mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 14:03:21 +08:00
Merge branch 'master' into relax-nan-fix
This commit is contained in:
commit
cc73db09d3
@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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[TestCase(6.5295339534769958d, "diffcalc-test")]
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[TestCase(1.1514260533755143d, "zero-length-sliders")]
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[TestCase(6.531832890435525d, "diffcalc-test")]
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[TestCase(1.4644923495008817d, "zero-length-sliders")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(9.047752485219954d, "diffcalc-test")]
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[TestCase(1.3985711787077566d, "zero-length-sliders")]
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[TestCase(8.8067616302940852d, "diffcalc-test")]
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[TestCase(1.7763214959309293d, "zero-length-sliders")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new OsuModDoubleTime());
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|
@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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@ -14,6 +13,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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{
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private const int normalized_radius = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths.
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private const int min_delta_time = 25;
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private const float maximum_slider_radius = normalized_radius * 2.4f;
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private const float assumed_slider_radius = normalized_radius * 1.65f;
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protected new OsuHitObject BaseObject => (OsuHitObject)base.BaseObject;
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@ -89,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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if (lastObject is Slider lastSlider)
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{
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computeSliderCursorPosition(lastSlider);
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TravelDistance = lastSlider.LazyTravelDistance * scalingFactor;
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TravelDistance = lastSlider.LazyTravelDistance;
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TravelTime = Math.Max(lastSlider.LazyTravelTime / clockRate, min_delta_time);
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MovementTime = Math.Max(StrainTime - TravelTime, min_delta_time);
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@ -99,7 +100,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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// For hitobjects which continue in the direction of the slider, the player will normally follow through the slider,
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// such that they're not jumping from the lazy position but rather from very close to (or the end of) the slider.
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// In such cases, a leniency is applied by also considering the jump distance from the tail of the slider, and taking the minimum jump distance.
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MovementDistance = Math.Min(JumpDistance, tailJumpDistance);
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// Additional distance is removed based on position of jump relative to slider follow circle radius.
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// JumpDistance is the leniency distance beyond the assumed_slider_radius. tailJumpDistance is maximum_slider_radius since the full distance of radial leniency is still possible.
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MovementDistance = Math.Max(0, Math.Min(JumpDistance - (maximum_slider_radius - assumed_slider_radius), tailJumpDistance - maximum_slider_radius));
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}
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else
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{
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@ -126,37 +129,60 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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if (slider.LazyEndPosition != null)
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return;
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slider.LazyEndPosition = slider.StackedPosition;
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slider.LazyTravelTime = slider.NestedHitObjects[^1].StartTime - slider.StartTime;
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float followCircleRadius = (float)(slider.Radius * 2.4);
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var computeVertex = new Action<double>(t =>
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double endTimeMin = slider.LazyTravelTime / slider.SpanDuration;
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if (endTimeMin % 2 >= 1)
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endTimeMin = 1 - endTimeMin % 1;
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else
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endTimeMin %= 1;
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slider.LazyEndPosition = slider.StackedPosition + slider.Path.PositionAt(endTimeMin); // temporary lazy end position until a real result can be derived.
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var currCursorPosition = slider.StackedPosition;
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double scalingFactor = normalized_radius / slider.Radius; // lazySliderDistance is coded to be sensitive to scaling, this makes the maths easier with the thresholds being used.
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for (int i = 1; i < slider.NestedHitObjects.Count; i++)
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{
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double progress = (t - slider.StartTime) / slider.SpanDuration;
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if (progress % 2 >= 1)
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progress = 1 - progress % 1;
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else
|
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progress %= 1;
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var currMovementObj = (OsuHitObject)slider.NestedHitObjects[i];
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// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
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var diff = slider.StackedPosition + slider.Path.PositionAt(progress) - slider.LazyEndPosition.Value;
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float dist = diff.Length;
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Vector2 currMovement = Vector2.Subtract(currMovementObj.StackedPosition, currCursorPosition);
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double currMovementLength = scalingFactor * currMovement.Length;
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|
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slider.LazyTravelTime = t - slider.StartTime;
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// Amount of movement required so that the cursor position needs to be updated.
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double requiredMovement = assumed_slider_radius;
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|
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if (dist > followCircleRadius)
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if (i == slider.NestedHitObjects.Count - 1)
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{
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// The cursor would be outside the follow circle, we need to move it
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diff.Normalize(); // Obtain direction of diff
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dist -= followCircleRadius;
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slider.LazyEndPosition += diff * dist;
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slider.LazyTravelDistance += dist;
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}
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});
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// The end of a slider has special aim rules due to the relaxed time constraint on position.
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// There is both a lazy end position as well as the actual end slider position. We assume the player takes the simpler movement.
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// For sliders that are circular, the lazy end position may actually be farther away than the sliders true end.
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// This code is designed to prevent buffing situations where lazy end is actually a less efficient movement.
|
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Vector2 lazyMovement = Vector2.Subtract((Vector2)slider.LazyEndPosition, currCursorPosition);
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|
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// Skip the head circle
|
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var scoringTimes = slider.NestedHitObjects.Skip(1).Select(t => t.StartTime);
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foreach (double time in scoringTimes)
|
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computeVertex(time);
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if (lazyMovement.Length < currMovement.Length)
|
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currMovement = lazyMovement;
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|
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currMovementLength = scalingFactor * currMovement.Length;
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}
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else if (currMovementObj is SliderRepeat)
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{
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// For a slider repeat, assume a tighter movement threshold to better assess repeat sliders.
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requiredMovement = normalized_radius;
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}
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if (currMovementLength > requiredMovement)
|
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{
|
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// this finds the positional delta from the required radius and the current position, and updates the currCursorPosition accordingly, as well as rewarding distance.
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||||
currCursorPosition = Vector2.Add(currCursorPosition, Vector2.Multiply(currMovement, (float)((currMovementLength - requiredMovement) / currMovementLength)));
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currMovementLength *= (currMovementLength - requiredMovement) / currMovementLength;
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slider.LazyTravelDistance += (float)currMovementLength;
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||||
}
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if (i == slider.NestedHitObjects.Count - 1)
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slider.LazyEndPosition = currCursorPosition;
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||||
}
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|
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slider.LazyTravelDistance *= (float)Math.Pow(1 + slider.RepeatCount / 2.5, 1.0 / 2.5); // Bonus for repeat sliders until a better per nested object strain system can be achieved.
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}
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private Vector2 getEndCursorPosition(OsuHitObject hitObject)
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|
@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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|
||||
private const double wide_angle_multiplier = 1.5;
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||||
private const double acute_angle_multiplier = 2.0;
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||||
private const double slider_multiplier = 1.5;
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||||
|
||||
private double currentStrain = 1;
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|
||||
@ -62,6 +63,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
}
|
||||
|
||||
double angleBonus = 0;
|
||||
double sliderBonus = 0;
|
||||
|
||||
double aimStrain = currVelocity; // Start strain with regular velocity.
|
||||
|
||||
if (Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime) < 1.25 * Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime)) // If rhythms are the same.
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@ -91,11 +94,17 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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wideAngleBonus *= angleBonus * (1 - Math.Min(wideAngleBonus, Math.Pow(calcWideAngleBonus(lastAngle), 3))); // Penalize wide angles if they're repeated, reducing the penalty as the lastAngle gets more acute.
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acuteAngleBonus *= 0.5 + 0.5 * (1 - Math.Min(acuteAngleBonus, Math.Pow(calcAcuteAngleBonus(lastLastAngle), 3))); // Penalize acute angles if they're repeated, reducing the penalty as the lastLastAngle gets more obtuse.
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||||
|
||||
angleBonus = acuteAngleBonus * acute_angle_multiplier + wideAngleBonus * wide_angle_multiplier; // add the angle buffs together.
|
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angleBonus = Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier); // Take the max of the multipliers.
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}
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}
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if (osuCurrObj.TravelTime != 0)
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{
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sliderBonus = osuCurrObj.TravelDistance / osuCurrObj.TravelTime; // add some slider rewards
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}
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aimStrain += angleBonus; // Add in angle bonus.
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aimStrain += sliderBonus * slider_multiplier; // Add in additional slider velocity.
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return aimStrain;
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}
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|
@ -105,6 +105,9 @@ namespace osu.Game.Tests.Mods
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testMod.ResetSettingsToDefaults();
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Assert.That(testMod.DrainRate.Value, Is.Null);
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// ReSharper disable once HeuristicUnreachableCode
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// see https://youtrack.jetbrains.com/issue/RIDER-70159.
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Assert.That(testMod.OverallDifficulty.Value, Is.Null);
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|
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var applied = applyDifficulty(new BeatmapDifficulty
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|
@ -79,8 +79,17 @@ namespace osu.Game.Tests.NonVisual
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public List<HitObject> HitObjects;
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public override IEnumerable<HitObject> Objects => HitObjects;
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public override event Action<JudgementResult> NewResult;
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public override event Action<JudgementResult> RevertResult;
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public override event Action<JudgementResult> NewResult
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{
|
||||
add => throw new InvalidOperationException();
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remove => throw new InvalidOperationException();
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||||
}
|
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|
||||
public override event Action<JudgementResult> RevertResult
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{
|
||||
add => throw new InvalidOperationException();
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remove => throw new InvalidOperationException();
|
||||
}
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|
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public override Playfield Playfield { get; }
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public override Container Overlays { get; }
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@ -95,9 +104,6 @@ namespace osu.Game.Tests.NonVisual
|
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public TestDrawableRuleset()
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: base(new OsuRuleset())
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{
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// won't compile without this.
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NewResult?.Invoke(null);
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RevertResult?.Invoke(null);
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}
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public override void SetReplayScore(Score replayScore) => throw new NotImplementedException();
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|
@ -235,8 +235,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public override IEnumerable<HitObject> Objects => new[] { new HitCircle { HitWindows = HitWindows } };
|
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|
||||
public override event Action<JudgementResult> NewResult;
|
||||
public override event Action<JudgementResult> RevertResult;
|
||||
public override event Action<JudgementResult> NewResult
|
||||
{
|
||||
add => throw new InvalidOperationException();
|
||||
remove => throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
public override event Action<JudgementResult> RevertResult
|
||||
{
|
||||
add => throw new InvalidOperationException();
|
||||
remove => throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
public override Playfield Playfield { get; }
|
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public override Container Overlays { get; }
|
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@ -251,9 +260,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public TestDrawableRuleset()
|
||||
: base(new OsuRuleset())
|
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{
|
||||
// won't compile without this.
|
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NewResult?.Invoke(null);
|
||||
RevertResult?.Invoke(null);
|
||||
}
|
||||
|
||||
public override void SetReplayScore(Score replayScore) => throw new NotImplementedException();
|
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|
@ -1,7 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
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using osuTK;
|
||||
@ -22,15 +24,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Enabled.Value = !isLoading;
|
||||
|
||||
if (value)
|
||||
{
|
||||
loading.Show();
|
||||
OnLoadStarted();
|
||||
}
|
||||
else
|
||||
{
|
||||
loading.Hide();
|
||||
OnLoadFinished();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -44,18 +40,34 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected LoadingButton()
|
||||
{
|
||||
AddRange(new[]
|
||||
Add(loading = new LoadingSpinner
|
||||
{
|
||||
CreateContent(),
|
||||
loading = new LoadingSpinner
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(12)
|
||||
}
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(12),
|
||||
Depth = -1,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(CreateContent());
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
loading.State.BindValueChanged(s =>
|
||||
{
|
||||
if (s.NewValue == Visibility.Visible)
|
||||
OnLoadStarted();
|
||||
else
|
||||
OnLoadFinished();
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (!Enabled.Value)
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -22,6 +23,11 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
public BeatmapSearchMultipleSelectionFilterRow(LocalisableString header)
|
||||
: base(header)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Current.BindTo(filter.Current);
|
||||
}
|
||||
@ -31,6 +37,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
/// <summary>
|
||||
/// Creates a filter control that can be used to simultaneously select multiple values of type <typeparamref name="T"/>.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
protected virtual MultipleSelectionFilter CreateMultipleSelectionFilter() => new MultipleSelectionFilter();
|
||||
|
||||
protected class MultipleSelectionFilter : FillFlowContainer<MultipleSelectionFilterTabItem>
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Overlays.Changelog
|
||||
|
||||
public static LocalisableString ListingString => LayoutStrings.HeaderChangelogIndex;
|
||||
|
||||
private readonly Bindable<APIUpdateStream> currentStream = new Bindable<APIUpdateStream>();
|
||||
|
||||
private Box streamsBackground;
|
||||
|
||||
public ChangelogHeader()
|
||||
@ -39,7 +41,7 @@ namespace osu.Game.Overlays.Changelog
|
||||
|
||||
Build.ValueChanged += showBuild;
|
||||
|
||||
Streams.Current.ValueChanged += e =>
|
||||
currentStream.ValueChanged += e =>
|
||||
{
|
||||
if (e.NewValue?.LatestBuild != null && !e.NewValue.Equals(Build.Value?.UpdateStream))
|
||||
Build.Value = e.NewValue.LatestBuild;
|
||||
@ -67,7 +69,7 @@ namespace osu.Game.Overlays.Changelog
|
||||
else
|
||||
{
|
||||
Current.Value = ListingString;
|
||||
Streams.Current.Value = null;
|
||||
currentStream.Value = null;
|
||||
}
|
||||
}
|
||||
|
||||
@ -92,7 +94,7 @@ namespace osu.Game.Overlays.Changelog
|
||||
Horizontal = 65,
|
||||
Vertical = 20
|
||||
},
|
||||
Child = Streams = new ChangelogUpdateStreamControl()
|
||||
Child = Streams = new ChangelogUpdateStreamControl { Current = currentStream },
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -110,7 +112,7 @@ namespace osu.Game.Overlays.Changelog
|
||||
if (Build.Value == null)
|
||||
return;
|
||||
|
||||
Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Build.Value.UpdateStream.Name);
|
||||
currentStream.Value = Streams.Items.FirstOrDefault(s => s.Name == Build.Value.UpdateStream.Name);
|
||||
}
|
||||
|
||||
private class ChangelogHeaderTitle : OverlayTitle
|
||||
|
@ -175,6 +175,8 @@ namespace osu.Game.Overlays.Comments
|
||||
|
||||
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
|
||||
|
||||
private readonly string text;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
@ -184,10 +186,10 @@ namespace osu.Game.Overlays.Comments
|
||||
|
||||
public CommitButton(string text)
|
||||
{
|
||||
this.text = text;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
LoadingAnimationSize = new Vector2(10);
|
||||
|
||||
drawableText.Text = text;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -232,7 +234,8 @@ namespace osu.Game.Overlays.Comments
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
|
||||
Margin = new MarginPadding { Horizontal = 20 }
|
||||
Margin = new MarginPadding { Horizontal = 20 },
|
||||
Text = text,
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -37,11 +37,7 @@ namespace osu.Game.Overlays
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(20),
|
||||
Action = () =>
|
||||
{
|
||||
ScrollToStart();
|
||||
Button.State = Visibility.Hidden;
|
||||
}
|
||||
Action = scrollToTop
|
||||
});
|
||||
}
|
||||
|
||||
@ -58,6 +54,12 @@ namespace osu.Game.Overlays
|
||||
Button.State = Target > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
|
||||
}
|
||||
|
||||
private void scrollToTop()
|
||||
{
|
||||
ScrollToStart();
|
||||
Button.State = Visibility.Hidden;
|
||||
}
|
||||
|
||||
public class ScrollToTopButton : OsuHoverContainer
|
||||
{
|
||||
private const int fade_duration = 500;
|
||||
|
@ -30,11 +30,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
|
||||
|
||||
[Obsolete("Use the mod-supporting override")] // can be removed 20210731
|
||||
public virtual Score CreateReplayScore(IBeatmap beatmap) => new Score { Replay = new Replay() };
|
||||
|
||||
#pragma warning disable 618
|
||||
public virtual Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => CreateReplayScore(beatmap);
|
||||
#pragma warning restore 618
|
||||
public virtual Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score { Replay = new Replay() };
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user