1], keys[lo + child]) < 0)
|
||||
{
|
||||
@@ -142,11 +140,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
|
||||
private static void swap(T[] a, int i, int j)
|
||||
{
|
||||
if (i != j)
|
||||
{
|
||||
T t = a[i];
|
||||
a[i] = a[j];
|
||||
a[j] = t;
|
||||
}
|
||||
(a[i], a[j]) = (a[j], a[i]);
|
||||
}
|
||||
|
||||
private static void swapIfGreater(T[] keys, IComparer<T> comparer, int a, int b)
|
||||
@@ -154,11 +148,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
|
||||
if (a != b)
|
||||
{
|
||||
if (comparer.Compare(keys[a], keys[b]) > 0)
|
||||
{
|
||||
T key = keys[a];
|
||||
keys[a] = keys[b];
|
||||
keys[b] = key;
|
||||
}
|
||||
(keys[a], keys[b]) = (keys[b], keys[a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!topus" } },
|
||||
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -3,12 +3,12 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!topus" } },
|
||||
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
|
||||
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = availableColumns - 1 - h.Column);
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
Seed.Value ??= RNG.Next();
|
||||
var rng = new Random((int)Seed.Value);
|
||||
|
||||
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => rng.Next()).ToList();
|
||||
|
||||
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (Time.Current < HitObject.StartTime)
|
||||
return;
|
||||
|
||||
var startTime = holdStartTime?.Invoke();
|
||||
double? startTime = holdStartTime?.Invoke();
|
||||
|
||||
if (startTime == null || startTime > HitObject.StartTime)
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
}
|
||||
}
|
||||
|
||||
public List<IList<HitSampleInfo>> NodeSamples { get; set; }
|
||||
public IList<IList<HitSampleInfo>> NodeSamples { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The head note of the hold.
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
{
|
||||
var currentObject = Beatmap.HitObjects[i];
|
||||
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
|
||||
var releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
|
||||
double releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
|
||||
|
||||
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
|
||||
|
||||
|
||||
@@ -86,20 +86,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = foregroundBuffer = new BufferedContainer
|
||||
InternalChild = foregroundBuffer = new BufferedContainer(cachedFrameBuffer: true)
|
||||
{
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box { RelativeSizeAxes = Axes.Both },
|
||||
subtractionBuffer = new BufferedContainer
|
||||
subtractionBuffer = new BufferedContainer(cachedFrameBuffer: true)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// This is needed because we're blending with another object
|
||||
BackgroundColour = Color4.White.Opacity(0),
|
||||
CacheDrawnFrameBuffer = true,
|
||||
// The 'hole' is achieved by subtracting the result of this container with the parent
|
||||
Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract },
|
||||
Child = subtractionLayer = new CircularContainer
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
float rightLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.RightLineWidth, columnIndex)?.Value ?? 1;
|
||||
|
||||
bool hasLeftLine = leftLineWidth > 0;
|
||||
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|
||||
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|
||||
|| isLastColumn;
|
||||
|
||||
Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnLineColour, columnIndex)?.Value ?? Color4.White;
|
||||
|
||||
@@ -63,10 +63,10 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
this.beatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
isLegacySkin = new Lazy<bool>(() => GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
|
||||
isLegacySkin = new Lazy<bool>(() => GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version) != null);
|
||||
hasKeyTexture = new Lazy<bool>(() =>
|
||||
{
|
||||
var keyImage = this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value ?? "mania-key1";
|
||||
string keyImage = this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value ?? "mania-key1";
|
||||
return this.GetAnimation(keyImage, true, true) != null;
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.iOS;
|
||||
using UIKit;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.iOS
|
||||
@@ -9,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
|
||||
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,185 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneSliderStreamConversion : TestSceneOsuEditor
|
||||
{
|
||||
private BindableBeatDivisor beatDivisor => (BindableBeatDivisor)Editor.Dependencies.Get(typeof(BindableBeatDivisor));
|
||||
|
||||
[Test]
|
||||
public void TestSimpleConversion()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
AddStep("select first slider", () =>
|
||||
{
|
||||
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
|
||||
EditorClock.Seek(slider.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
});
|
||||
|
||||
convertToStream();
|
||||
|
||||
AddAssert("stream created", () => streamCreatedFor(slider,
|
||||
(time: 0, pathPosition: 0),
|
||||
(time: 0.25, pathPosition: 0.25),
|
||||
(time: 0.5, pathPosition: 0.5),
|
||||
(time: 0.75, pathPosition: 0.75),
|
||||
(time: 1, pathPosition: 1)));
|
||||
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("slider restored", () => sliderRestored(slider));
|
||||
|
||||
AddStep("select first slider", () =>
|
||||
{
|
||||
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
|
||||
EditorClock.Seek(slider.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
});
|
||||
AddStep("change beat divisor", () => beatDivisor.Value = 8);
|
||||
|
||||
convertToStream();
|
||||
AddAssert("stream created", () => streamCreatedFor(slider,
|
||||
(time: 0, pathPosition: 0),
|
||||
(time: 0.125, pathPosition: 0.125),
|
||||
(time: 0.25, pathPosition: 0.25),
|
||||
(time: 0.375, pathPosition: 0.375),
|
||||
(time: 0.5, pathPosition: 0.5),
|
||||
(time: 0.625, pathPosition: 0.625),
|
||||
(time: 0.75, pathPosition: 0.75),
|
||||
(time: 0.875, pathPosition: 0.875),
|
||||
(time: 1, pathPosition: 1)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConversionWithNonMatchingDivisor()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
AddStep("select second slider", () =>
|
||||
{
|
||||
slider = (Slider)EditorBeatmap.HitObjects.Where(h => h is Slider).ElementAt(1);
|
||||
EditorClock.Seek(slider.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
});
|
||||
AddStep("change beat divisor", () => beatDivisor.Value = 3);
|
||||
|
||||
convertToStream();
|
||||
|
||||
AddAssert("stream created", () => streamCreatedFor(slider,
|
||||
(time: 0, pathPosition: 0),
|
||||
(time: 2 / 3d, pathPosition: 2 / 3d)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConversionWithRepeats()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
AddStep("select first slider with repeats", () =>
|
||||
{
|
||||
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider s && s.RepeatCount > 0);
|
||||
EditorClock.Seek(slider.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
});
|
||||
AddStep("change beat divisor", () => beatDivisor.Value = 2);
|
||||
|
||||
convertToStream();
|
||||
|
||||
AddAssert("stream created", () => streamCreatedFor(slider,
|
||||
(time: 0, pathPosition: 0),
|
||||
(time: 0.25, pathPosition: 0.5),
|
||||
(time: 0.5, pathPosition: 1),
|
||||
(time: 0.75, pathPosition: 0.5),
|
||||
(time: 1, pathPosition: 0)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConversionPreservesSliderProperties()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
AddStep("select second new-combo-starting slider", () =>
|
||||
{
|
||||
slider = (Slider)EditorBeatmap.HitObjects.Where(h => h is Slider s && s.NewCombo).ElementAt(1);
|
||||
EditorClock.Seek(slider.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
});
|
||||
|
||||
convertToStream();
|
||||
|
||||
AddAssert("stream created", () => streamCreatedFor(slider,
|
||||
(time: 0, pathPosition: 0),
|
||||
(time: 0.25, pathPosition: 0.25),
|
||||
(time: 0.5, pathPosition: 0.5),
|
||||
(time: 0.75, pathPosition: 0.75),
|
||||
(time: 1, pathPosition: 1)));
|
||||
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("slider restored", () => sliderRestored(slider));
|
||||
}
|
||||
|
||||
private void convertToStream()
|
||||
{
|
||||
AddStep("convert to stream", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LControl);
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.F);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
InputManager.ReleaseKey(Key.LControl);
|
||||
});
|
||||
}
|
||||
|
||||
private bool streamCreatedFor(Slider slider, params (double time, double pathPosition)[] expectedCircles)
|
||||
{
|
||||
if (EditorBeatmap.HitObjects.Contains(slider))
|
||||
return false;
|
||||
|
||||
foreach ((double expectedTime, double expectedPathPosition) in expectedCircles)
|
||||
{
|
||||
double time = slider.StartTime + slider.Duration * expectedTime;
|
||||
Vector2 position = slider.Position + slider.Path.PositionAt(expectedPathPosition);
|
||||
|
||||
if (!EditorBeatmap.HitObjects.OfType<HitCircle>().Any(h => matches(h, time, position, slider.NewCombo && expectedTime == 0)))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
bool matches(HitCircle circle, double time, Vector2 position, bool startsNewCombo) =>
|
||||
Precision.AlmostEquals(circle.StartTime, time, 1)
|
||||
&& Precision.AlmostEquals(circle.Position, position, 0.01f)
|
||||
&& circle.NewCombo == startsNewCombo
|
||||
&& circle.Samples.SequenceEqual(slider.HeadCircle.Samples)
|
||||
&& circle.SampleControlPoint.IsRedundant(slider.SampleControlPoint);
|
||||
}
|
||||
|
||||
private bool sliderRestored(Slider slider)
|
||||
{
|
||||
var objects = EditorBeatmap.HitObjects.Where(h => h.StartTime >= slider.StartTime && h.GetEndTime() <= slider.EndTime).ToList();
|
||||
|
||||
if (objects.Count > 1)
|
||||
return false;
|
||||
|
||||
var hitObject = objects.Single();
|
||||
if (!(hitObject is Slider restoredSlider))
|
||||
return false;
|
||||
|
||||
return Precision.AlmostEquals(slider.StartTime, restoredSlider.StartTime)
|
||||
&& Precision.AlmostEquals(slider.GetEndTime(), restoredSlider.GetEndTime())
|
||||
&& Precision.AlmostEquals(slider.Position, restoredSlider.Position, 0.01f)
|
||||
&& Precision.AlmostEquals(slider.EndPosition, restoredSlider.EndPosition, 0.01f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -117,6 +117,42 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
PassCondition = checkSomeHit
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestApproachCirclesOnly() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModHidden { OnlyFadeApproachCircles = { Value = true } },
|
||||
Autoplay = true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 1000,
|
||||
Position = new Vector2(206, 142)
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 2000,
|
||||
Position = new Vector2(306, 142)
|
||||
},
|
||||
new Slider
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = new Vector2(156, 242),
|
||||
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(200, 0), })
|
||||
},
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
StartTime = 7000,
|
||||
EndTime = 9000
|
||||
}
|
||||
}
|
||||
},
|
||||
PassCondition = checkSomeHit
|
||||
});
|
||||
|
||||
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
|
||||
|
||||
private bool objectWithIncreasedVisibilityHasIndex(int index)
|
||||
|
||||
@@ -0,0 +1,150 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class TestSceneOsuModNoScope : OsuModTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestVisibleDuringBreak()
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModNoScope
|
||||
{
|
||||
HiddenComboCount = { Value = 0 },
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(300, 192),
|
||||
StartTime = 1000,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(300, 192),
|
||||
StartTime = 5000,
|
||||
}
|
||||
},
|
||||
Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod(2000, 4000),
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
|
||||
AddUntilStep("wait for start of break", isBreak);
|
||||
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
|
||||
AddUntilStep("wait for end of break", () => !isBreak());
|
||||
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVisibleDuringSpinner()
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModNoScope
|
||||
{
|
||||
HiddenComboCount = { Value = 0 },
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(300, 192),
|
||||
StartTime = 1000,
|
||||
},
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
StartTime = 2000,
|
||||
Duration = 2000,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(300, 192),
|
||||
StartTime = 5000,
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
|
||||
AddUntilStep("wait for start of spinner", isSpinning);
|
||||
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
|
||||
AddUntilStep("wait for end of spinner", () => !isSpinning());
|
||||
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVisibleAfterComboBreak()
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModNoScope
|
||||
{
|
||||
HiddenComboCount = { Value = 2 },
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(100, 192),
|
||||
StartTime = 1000,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(150, 192),
|
||||
StartTime = 3000,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(200, 192),
|
||||
StartTime = 5000,
|
||||
},
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("cursor must start visible", () => cursorAlphaAlmostEquals(1));
|
||||
AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
|
||||
AddAssert("cursor must dim after combo", () => !cursorAlphaAlmostEquals(1));
|
||||
AddStep("break combo", () => Player.ScoreProcessor.Combo.Value = 0);
|
||||
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
|
||||
}
|
||||
|
||||
private bool isSpinning() => Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault()?.Progress > 0;
|
||||
|
||||
private bool isBreak() => Player.IsBreakTime.Value;
|
||||
|
||||
private bool cursorAlphaAlmostEquals(float alpha) => Precision.AlmostEquals(Player.DrawableRuleset.Cursor.Alpha, alpha);
|
||||
}
|
||||
}
|
||||
@@ -15,17 +15,17 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
[TestCase(6.5867229481955389d, "diffcalc-test")]
|
||||
[TestCase(1.0416315570967911d, "zero-length-sliders")]
|
||||
[TestCase(6.6972307565739273d, "diffcalc-test")]
|
||||
[TestCase(1.4484754139145539d, "zero-length-sliders")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
[TestCase(8.2730989071947896d, "diffcalc-test")]
|
||||
[TestCase(1.2726413186221039d, "zero-length-sliders")]
|
||||
[TestCase(8.9382559208689809d, "diffcalc-test")]
|
||||
[TestCase(1.7548875851757628d, "zero-length-sliders")]
|
||||
public void TestClockRateAdjusted(double expected, string name)
|
||||
=> Test(expected, name, new OsuModDoubleTime());
|
||||
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap);
|
||||
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
}
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void scheduleHit() => AddStep("schedule action", () =>
|
||||
{
|
||||
var delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
|
||||
double delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
|
||||
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton)), delay);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
@@ -14,7 +15,6 @@ using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
|
||||
ScoreInfo = new ScoreInfo { User = new APIUser { Username = "Autoplay" } },
|
||||
Replay = new MissingAutoGenerator(beatmap, mods).Generate()
|
||||
};
|
||||
}
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneNoSpinnerStacking : TestSceneOsuPlayer
|
||||
{
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty { OverallDifficulty = 10 },
|
||||
Ruleset = ruleset
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < 512; i++)
|
||||
{
|
||||
if (i % 32 < 20)
|
||||
beatmap.HitObjects.Add(new Spinner { Position = new Vector2(256, 192), StartTime = i * 200, EndTime = (i * 200) + 100 });
|
||||
}
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("player score matching expected bonus score", () =>
|
||||
{
|
||||
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
|
||||
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
|
||||
double totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
|
||||
return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
|
||||
});
|
||||
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="Moq" Version="4.16.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
||||
@@ -1,19 +1,77 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
public class OsuDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
[JsonProperty("aim_strain")]
|
||||
public double AimStrain { get; set; }
|
||||
|
||||
[JsonProperty("speed_strain")]
|
||||
public double SpeedStrain { get; set; }
|
||||
|
||||
[JsonProperty("flashlight_rating")]
|
||||
public double FlashlightRating { get; set; }
|
||||
|
||||
[JsonProperty("slider_factor")]
|
||||
public double SliderFactor { get; set; }
|
||||
|
||||
[JsonProperty("approach_rate")]
|
||||
public double ApproachRate { get; set; }
|
||||
|
||||
[JsonProperty("overall_difficulty")]
|
||||
public double OverallDifficulty { get; set; }
|
||||
|
||||
public double DrainRate { get; set; }
|
||||
|
||||
public int HitCircleCount { get; set; }
|
||||
|
||||
public int SliderCount { get; set; }
|
||||
|
||||
public int SpinnerCount { get; set; }
|
||||
|
||||
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
|
||||
{
|
||||
foreach (var v in base.ToDatabaseAttributes())
|
||||
yield return v;
|
||||
|
||||
yield return (ATTRIB_ID_AIM, AimStrain);
|
||||
yield return (ATTRIB_ID_SPEED, SpeedStrain);
|
||||
yield return (ATTRIB_ID_OVERALL_DIFFICULTY, OverallDifficulty);
|
||||
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
|
||||
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
||||
yield return (ATTRIB_ID_STRAIN, StarRating);
|
||||
|
||||
if (ShouldSerializeFlashlightRating())
|
||||
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightRating);
|
||||
|
||||
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
|
||||
{
|
||||
base.FromDatabaseAttributes(values);
|
||||
|
||||
AimStrain = values[ATTRIB_ID_AIM];
|
||||
SpeedStrain = values[ATTRIB_ID_SPEED];
|
||||
OverallDifficulty = values[ATTRIB_ID_OVERALL_DIFFICULTY];
|
||||
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
|
||||
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
||||
StarRating = values[ATTRIB_ID_STRAIN];
|
||||
FlashlightRating = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
|
||||
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
|
||||
}
|
||||
|
||||
// Used implicitly by Newtonsoft.Json to not serialize flashlight property in some cases.
|
||||
[UsedImplicitly]
|
||||
public bool ShouldSerializeFlashlightRating() => Mods.Any(m => m is ModFlashlight);
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user