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Fix low-pass filter continuing to take effect after fail animation has already ended
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@ -106,6 +106,7 @@ namespace osu.Game.Screens.Play
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this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ =>
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{
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RemoveFilters();
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OnComplete?.Invoke();
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});
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@ -137,6 +138,9 @@ namespace osu.Game.Screens.Play
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public void RemoveFilters()
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{
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if (filters.Parent == null)
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return;
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RemoveInternal(filters);
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filters.Dispose();
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