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Add processing of Spinner approach circles

This commit is contained in:
Roxie Wattz
2021-10-25 20:16:45 -07:00
Unverified
parent 0757044b15
commit 8b85c78b0d
+5 -3
View File
@@ -74,6 +74,11 @@ namespace osu.Game.Rulesets.Osu.Mods
using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt))
circle.ApproachCircle.Hide();
}
else if (drawableObject is DrawableSpinner spinner)
{
spinner.Body.OnSkinChanged += () => hideSpinnerApproachCircle(spinner);
hideSpinnerApproachCircle(spinner);
}
}
if (OnlyFadeApproachCircles.Value)
@@ -123,9 +128,6 @@ namespace osu.Game.Rulesets.Osu.Mods
// hide elements we don't care about.
// todo: hide background
spinner.Body.OnSkinChanged += () => hideSpinnerApproachCircle(spinner);
hideSpinnerApproachCircle(spinner);
using (spinner.BeginAbsoluteSequence(fadeStartTime))
spinner.FadeOut(fadeDuration);