1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:20:04 +08:00

cleaned up code uglies

This commit is contained in:
Xexxar 2021-11-06 19:42:54 +00:00
parent 7e47432f93
commit 7d2c31f4df

View File

@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
@ -131,13 +129,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
if (slider.LazyEndPosition != null)
return;
slider.LazyTravelTime = slider.NestedHitObjects[slider.NestedHitObjects.Count - 1].StartTime - slider.StartTime;
slider.LazyTravelTime = slider.NestedHitObjects[^1].StartTime - slider.StartTime;
double endTimeMin = slider.LazyTravelTime / slider.SpanDuration;
if (endTimeMin % 2 >= 1)
endTimeMin = 1 - endTimeMin % 1;
else
endTimeMin %= 1;
if (endTimeMin % 2 >= 1)
endTimeMin = 1 - endTimeMin % 1;
else
endTimeMin %= 1;
slider.LazyEndPosition = slider.StackedPosition + slider.Path.PositionAt(endTimeMin); // temporary lazy end position until a real result can be derived.
var currCursorPosition = slider.StackedPosition;
@ -170,6 +168,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
currMovementLength *= (currMovementLength - assumed_slider_radius) / currMovementLength;
slider.LazyTravelDistance += (float)currMovementLength;
}
slider.LazyEndPosition = currCursorPosition;
}
else if (currMovementObj is SliderRepeat && currMovementLength > normalized_radius)